• Double Dealer
    Double Dealer
    Skiff Guard (Lando Calrissian)
  • Apply EffectContext #0basicability_undercoverlando_basic_deep_cover_handler
    To Self who is Alive
    Where an active effect doesn't have tagbasic_deep_cover_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasic_deep_cover_handler
    Effect expires on:Turn End
    Child effects are applied on:Persistent Effect Add Instanceundercoverlando_basic_attack_hit
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0undercoverlando_deep_cover_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteddeep_cover_buff
    Context Returned: Target(s)
    Blackboard ModifyContext #1undercoverlando_deep_cover_self_blackboard_set
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard deep_cover_effect_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #2undercoverlando_deep_cover_blackboard_less_than_5_query
    For Self who is Alive
    Check if target(s) blackboard deep_cover_effect_blackboard value is less than 5
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3undercoverlando_deep_cover_armor_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor Penetration by 10% (multiplicative)
    Descriptiveclearable_buffcountable_buffbuffdeep_cover_buff
    Effectedderp
    Effect expires on:Death,Add Persistent Effectdispel_marker
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4undercoverlando_deep_cover_suppression_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance Penetration by 10% (multiplicative)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5undercoverlando_deep_cover_potency_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_undercoverlando_basic_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 113.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ImmunityContext #2basicability_undercoverlando_basic_attack_hit_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveundercoverlando_basic_attack_hit
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_undercoverlando_basic_deep_cover_handler
    To Self who is Alive
    Where an active effect doesn't have tagbasic_deep_cover_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasic_deep_cover_handler
    Effect expires on:Turn End
    Child effects are applied on:Persistent Effect Add Instanceundercoverlando_basic_attack_hit
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0undercoverlando_deep_cover_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteddeep_cover_buff
    Context Returned: Target(s)
    Blackboard ModifyContext #1undercoverlando_deep_cover_self_blackboard_set
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard deep_cover_effect_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #2undercoverlando_deep_cover_blackboard_less_than_5_query
    For Self who is Alive
    Check if target(s) blackboard deep_cover_effect_blackboard value is less than 5
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3undercoverlando_deep_cover_armor_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor Penetration by 10% (multiplicative)
    Descriptiveclearable_buffcountable_buffbuffdeep_cover_buff
    Effectedderp
    Effect expires on:Death,Add Persistent Effectdispel_marker
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4undercoverlando_deep_cover_suppression_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance Penetration by 10% (multiplicative)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5undercoverlando_deep_cover_potency_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_undercoverlando_basic_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 119.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ImmunityContext #2basicability_undercoverlando_basic_attack_hit_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveundercoverlando_basic_attack_hit
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_undercoverlando_basic_deep_cover_handler
    To Self who is Alive
    Where an active effect doesn't have tagbasic_deep_cover_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasic_deep_cover_handler
    Effect expires on:Turn End
    Child effects are applied on:Persistent Effect Add Instanceundercoverlando_basic_attack_hit
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0undercoverlando_deep_cover_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteddeep_cover_buff
    Context Returned: Target(s)
    Blackboard ModifyContext #1undercoverlando_deep_cover_self_blackboard_set
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard deep_cover_effect_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #2undercoverlando_deep_cover_blackboard_less_than_5_query
    For Self who is Alive
    Check if target(s) blackboard deep_cover_effect_blackboard value is less than 5
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3undercoverlando_deep_cover_armor_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor Penetration by 10% (multiplicative)
    Descriptiveclearable_buffcountable_buffbuffdeep_cover_buff
    Effectedderp
    Effect expires on:Death,Add Persistent Effectdispel_marker
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4undercoverlando_deep_cover_suppression_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance Penetration by 10% (multiplicative)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5undercoverlando_deep_cover_potency_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_undercoverlando_basic_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 125% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ImmunityContext #2basicability_undercoverlando_basic_attack_hit_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveundercoverlando_basic_attack_hit
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_undercoverlando_basic_deep_cover_handler
    To Self who is Alive
    Where an active effect doesn't have tagbasic_deep_cover_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasic_deep_cover_handler
    Effect expires on:Turn End
    Child effects are applied on:Persistent Effect Add Instanceundercoverlando_basic_attack_hit
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0undercoverlando_deep_cover_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteddeep_cover_buff
    Context Returned: Target(s)
    Blackboard ModifyContext #1undercoverlando_deep_cover_self_blackboard_set
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard deep_cover_effect_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #2undercoverlando_deep_cover_blackboard_less_than_5_query
    For Self who is Alive
    Check if target(s) blackboard deep_cover_effect_blackboard value is less than 5
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3undercoverlando_deep_cover_armor_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor Penetration by 10% (multiplicative)
    Descriptiveclearable_buffcountable_buffbuffdeep_cover_buff
    Effectedderp
    Effect expires on:Death,Add Persistent Effectdispel_marker
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4undercoverlando_deep_cover_suppression_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance Penetration by 10% (multiplicative)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5undercoverlando_deep_cover_potency_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_undercoverlando_basic_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 136.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ImmunityContext #2basicability_undercoverlando_basic_attack_hit_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveundercoverlando_basic_attack_hit
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_undercoverlando_basic_deep_cover_handler
    To Self who is Alive
    Where an active effect doesn't have tagbasic_deep_cover_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasic_deep_cover_handler
    Effect expires on:Turn End
    Child effects are applied on:Persistent Effect Add Instanceundercoverlando_basic_attack_hit
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0undercoverlando_deep_cover_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteddeep_cover_buff
    Context Returned: Target(s)
    Blackboard ModifyContext #1undercoverlando_deep_cover_self_blackboard_set
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard deep_cover_effect_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #2undercoverlando_deep_cover_blackboard_less_than_5_query
    For Self who is Alive
    Check if target(s) blackboard deep_cover_effect_blackboard value is less than 5
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3undercoverlando_deep_cover_armor_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor Penetration by 10% (multiplicative)
    Descriptiveclearable_buffcountable_buffbuffdeep_cover_buff
    Effectedderp
    Effect expires on:Death,Add Persistent Effectdispel_marker
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4undercoverlando_deep_cover_suppression_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance Penetration by 10% (multiplicative)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5undercoverlando_deep_cover_potency_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_undercoverlando_basic_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 147.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ImmunityContext #2basicability_undercoverlando_basic_attack_hit_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveundercoverlando_basic_attack_hit
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_undercoverlando_basic_deep_cover_handler
    To Self who is Alive
    Where an active effect doesn't have tagbasic_deep_cover_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasic_deep_cover_handler
    Effect expires on:Turn End
    Child effects are applied on:Persistent Effect Add Instanceundercoverlando_basic_attack_hit
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0undercoverlando_deep_cover_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteddeep_cover_buff
    Context Returned: Target(s)
    Blackboard ModifyContext #1undercoverlando_deep_cover_self_blackboard_set
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard deep_cover_effect_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #2undercoverlando_deep_cover_blackboard_less_than_5_query
    For Self who is Alive
    Check if target(s) blackboard deep_cover_effect_blackboard value is less than 5
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3undercoverlando_deep_cover_armor_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor Penetration by 10% (multiplicative)
    Descriptiveclearable_buffcountable_buffbuffdeep_cover_buff
    Effectedderp
    Effect expires on:Death,Add Persistent Effectdispel_marker
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4undercoverlando_deep_cover_suppression_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance Penetration by 10% (multiplicative)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5undercoverlando_deep_cover_potency_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_undercoverlando_basic_damage_u05
    For Current Target from Enemy Side who is Alive
    Deals 170.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ImmunityContext #2basicability_undercoverlando_basic_attack_hit_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveundercoverlando_basic_attack_hit
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_undercoverlando_basic_deep_cover_handler
    To Self who is Alive
    Where an active effect doesn't have tagbasic_deep_cover_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasic_deep_cover_handler
    Effect expires on:Turn End
    Child effects are applied on:Persistent Effect Add Instanceundercoverlando_basic_attack_hit
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0undercoverlando_deep_cover_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteddeep_cover_buff
    Context Returned: Target(s)
    Blackboard ModifyContext #1undercoverlando_deep_cover_self_blackboard_set
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard deep_cover_effect_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #2undercoverlando_deep_cover_blackboard_less_than_5_query
    For Self who is Alive
    Check if target(s) blackboard deep_cover_effect_blackboard value is less than 5
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3undercoverlando_deep_cover_armor_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor Penetration by 10% (multiplicative)
    Descriptiveclearable_buffcountable_buffbuffdeep_cover_buff
    Effectedderp
    Effect expires on:Death,Add Persistent Effectdispel_marker
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4undercoverlando_deep_cover_suppression_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance Penetration by 10% (multiplicative)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5undercoverlando_deep_cover_potency_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_undercoverlando_basic_damage_u06
    For Current Target from Enemy Side who is Alive
    Deals 193.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ImmunityContext #2basicability_undercoverlando_basic_attack_hit_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveundercoverlando_basic_attack_hit
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_undercoverlando_basic_deep_cover_handler
    To Self who is Alive
    Where an active effect doesn't have tagbasic_deep_cover_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasic_deep_cover_handler
    Effect expires on:Turn End
    Child effects are applied on:Persistent Effect Add Instanceundercoverlando_basic_attack_hit
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0undercoverlando_deep_cover_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteddeep_cover_buff
    Context Returned: Target(s)
    Blackboard ModifyContext #1undercoverlando_deep_cover_self_blackboard_set
    For Self who is Alive
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard deep_cover_effect_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #2undercoverlando_deep_cover_blackboard_less_than_5_query
    For Self who is Alive
    Check if target(s) blackboard deep_cover_effect_blackboard value is less than 5
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3undercoverlando_deep_cover_armor_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor Penetration by 10% (multiplicative)
    Descriptiveclearable_buffcountable_buffbuffdeep_cover_buff
    Effectedderp
    Effect expires on:Death,Add Persistent Effectdispel_marker
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4undercoverlando_deep_cover_suppression_pen_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance Penetration by 10% (multiplicative)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5undercoverlando_deep_cover_potency_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Potency by 10% (additive)
    Effect expires on:Remove Persistent Effectdeep_cover_buff,Death
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_undercoverlando_basic_damage_u07
    For Current Target from Enemy Side who is Alive
    Deals 250% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    ImmunityContext #2basicability_undercoverlando_basic_attack_hit_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveundercoverlando_basic_attack_hit
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
 
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