• Ready For Anything
    Ready For Anything
    Young Han Solo
  • Apply EffectContext #0uniqueability_younghan01_startofturn_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_buff_self
    Find Self who is Alive
    Where an active effect has tagshield_buff or has tagspecial_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_younghan01_attack_damage_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 4% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_younghan01_ability_damage_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 4% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_younghan01_attack_crit_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 4% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_younghan01_ability_crit_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by 4% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_younghan01_startofturn_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_buff_self
    Find Self who is Alive
    Where an active effect has tagshield_buff or has tagspecial_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_younghan01_attack_damage_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 6% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_younghan01_ability_damage_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 6% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_younghan01_attack_crit_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 4% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_younghan01_ability_crit_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by 4% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_younghan01_startofturn_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_buff_self
    Find Self who is Alive
    Where an active effect has tagshield_buff or has tagspecial_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_younghan01_attack_damage_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 6% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_younghan01_ability_damage_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 6% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_younghan01_attack_crit_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 6% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_younghan01_ability_crit_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by 6% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_younghan01_startofturn_handler_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_buff_self
    Find Self who is Alive
    Where an active effect has tagshield_buff or has tagspecial_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_younghan01_attack_damage_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 8% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_younghan01_ability_damage_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 8% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_younghan01_attack_crit_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 6% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_younghan01_ability_crit_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by 6% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_younghan01_startofturn_handler_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_buff_self
    Find Self who is Alive
    Where an active effect has tagshield_buff or has tagspecial_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_younghan01_attack_damage_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 8% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_younghan01_ability_damage_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 8% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_younghan01_attack_crit_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 8% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_younghan01_ability_crit_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by 8% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_younghan01_startofturn_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_buff_self
    Find Self who is Alive
    Where an active effect has tagshield_buff or has tagspecial_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_younghan01_attack_damage_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_younghan01_ability_damage_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_younghan01_attack_crit_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 8% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_younghan01_ability_crit_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by 8% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_younghan01_startofturn_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_buff_self
    Find Self who is Alive
    Where an active effect has tagshield_buff or has tagspecial_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_younghan01_attack_damage_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_younghan01_ability_damage_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_younghan01_attack_crit_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_younghan01_ability_crit_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_younghan01_startofturn_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_buff_self
    Find Self who is Alive
    Where an active effect has tagshield_buff or has tagspecial_shield_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_younghan01_attack_damage_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_younghan01_ability_damage_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_younghan01_attack_crit_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_younghan01_ability_crit_u03
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #1generic_notmyturn_marker
    For Self who is Alive
    Where an active effect doesn't have tagnotmyturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivenotmyturn_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_notmyturn_handler
    To Self who is Alive
    Where an active effect doesn't have taggeneric_notmyturn_handler
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_notmyturn_handler
    Child effect is applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0generic_notmyturn_marker
    For Self who is Alive
    Where an active effect doesn't have tagnotmyturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivenotmyturn_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_younghan01_assist_handler
    To All from Ally Side who are Alive and is profession_scoundrel
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_younghan01_assist
    To Self who is Alive
    Where an active effect doesn't have tagyounghan_assist
    Apply child effect(s) based on condition triggers
    Descriptiveyounghan_assist
    Child effect is applied on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    70%
    Bonus MoveContext #0younghan01_assist
    For All from Ally Side who are Alive and is selftag_younghan
    Where an active effect has taggrantedability_preparation_active_ability
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Apply EffectContext #4uniqueability_younghan01_assist_dispel_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0notmyturn_check_self
    Find Self who is Alive
    Where an active effect has tagnotmyturn_marker or has tagnotmyturn_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1uniqueability_younghan01_assist_dispel
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedyounghan_assist
    Context Returned: Target(s) and their number of effect(s) dispelled
 
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