• Sith Empire Trooper · Relic Tier List

  • Total Mats

    200
    Carbonite Circuit Board
    220
    Bronzium Wiring
    180
    Chromium Transistor
    100
    Aurodium Heatsink
    80
    Electrium Conductor
    50
    Zinbiddle Card
    40
    Impulse Detector
    40
    Aeromagnifier
    20
    Gyrda Keypad
    20
    Droid Brain
    165
    Fragmented Signal Data
    170
    Incomplete Signal Data
    175
    Flawed Signal Data
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 39873 +2286 +2286
    Physical Damage 3321 +178 +178
    Special Damage 2216 +185 +185
    Armor 43.46% +1.92% +1.92%
    Resistance 43.26% +0.41% +0.41%
    Physical Critical Chance 38.79% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 20.75% +0.75% +0.75%
    Protection 50315 +1100 +1100

    Required Materials

    1k
    Credits
    40
    Carbonite Circuit Board
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 42789 +2916 +5202
    Physical Damage 3548 +227 +405
    Special Damage 2583 +367 +552
    Armor 45.77% +2.31% +4.23%
    Resistance 44.01% +0.75% +1.15%
    Physical Critical Chance 41.21% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 21.5% +0.75% +1.5%
    Protection 51415 +1100 +2200

    Required Materials

    25k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    15
    Fragmented Signal Data
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 45687 +2898 +8100
    Physical Damage 3773 +225 +630
    Special Damage 2950 +367 +919
    Armor 47.9% +2.13% +6.35%
    Resistance 44.73% +0.73% +1.88%
    Physical Critical Chance 43.62% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 22.25% +0.75% +2.25%
    Protection 52515 +1100 +3300

    Required Materials

    5k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Fragmented Signal Data
    15
    Incomplete Signal Data
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 48585 +2898 +10998
    Physical Damage 3999 +226 +856
    Special Damage 3318 +368 +1287
    Armor 49.86% +1.97% +8.32%
    Resistance 45.49% +0.76% +2.64%
    Physical Critical Chance 46% +2.38% +8.33%
    Mastery 20 +5 +20
    Health Steal 23% +0.75% +3%
    Protection 53615 +1100 +4400

    Required Materials

    75k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    40
    Chromium Transistor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 51501 +2916 +13914
    Physical Damage 4226 +227 +1083
    Special Damage 3685 +367 +1654
    Armor 51.65% +1.79% +10.11%
    Resistance 46.18% +0.69% +3.33%
    Physical Critical Chance 48.42% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 23.75% +0.75% +3.75%
    Protection 54715 +1100 +5500

    Required Materials

    1k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    15
    Flawed Signal Data
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 54417 +2916 +16830
    Physical Damage 4452 +226 +1309
    Special Damage 4052 +367 +2021
    Armor 53.85% +2.2% +12.31%
    Resistance 46.85% +0.67% +4%
    Physical Critical Chance 50.83% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 25.25% +1.5% +5.25%
    Protection 56915 +2200 +7700

    Required Materials

    25k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    25
    Flawed Signal Data
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 57315 +2898 +19728
    Physical Damage 4678 +226 +1535
    Special Damage 4419 +367 +2388
    Armor 55.87% +2.01% +14.33%
    Resistance 47.51% +0.66% +4.66%
    Physical Critical Chance 53.21% +2.38% +15.54%
    Mastery 45 +10 +45
    Health Steal 26.75% +1.5% +6.75%
    Protection 59115 +2200 +9900

    Required Materials

    5k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    10
    Zinbiddle Card
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    35
    Flawed Signal Data
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 60231 +2916 +22644
    Physical Damage 4905 +227 +1762
    Special Damage 4786 +367 +2755
    Armor 58.13% +2.26% +16.59%
    Resistance 48.19% +0.68% +5.34%
    Physical Critical Chance 55.62% +2.42% +17.96%
    Mastery 60 +15 +60
    Health Steal 29% +2.25% +9%
    Protection 62415 +3300 +13200

    Required Materials

    1m
    Credits
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    45
    Flawed Signal Data
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 73455 +13224 +35868
    Physical Damage 5000 +95 +1857
    Special Damage 4969 +183 +2938
    Armor 59.36% +1.23% +17.82%
    Resistance 48.48% +0.29% +5.63%
    Physical Critical Chance 57.33% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 30.5% +1.5% +10.5%
    Protection 82615 +20200 +33400

    Required Materials

    2m
    Credits
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Gyrda Keypad
    20
    Droid Brain
    30
    Fragmented Signal Data
    30
    Incomplete Signal Data
    55
    Flawed Signal Data
 
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