• Wrecker · Relic Tier List

  • Total Mats

    200
    Carbonite Circuit Board
    220
    Bronzium Wiring
    180
    Chromium Transistor
    100
    Aurodium Heatsink
    80
    Electrium Conductor
    50
    Zinbiddle Card
    40
    Impulse Detector
    40
    Aeromagnifier
    20
    Gyrda Keypad
    20
    Droid Brain
    165
    Fragmented Signal Data
    170
    Incomplete Signal Data
    175
    Flawed Signal Data
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 48350 +2304 +2304
    Physical Damage 4035 +180 +180
    Special Damage 1785 +183 +183
    Armor 49.06% +1.6% +1.6%
    Resistance 34.65% +0.54% +0.54%
    Physical Critical Chance 31.92% +1.13% +1.13%
    Mastery 5 +5 +5
    Health Steal 50.75% +0.75% +0.75%
    Protection 50315 +1100 +1100

    Required Materials

    1k
    Credits
    40
    Carbonite Circuit Board
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 51248 +2898 +5202
    Physical Damage 4260 +225 +405
    Special Damage 2152 +367 +550
    Armor 50.9% +1.84% +3.44%
    Resistance 35.64% +0.99% +1.53%
    Physical Critical Chance 34.33% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 51.5% +0.75% +1.5%
    Protection 51415 +1100 +2200

    Required Materials

    25k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    15
    Fragmented Signal Data
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 54164 +2916 +8118
    Physical Damage 4487 +227 +632
    Special Damage 2519 +367 +917
    Armor 52.66% +1.75% +5.19%
    Resistance 36.6% +0.96% +2.49%
    Physical Critical Chance 36.75% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 52.25% +0.75% +2.25%
    Protection 52515 +1100 +3300

    Required Materials

    5k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Fragmented Signal Data
    15
    Incomplete Signal Data
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 57062 +2898 +11016
    Physical Damage 4712 +225 +857
    Special Damage 2886 +367 +1284
    Armor 54.28% +1.63% +6.82%
    Resistance 37.53% +0.93% +3.42%
    Physical Critical Chance 39.17% +2.42% +8.38%
    Mastery 20 +5 +20
    Health Steal 53% +0.75% +3%
    Protection 53615 +1100 +4400

    Required Materials

    75k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    40
    Chromium Transistor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 59978 +2916 +13932
    Physical Damage 4939 +227 +1084
    Special Damage 3253 +367 +1651
    Armor 55.81% +1.52% +8.34%
    Resistance 38.49% +0.96% +4.39%
    Physical Critical Chance 41.58% +2.42% +10.79%
    Mastery 25 +5 +25
    Health Steal 53.75% +0.75% +3.75%
    Protection 54715 +1100 +5500

    Required Materials

    1k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    15
    Flawed Signal Data
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 62876 +2898 +16830
    Physical Damage 5164 +225 +1309
    Special Damage 3621 +368 +2019
    Armor 57.63% +1.82% +10.16%
    Resistance 39.37% +0.88% +5.26%
    Physical Critical Chance 43.96% +2.38% +13.17%
    Mastery 35 +10 +35
    Health Steal 55.25% +1.5% +5.25%
    Protection 56915 +2200 +7700

    Required Materials

    25k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    25
    Flawed Signal Data
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 65792 +2916 +19746
    Physical Damage 5391 +227 +1536
    Special Damage 3988 +367 +2386
    Armor 59.33% +1.7% +11.86%
    Resistance 40.23% +0.85% +6.12%
    Physical Critical Chance 46.38% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 56.75% +1.5% +6.75%
    Protection 59115 +2200 +9900

    Required Materials

    5k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    10
    Zinbiddle Card
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    35
    Flawed Signal Data
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 68690 +2898 +22644
    Physical Damage 5617 +226 +1762
    Special Damage 4355 +367 +2753
    Armor 61.26% +1.93% +13.79%
    Resistance 41.11% +0.88% +7%
    Physical Critical Chance 48.79% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 59% +2.25% +9%
    Protection 62415 +3300 +13200

    Required Materials

    1m
    Credits
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    45
    Flawed Signal Data
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 81914 +13224 +35868
    Physical Damage 5712 +95 +1857
    Special Damage 4540 +185 +2938
    Armor 62.31% +1.05% +14.85%
    Resistance 41.49% +0.38% +7.38%
    Physical Critical Chance 50.5% +1.71% +19.71%
    Mastery 70 +10 +70
    Health Steal 60.5% +1.5% +10.5%
    Protection 82615 +20200 +33400

    Required Materials

    2m
    Credits
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Gyrda Keypad
    20
    Droid Brain
    30
    Fragmented Signal Data
    30
    Incomplete Signal Data
    55
    Flawed Signal Data
 
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