• Scarif Rebel Pathfinder · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 34472 +2,286 +2,286
    Protection 53353 +1,100 +1,100
    Physical Damage 1988 +178 +178
    Special Damage 1239 +182 +182
    Armor 45.8% +1.8% +1.8%
    Resistance 50.1% +0.3% +0.3%
    Physical Critical Rating 15.83% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 30.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 37388 +2,916 +5,202
    Protection 54453 +1,100 +2,200
    Physical Damage 2215 +227 +405
    Special Damage 1607 +368 +550
    Armor 47.9% +2.1% +3.9%
    Resistance 50.6% +0.6% +0.9%
    Physical Critical Rating 18.21% +2.38% +3.5%
    Mastery 10 +5 +10
    Health Steal 31.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 40286 +2,898 +8,100
    Protection 55553 +1,100 +3,300
    Physical Damage 2440 +225 +630
    Special Damage 1974 +367 +917
    Armor 49.8% +2% +5.9%
    Resistance 51.2% +0.6% +1.5%
    Physical Critical Rating 20.62% +2.42% +5.92%
    Mastery 15 +5 +15
    Health Steal 32.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 43202 +2,916 +11,016
    Protection 56653 +1,100 +4,400
    Physical Damage 2667 +227 +857
    Special Damage 2341 +367 +1,284
    Armor 51.6% +1.8% +7.7%
    Resistance 51.8% +0.6% +2.1%
    Physical Critical Rating 23.04% +2.42% +8.33%
    Mastery 20 +5 +20
    Health Steal 33% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 46100 +2,898 +13,914
    Protection 57753 +1,100 +5,500
    Physical Damage 2892 +225 +1,082
    Special Damage 2708 +367 +1,651
    Armor 53.3% +1.7% +9.4%
    Resistance 52.3% +0.5% +2.6%
    Physical Critical Rating 25.46% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 33.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 49016 +2,916 +16,830
    Protection 59953 +2,200 +7,700
    Physical Damage 3119 +227 +1,309
    Special Damage 3075 +367 +2,018
    Armor 55.4% +2% +11.4%
    Resistance 52.9% +0.5% +3.1%
    Physical Critical Rating 27.88% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 35.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 51914 +2,898 +19,728
    Protection 62153 +2,200 +9,900
    Physical Damage 3344 +225 +1,534
    Special Damage 3443 +368 +2,386
    Armor 57.3% +1.9% +13.3%
    Resistance 53.4% +0.6% +3.7%
    Physical Critical Rating 30.29% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 36.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 54830 +2,916 +22,644
    Protection 65453 +3,300 +13,200
    Physical Damage 3571 +227 +1,761
    Special Damage 3810 +367 +2,753
    Armor 59.4% +2.1% +15.4%
    Resistance 53.9% +0.5% +4.2%
    Physical Critical Rating 32.67% +2.37% +17.96%
    Mastery 60 +15 +60
    Health Steal 39% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 68054 +13,224 +35,868
    Protection 85653 +20,200 +33,400
    Physical Damage 3666 +95 +1,856
    Special Damage 3995 +185 +2,938
    Armor 60.5% +1.2% +16.6%
    Resistance 54.2% +0.3% +4.4%
    Physical Critical Rating 34.38% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 40.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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