Zeta ability upgrades for SWGOH Characters
Chewbacca is immune to Ability Block and Cooldown Increase Min Level: 84
Whenever an Ewok ally uses a Special ability, 60% chance to call another random Ewok ally to Assist Min Level: 82
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self Min Level: 82
At the end of his turn, Starck recovers 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies) Min Level: 82
Shien Duration increased by 2 Min Level: 82
The first time Force Leap is used during an encounter, instantly defeat target enemy and each Light Side ally gains 35% Turn Meter Min Level: 84
If another Light Side Unaligned Force User, Galactic Republic, or Scoundrel ally is present, Ahsoka gains +50% Max Health and Defense and shares the bonuses to Offense, Critical Damage, Max Health, and Defense with her other Light Side allies Min Level: 85
Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter Min Level: 82
While Luke doesn't have Call to Action he has +50% Critical Avoidance and +100% Tenacity Min Level: 84
Whenever Luke Resists a detrimental effect he recovers 5% Protection and whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount Min Level: 85
+15% Damage, recover 15% Protection, and gain Critical Hit Immunity for 1 turn when attacking out of turn Min Level: 82
Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded Min Level: 82
Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies Min Level: 82
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle Min Level: 80
Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns Min Level: 84
If Dark Trooper has less than 3 stacks of Dark Trooper Squad it gains 1 stack of Dark Trooper Squad Min Level: 78
If Dark Trooper Moff Gideon is in the Leader slot, defeated Imperial Remnant allies are revived with 100% Health and Protection and Stealth for 2 turns Min Level: 76
If all allies were Imperial Remnant at the start of battle, whenever an enemy gains bonus Turn Meter or a bonus turn, they lose 10% Defense, Offense, and Turn Meter until the end of their next turn Min Level: 82
Whenever Dark Trooper Moff Gideon would be defeated, if he has 4 or more stacks of Insight, he recovers 100% Health, loses all stacks of Insight, and the weakest non-Galactic Legend ally is defeated instead Min Level: 78
If target enemy is above 50% Health, this attack will critically hit if able; if they are below 50% Health, this attack deals 200% more damage; enemies defeated by this attack can't be revived Min Level: 80