• Sudden Whirlwind
    Sudden Whirlwind
    Rey
  • ImmunityContext #0specialability_glrey02_s2_block_marker
    For Self who is Alive
    Where an active effect doesn't have tagspecialability_glrey02_s2_block_marker
    Applies an Immunity effect to the target(s)
    Descriptivespecialability_glrey02_s2_block_marker
    Effectedderp
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1specialability_glrey02_massive_damage
    For Current Target from Enemy Side who is Alive and is role_raidboss or reduced_massive_damage
    Deals 99999 Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damagemassive_damage
    Context Returned: Target(s) and damage amount received
    DamageContext #2specialability_glrey02_massive_damage_gl
    For Current Target from Enemy Side who is Alive and is role_raidboss or reduced_massive_damage
    Deals 33333 Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damagemassive_damage_raidboss
    Context Returned: Target(s) and damage amount received
    DamageContext #3specialability_glrey02_damage_BASE
    For All from Enemy Side who are Alive
    Deals 200% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #0specialability_glrey02_revive_immunity_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Perform Move
    Child effect is applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0glrey_revive_immunity_kill_CF
    For All from Enemy Side who are Alive or Dead
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiverevive_immunity
    Effectedrevive
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #1specialability_glrey02_s2_block_marker
    For Self who is Alive
    Where an active effect doesn't have tagspecialability_glrey02_s2_block_marker
    Applies an Immunity effect to the target(s)
    Descriptivespecialability_glrey02_s2_block_marker
    Effectedderp
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #2specialability_glrey02_massive_damage
    For Current Target from Enemy Side who is Alive and is role_raidboss or reduced_massive_damage
    Deals 99999 Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damagemassive_damage
    Context Returned: Target(s) and damage amount received
    DamageContext #3specialability_glrey02_massive_damage_gl
    For Current Target from Enemy Side who is Alive and is role_raidboss or reduced_massive_damage
    Deals 33333 Physical Damage to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damagemassive_damage_raidboss
    Context Returned: Target(s) and damage amount received
    DamageContext #4specialability_glrey02_damage_BASE
    For All from Enemy Side who are Alive
    Deals 200% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query Unit ValueContext #0specialability_glrey02_relic_level_query
    For Self who is Alive
    Puts the target(s) and their of from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their value
    Apply EffectContext #1specialability_glrey02_revive_immunity_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Perform Move
    Child effect is applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0glrey_revive_immunity_kill_CF
    For All from Enemy Side who are Alive or Dead
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiverevive_immunity
    Effectedrevive
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2specialability_glrey02_s2_block_marker
    For Self who is Alive
    Where an active effect doesn't have tagspecialability_glrey02_s2_block_marker
    Applies an Immunity effect to the target(s)
    Descriptivespecialability_glrey02_s2_block_marker
    Effectedderp
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #3specialability_glrey02_double_massive_damage
    For Current Target from Enemy Side who is Alive and is role_raidboss or reduced_massive_damage
    Deals 199998 Physical Damage to target(s) with an additional 7% on top for each CONTEXT_VALUE in the context #0 effect that successfully executed
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damagemassive_damage
    Context Returned: Target(s) and damage amount received
    DamageContext #4specialability_glrey02_double_massive_damage_gl
    For Current Target from Enemy Side who is Alive and is role_raidboss or reduced_massive_damage
    Deals 66666 Physical Damage to target(s) with an additional 7% on top for each CONTEXT_VALUE in the context #0 effect that successfully executed
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damagemassive_damage_raidboss
    Context Returned: Target(s) and damage amount received
    DamageContext #5specialability_glrey02_damage_BASE
    For All from Enemy Side who are Alive
    Deals 200% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Damage can't trigger counter attack
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
 
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