• Disciplined Bounty Hunter
    Disciplined Bounty Hunter
    The Mandalorian
  • Apply EffectContext #0uniqueability_themandalorian_bountyhuntersresolve_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bobafett_taunt_handler
    To Self who is Alive
    Where an active effect doesn't have tagbobafett_taunt_handler
    Apply child effect(s) based on condition triggers
    Descriptivebobafett_taunt_handler
    Effect expires on:Death
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_bobafett_marker
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagtaunt_buff or doesn't have tagignore_me or doesn't have tagoutmaneuver_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_bobafett_marker
    Effectedderp
    Effect expires on:Round End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #1uniqueability_bobafett_marker_dispel
    For All from Enemy Side who are Alive
    Where an active effect has tagstealth_buff
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_bobafett_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #2uniqueability_bobafett_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect has taguniqueability_bobafett_marker
    Gain Taunt
    Effect is unresistable
    Descriptivebountyhunterresolve_tauntinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bobafett_revive_handler_u06
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_bobafett_revive_handler
    Apply child effect(s) based on condition triggers
    Descriptivespecial_buffcountable_special_buffuniqueability_bobafett_revive_handlerbuff
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0uniqueability_bobafett_revive_u06
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #1uniqueability_themandalorian01_crit_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1generic_quicken_single_05_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #0uniqueability_themandalorian_bountyhuntersresolve_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bobafett_taunt_handler
    To Self who is Alive
    Where an active effect doesn't have tagbobafett_taunt_handler
    Apply child effect(s) based on condition triggers
    Descriptivebobafett_taunt_handler
    Effect expires on:Death
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_bobafett_marker
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagtaunt_buff or doesn't have tagignore_me or doesn't have tagoutmaneuver_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_bobafett_marker
    Effectedderp
    Effect expires on:Round End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #1uniqueability_bobafett_marker_dispel
    For All from Enemy Side who are Alive
    Where an active effect has tagstealth_buff
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_bobafett_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #2uniqueability_bobafett_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect has taguniqueability_bobafett_marker
    Gain Taunt
    Effect is unresistable
    Descriptivebountyhunterresolve_tauntinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bobafett_revive_handler_u06
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_bobafett_revive_handler
    Apply child effect(s) based on condition triggers
    Descriptivespecial_buffcountable_special_buffuniqueability_bobafett_revive_handlerbuff
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0uniqueability_bobafett_revive_u06
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #1uniqueability_themandalorian01_crit_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1generic_quicken_single_07_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 7% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #0uniqueability_themandalorian_bountyhuntersresolve_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bobafett_taunt_handler
    To Self who is Alive
    Where an active effect doesn't have tagbobafett_taunt_handler
    Apply child effect(s) based on condition triggers
    Descriptivebobafett_taunt_handler
    Effect expires on:Death
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_bobafett_marker
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagtaunt_buff or doesn't have tagignore_me or doesn't have tagoutmaneuver_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_bobafett_marker
    Effectedderp
    Effect expires on:Round End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #1uniqueability_bobafett_marker_dispel
    For All from Enemy Side who are Alive
    Where an active effect has tagstealth_buff
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_bobafett_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #2uniqueability_bobafett_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect has taguniqueability_bobafett_marker
    Gain Taunt
    Effect is unresistable
    Descriptivebountyhunterresolve_tauntinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bobafett_revive_handler_u06
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_bobafett_revive_handler
    Apply child effect(s) based on condition triggers
    Descriptivespecial_buffcountable_special_buffuniqueability_bobafett_revive_handlerbuff
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0uniqueability_bobafett_revive_u06
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #1uniqueability_themandalorian01_crit_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1generic_quicken_single_09_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 9% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #0uniqueability_themandalorian_bountyhuntersresolve_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bobafett_taunt_handler
    To Self who is Alive
    Where an active effect doesn't have tagbobafett_taunt_handler
    Apply child effect(s) based on condition triggers
    Descriptivebobafett_taunt_handler
    Effect expires on:Death
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_bobafett_marker
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagtaunt_buff or doesn't have tagignore_me or doesn't have tagoutmaneuver_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_bobafett_marker
    Effectedderp
    Effect expires on:Round End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #1uniqueability_bobafett_marker_dispel
    For All from Enemy Side who are Alive
    Where an active effect has tagstealth_buff
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_bobafett_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #2uniqueability_bobafett_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect has taguniqueability_bobafett_marker
    Gain Taunt
    Effect is unresistable
    Descriptivebountyhunterresolve_tauntinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bobafett_revive_handler_u06
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_bobafett_revive_handler
    Apply child effect(s) based on condition triggers
    Descriptivespecial_buffcountable_special_buffuniqueability_bobafett_revive_handlerbuff
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0uniqueability_bobafett_revive_u06
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #1uniqueability_themandalorian01_crit_handler_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1generic_quicken_single_12_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 12% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #0uniqueability_themandalorian_bountyhuntersresolve_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bobafett_taunt_handler
    To Self who is Alive
    Where an active effect doesn't have tagbobafett_taunt_handler
    Apply child effect(s) based on condition triggers
    Descriptivebobafett_taunt_handler
    Effect expires on:Death
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_bobafett_marker
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagtaunt_buff or doesn't have tagignore_me or doesn't have tagoutmaneuver_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_bobafett_marker
    Effectedderp
    Effect expires on:Round End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #1uniqueability_bobafett_marker_dispel
    For All from Enemy Side who are Alive
    Where an active effect has tagstealth_buff
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_bobafett_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #2uniqueability_bobafett_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect has taguniqueability_bobafett_marker
    Gain Taunt
    Effect is unresistable
    Descriptivebountyhunterresolve_tauntinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bobafett_revive_handler_u06
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_bobafett_revive_handler
    Apply child effect(s) based on condition triggers
    Descriptivespecial_buffcountable_special_buffuniqueability_bobafett_revive_handlerbuff
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0uniqueability_bobafett_revive_u06
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #1uniqueability_themandalorian01_crit_handler_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1generic_quicken_single_15_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #0uniqueability_themandalorian_bountyhuntersresolve_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bobafett_taunt_handler
    To Self who is Alive
    Where an active effect doesn't have tagbobafett_taunt_handler
    Apply child effect(s) based on condition triggers
    Descriptivebobafett_taunt_handler
    Effect expires on:Death
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_bobafett_marker
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagtaunt_buff or doesn't have tagignore_me or doesn't have tagoutmaneuver_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_bobafett_marker
    Effectedderp
    Effect expires on:Round End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #1uniqueability_bobafett_marker_dispel
    For All from Enemy Side who are Alive
    Where an active effect has tagstealth_buff
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_bobafett_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #2uniqueability_bobafett_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect has taguniqueability_bobafett_marker
    Gain Taunt
    Effect is unresistable
    Descriptivebountyhunterresolve_tauntinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bobafett_revive_handler_u06
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_bobafett_revive_handler
    Apply child effect(s) based on condition triggers
    Descriptivespecial_buffcountable_special_buffuniqueability_bobafett_revive_handlerbuff
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0uniqueability_bobafett_revive_u06
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #1uniqueability_themandalorian01_crit_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1generic_quicken_single_20_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 20% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #0uniqueability_themandalorian_bountyhuntersresolve_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bobafett_taunt_handler
    To Self who is Alive
    Where an active effect doesn't have tagbobafett_taunt_handler
    Apply child effect(s) based on condition triggers
    Descriptivebobafett_taunt_handler
    Effect expires on:Death
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_bobafett_marker
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagtaunt_buff or doesn't have tagignore_me or doesn't have tagoutmaneuver_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_bobafett_marker
    Effectedderp
    Effect expires on:Round End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #1uniqueability_bobafett_marker_dispel
    For All from Enemy Side who are Alive
    Where an active effect has tagstealth_buff
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_bobafett_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #2uniqueability_bobafett_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect has taguniqueability_bobafett_marker
    Gain Taunt
    Effect is unresistable
    Descriptivebountyhunterresolve_tauntinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bobafett_revive_handler_u06
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_bobafett_revive_handler
    Apply child effect(s) based on condition triggers
    Descriptivespecial_buffcountable_special_buffuniqueability_bobafett_revive_handlerbuff
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0uniqueability_bobafett_revive_u06
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #1uniqueability_themandalorian01_crit_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1generic_quicken_single_30_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 30% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #0uniqueability_themandalorian_bountyhuntersresolve_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bobafett_taunt_handler
    To Self who is Alive
    Where an active effect doesn't have tagbobafett_taunt_handler
    Apply child effect(s) based on condition triggers
    Descriptivebobafett_taunt_handler
    Effect expires on:Death
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_bobafett_marker
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagtaunt_buff or doesn't have tagignore_me or doesn't have tagoutmaneuver_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_bobafett_marker
    Effectedderp
    Effect expires on:Round End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #1uniqueability_bobafett_marker_dispel
    For All from Enemy Side who are Alive
    Where an active effect has tagstealth_buff
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_bobafett_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #2uniqueability_bobafett_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect has taguniqueability_bobafett_marker
    Gain Taunt
    Effect is unresistable
    Descriptivebountyhunterresolve_tauntinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bobafett_revive_handler_u06
    To Self who is Alive
    Where an active effect doesn't have taguniqueability_bobafett_revive_handler
    Apply child effect(s) based on condition triggers
    Descriptivespecial_buffcountable_special_buffuniqueability_bobafett_revive_handlerbuff
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0uniqueability_bobafett_revive_u06
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #1uniqueability_themandalorian01_crit_handler_u07
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy
    Find All from Enemy Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1generic_quicken_single_30_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 30% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    RecoverContext #2quicken_bountyhunters_exclude_self_15_CE
    For All from Ally Side who are Alive and is profession_bountyhunter
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
 
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