• Stormtrooper · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 26746 +2,286 +2,286
    Protection 49440 +1,100 +1,100
    Physical Damage 1831 +177 +177
    Special Damage 1230 +182 +182
    Armor 37.3% +2.4% +2.4%
    Resistance 44.7% +0.3% +0.3%
    Physical Critical Rating 30.63% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 10.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 29662 +2,916 +5,202
    Protection 50540 +1,100 +2,200
    Physical Damage 2058 +227 +404
    Special Damage 1597 +367 +549
    Armor 40.1% +2.8% +5.2%
    Resistance 45.4% +0.7% +1%
    Physical Critical Rating 33.04% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 11.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 32560 +2,898 +8,100
    Protection 51640 +1,100 +3,300
    Physical Damage 2284 +226 +630
    Special Damage 1964 +367 +916
    Armor 42.7% +2.6% +7.8%
    Resistance 46.2% +0.7% +1.8%
    Physical Critical Rating 35.46% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 12.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 35476 +2,916 +11,016
    Protection 52740 +1,100 +4,400
    Physical Damage 2510 +226 +856
    Special Damage 2332 +368 +1,284
    Armor 45.1% +2.4% +10.2%
    Resistance 46.9% +0.7% +2.5%
    Physical Critical Rating 37.83% +2.37% +8.33%
    Mastery 20 +5 +20
    Health Steal 13% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 38374 +2,898 +13,914
    Protection 53840 +1,100 +5,500
    Physical Damage 2736 +226 +1,082
    Special Damage 2699 +367 +1,651
    Armor 47.2% +2.1% +12.3%
    Resistance 47.5% +0.7% +3.1%
    Physical Critical Rating 40.25% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 13.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 41290 +2,916 +16,830
    Protection 56040 +2,200 +7,700
    Physical Damage 2963 +227 +1,309
    Special Damage 3066 +367 +2,018
    Armor 49.8% +2.6% +14.9%
    Resistance 48.2% +0.7% +3.8%
    Physical Critical Rating 42.67% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 15.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 44188 +2,898 +19,728
    Protection 58240 +2,200 +9,900
    Physical Damage 3188 +225 +1,534
    Special Damage 3433 +367 +2,385
    Armor 52.2% +2.4% +17.3%
    Resistance 48.8% +0.6% +4.4%
    Physical Critical Rating 45.08% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 16.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 47104 +2,916 +22,644
    Protection 61540 +3,300 +13,200
    Physical Damage 3415 +227 +1,761
    Special Damage 3800 +367 +2,752
    Armor 54.8% +2.6% +19.9%
    Resistance 49.4% +0.6% +5%
    Physical Critical Rating 47.5% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 19% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 60328 +13,224 +35,868
    Protection 81740 +20,200 +33,400
    Physical Damage 3510 +95 +1,856
    Special Damage 3985 +185 +2,937
    Armor 56.3% +1.4% +21.3%
    Resistance 49.7% +0.3% +5.3%
    Physical Critical Rating 49.17% +1.67% +19.67%
    Mastery 70 +10 +70
    Health Steal 20.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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