- Expiration:
- Allow Reroll: True
- Max Rerolls: Infinite
- Initial Tiers: 0
Level 0
No Levels Learned
Dismantle Result
5
Level 1
Bonus Stat
1
Available Affixes
- 5%-10% Critical Avoidance
- 25%-50% Defense
- 10%-25% Critical Damage
- 15%-25% Tenacity
- 15%-25% Potency
- 15%-25% Health Steal
- 35%-50% Armor Penetration
- 35%-50% Resistance Penetration
Reroll Costs
1 Reroll
50K
20
2 Rerolls
50K
20
3 Rerolls
100K
40
4 Rerolls
100K
40
5+ Rerolls
200K
80
Upgrade Costs
50K
10
Dismantle Result
25K
5
Level 2
Bonus Stat
1
Available Affixes
- 5%-10% Critical Avoidance
- 25%-50% Defense
- 10%-25% Critical Damage
- 15%-25% Tenacity
- 15%-25% Potency
- 15%-25% Health Steal
- 35%-50% Armor Penetration
- 35%-50% Resistance Penetration
Reroll Costs
1 Reroll
50K
20
2 Rerolls
50K
20
3 Rerolls
100K
40
4 Rerolls
100K
40
5+ Rerolls
200K
80
Upgrade Costs
150K
30
Dismantle Result
50K
8
Level 3
Bonus Mechanics for Alignments
1
Available Affixes
Dark Side
- Whenever Dark Side allies resist a debuff they recover 2% Health and Protection.
- Whenever Dark Side allies use a Special ability, they gain Evasion Up, Health Steal Up, and Health Up for 2 turns.
- At the beginning of their turn, Dark Side allies have +25% chance to dispel all Debuffs on themself.
- Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
- Dark Side allies gain +10% Turn Meter whenever an ally or enemy is defeated.
Light Side
- Whenever Light Side allies use a Basic ability, they gain Speed Up for 2 turns.
- The first time a Light Side Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle.
- Whenever Light Side allies use a Special ability they gain 15% Turn Meter.
- Whenever Light Side allies gain a buff, they recover 2% Health and Protection.
- The first time each Light Side ally is defeated, remaining Light Side allies gain 15% Offense and 20 Speed (stacking) for the rest of the encounter.
Reroll Costs
1 Reroll
50K
20
2 Rerolls
50K
20
3 Rerolls
100K
40
4 Rerolls
100K
40
5+ Rerolls
200K
80
Upgrade Costs
300K
50
5
Dismantle Result
125K
20
Level 4
Bonus Stat
3
Available Affixes
- 10%-15% Critical Avoidance
- 50%-75% Defense
- 25%-35% Critical Damage
- 25%-35% Tenacity
- 25%-35% Potency
- 25%-35% Health Steal
- 50%-65% Armor Penetration
- 50%-65% Resistance Penetration
Reroll Costs
1 Reroll
100K
20
2 Rerolls
100K
20
3 Rerolls
150K
40
4 Rerolls
150K
40
5+ Rerolls
250K
80
Upgrade Costs
500K
30
Dismantle Result
250K
35
10
Level 5
Bonus Stat
3
Available Affixes
- 10%-15% Critical Avoidance
- 50%-75% Defense
- 25%-35% Critical Damage
- 25%-35% Tenacity
- 25%-35% Potency
- 25%-35% Health Steal
- 50%-65% Armor Penetration
- 50%-65% Resistance Penetration
Reroll Costs
1 Reroll
100K
20
2 Rerolls
100K
20
3 Rerolls
150K
40
4 Rerolls
150K
40
5+ Rerolls
250K
80
Upgrade Costs
750K
45
Dismantle Result
500K
60
25
Level 6
Bonus Mechanics for Factions
3
Available Affixes
Rogue One
-
At the start of battle all Rogue One allies gain 100% Max Health and Max Protection, 60% Offense, and 20 Speed, and if Jyn Erso is an ally, she assists whenever another Rogue One ally uses an ability.
If all allies were Rogue One at the start of battle, whenever an enemy attacks out of turn, Expose them for 1 turn, which can't be evaded or resisted, and all Rogue One allies gain Speed Up for 1 turn and recover 30% Health and Protection. - Whenever Rogue One allies are revived, they recover 25% Protection, gain 25% Turn Meter, and reduce their cooldowns by 1.
- At the start of each turn, if non-Galactic Legend Rogue One allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
- Whenever a Rogue One ally defeats an enemy, they take a bonus turn.
- Whenever a Rogue One ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
Nightsister
-
Whenever an enemy is inflicted with Defense Down, reduce their Max Protection by 5% (stacking, max 50%).
Whenever a Nightsister ally gains Foresight or Stealth, all Nightsister allies gain 5% Turn Meter and Critical Damage (stacking) until the end of encounter.
Whenever an enemy attacks out of turn, all Nightsister allies recover 40% Health and Protection, gain Retribution for 1 turn, and 15% Turn Meter. - Whenever Nightsister allies inflict a debuff on an enemy during their turn, they deal bonus damage equal to 10% of that enemy's Max Health, which can't be evaded.
- Whenever Nightsister allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
- At the start of each turn, if non-Galactic Legend Nightsister allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
- Whenever Nightsister allies use a Special Ability on their turn, they gain Riposte for 2 turns.
Jedi
-
At the start of the encounter and at the end of their turn, Jedi allies gain 1 stack of Retaliate (max 3) for 3 turns, which can't be copied, dispelled, or prevented.
Retaliate: When damaged by an attack, deal 20% of the damage received per stack to the attacker; this damage can't defeat enemies. - Whenever Jedi allies start their turn with at least 2 debuffs that can be dispelled, they have a 65% chance to dispel all debuffs on themselves.
- Whenever Jedi allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
- Whenever Jedi allies use a Special ability during their turn, they Stun target enemy for 1 turn, which can't be evaded or resisted.
- Whenever Jedi allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
Imperial Remnant
-
Whenever an allied Imperial Remnant uses a Special ability, they gain Alert for 2 turns.
Whenever an enemy is inflicted with a stack of Blight, all Imperial Remnant allies gain 10% Turn Meter, and 5% Critical Chance and Critical Damage (stacking) until the end of encounter. - Whenever Imperial Remnant allies Stagger or Stun on an enemy, they deal bonus damage equal to 35% of that enemy's Max Health, which can't be evaded.
- Whenever a Imperial Remnant ally is critically hit, they gain 100% Critical Avoidance and Critical Chance for 2 turns.
- Whenever a debuff on an enemy expires, Imperial Remnant allies gain 2% Offense, doubled if that debuff was dispelled, until the end of battle.
- Whenever a Imperial Remnant ally falls below 100% Health, they gain a bonus turn. Limit once per character per battle.
Reroll Costs
1 Reroll
100K
20
2 Rerolls
100K
20
3 Rerolls
150K
40
4 Rerolls
150K
40
5+ Rerolls
250K
80
Upgrade Costs
1M
50
10
Dismantle Result
1M
100
40
Level 7
Bonus Stat
3
Available Affixes
- 15%-25% Critical Avoidance
- 75%-100% Defense
- 35%-45% Critical Damage
- 35%-45% Tenacity
- 35%-45% Potency
- 35%-45% Health Steal
- 65%-80% Armor Penetration
- 65%-80% Resistance Penetration
Reroll Costs
1 Reroll
200K
20
2 Rerolls
200K
20
3 Rerolls
400K
40
4 Rerolls
400K
40
5+ Rerolls
800K
80
Upgrade Costs
1.25M
50
30
Dismantle Result
1.5M
120
60
5
Level 8
Bonus Stat
3
Available Affixes
- 15%-25% Critical Avoidance
- 75%-100% Defense
- 35%-45% Critical Damage
- 35%-45% Tenacity
- 35%-45% Potency
- 35%-45% Health Steal
- 65%-80% Armor Penetration
- 65%-80% Resistance Penetration
Reroll Costs
1 Reroll
200K
20
2 Rerolls
200K
20
3 Rerolls
400K
40
4 Rerolls
400K
40
5+ Rerolls
800K
80
Upgrade Costs
1.5M
50
50
Dismantle Result
2M
180
100
10
Level 9
Bonus Mechanics for Characters
5
Available Affixes
- Whenever an enemy is Stunned, Asajj Ventress takes a bonus turn.
- Whenever Master Qui-Gon attacks out turn, they gain a stack of Heal Over Time and Protection Over Time for 2 turns and they inflict target enemy with Protection Disruption for 1 turn.
- Whenever Nightsister Spirit gains Foresight, they also gain +20% Turn Meter and Protection Up (20%).
- Whenever K-2SO loses Taunt, remove 50% Turn Meter from all enemies.
- At the start of battle and if Captain Enoch is in the Leader slot, all other Imperial Remnant allies are immune to critical hits until he is defeated, and he gains 50% Max Health and Protection. Whenever Captain Enoch is critically hit, Tank allies Taunt for 1 turn.
-
Whenever Luthen summons a Rebel Trooper:
- Axis Bonus: Whenever an ally takes a turn, enemies lose a stack of Explosive Trap. Whenever Explosive Trap detonates, inflict all enemies with Protection Disruption for 2 turns, which can't be copied, dispelled, or prevented.
- Curator Bonus: Whenever a Rebel Trooper ally is summoned, all Rebel Figher allies gain Riposte until the Rebel Trooper has been defeated.
Whenever an ally attacks out of turn, they deal 35% more damage.
- Whenever Stormtrooper loses Taunt, remove 50% Turn Meter from all enemies.
- Whenever another ally uses an ability on their turn, Morgan Elsbeth assists (limit once per turn) dealing 50% more damage.
- Whenever Dark Trooper critically hits an enemy, Dark Trooper gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
-
Whenever Nightsister Zombie Taunts, she gains 10% Defense (stacking) until the end of encounter, and all Nightsister allies gain Offense Up and Tenacity Up for 2 turns.
Whenever Nightsister Zombie is defeated, inflict all enemies with Healing Immunity and Buff Immunity for 2 turns, which can't be evaded.
- Whenever Death Trooper (Peridea) critically hits an enemy, Death Trooper (Peridea) gains Damage Immunity for 1 turn, which can't be copied, 25% Turn Meter, and Blinds that enemy for 1 turn, which can't be evaded or resisted. If the enemy was Target Locked, Death Trooper (Peridea) also gains Protection Up (100%, stacking), Retribution, and Speed Up for 2 turns.
-
At the start of Battle, Plo gains 100% Defense and Max Health and Protection.
Whenever Plo Koon uses his Basic ability, he deals 25% bonus True damage based on his Max Health, which can't be evaded. Whenever another ally uses an ability while buffed on their turn, Plo assists.
Whenever Plo uses a Special ability, Stun all enemies for 1 turn, which can't be evaded.
Whenever Plo gains Defense Up, he also gains 5% Max Health (stacking) until the end of encounter. Whenever Defense Up expires, he Taunts and gains Damage Immunity for 1 turn and inflicts Ability Block to all enemies for 2 turns, which can't be evaded.
- Cassian Andor has +5% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 15%.
-
At the start of battle, all allies gain 100% Max Health and Max Protection and are immune to Healing Immunity.
Whenever Pao assists, he deals bonus massive damage, which can't be evaded, and all allies recover 10% Health.
Whenever Pao uses Special ability, he Shocks all enemies for 2 turns, which can't be evaded.
Whenever Pao uses a Basic ability on his turn, he Stealths and gains Defense Penetration Up for 1 turn and inflicts target enemy with Offense Down for 1 turn, which can't be evaded.
-
At the start of battle, Galactic Republic Jedi allies gain 100% Offense and 20 Speed, and are immune to Buff Immunity. Eeth gains 100% Max Health and Protection.
If the Leader is a Galactic Republic Jedi, whenever they take damage, Eeth Taunts and gains Foresight until he evades.
Whenever Eeth evades an attack, he gains 10% Turn Meter and all Galactic Republic Jedi allies recover 20% Health and Protection.
Whenever Eeth uses a Special ability, he gains 10% Turn Meter, Blinds all enemies for 2 turns, which can't be evaded, and all Galactic Republic Jedi allies recover 20% Health and Protection and gain Protection Up (50%) for 2 turns.
Whenever Eeth uses a Basic ability, Daze target enemy for 2 turns, which can't be evaded.
Whenever a Galactic Republic Jedi ally gains Foresight, if they didn't already have it, all Galactic Republic Jedi allies gain 20% Turn Meter and recover 20% Health and Protection.
- Whenever Shaak Ti attacks out of turn, they recover 20% Health and Protection and all other allies with Retribution assist.
-
Whenever Moff Gideon is inflicted with a debuff or gains a buff, he gains a stack of Insight and Stealths for 1 turn. Whenever he gains 4 stacks of Insight, he gains 100% Turn Meter, once every 4 turns.
Whenever an Imperial Remnant ally is inflicted with a debuff, they recover 10% Health and Protection.
Whenever an enemy is inflicted with Armor Shred, Blind all enemies for 1 turn, which can't be evaded or resisted.
Whenever he uses Subversive Volley, he deals bonus Massive Damage to all enemies, which can't be evaded.
Reroll Costs
1 Reroll
200K
20
2 Rerolls
200K
20
3 Rerolls
400K
40
4 Rerolls
400K
40
5+ Rerolls
800K
80
Upgrade Costs
2M
75
100
Dismantle Result
2.5M
300
140
20