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Rey (Scavenger)

Rey (Scavenger)

Risky Attacker that has high damage and evasion, but is vulnerable to debuffs

  • Power
    31624
  • Speed
    184
  • Health
    31,612
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Alignment / Role / Affiliations
Light Side Attacker Resistance Unaligned Force User
Ability Classes
Daze Foresight Offense Up
  • Leverage
    Leverage
    Rey (Scavenger)
  • DamageContext #0specialability_rey01_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 247.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query CountContext #1buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2specialability_rey01_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3specialability_rey01_ability_power_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #5specialability_rey01_foresight_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodge
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #6generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #0specialability_rey01_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 260.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query CountContext #1buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2specialability_rey01_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3specialability_rey01_ability_power_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #5specialability_rey01_foresight_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodge
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #6generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #0specialability_rey01_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 297.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query CountContext #1buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2specialability_rey01_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3specialability_rey01_ability_power_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #5specialability_rey01_foresight_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodge
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #6generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #0specialability_rey01_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 309.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query CountContext #1buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2specialability_rey01_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3specialability_rey01_ability_power_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #5specialability_rey01_foresight_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodge
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #6generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #0specialability_rey01_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 322.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query CountContext #1buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2specialability_rey01_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3specialability_rey01_ability_power_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #5specialability_rey01_foresight_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodge
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #6generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #0specialability_rey01_damage_u05
    For Current Target from Enemy Side who is Alive
    Deals 359.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query CountContext #1buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2specialability_rey01_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3specialability_rey01_ability_power_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #5specialability_rey01_foresight_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodge
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #6generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #0specialability_rey01_damage_u06
    For Current Target from Enemy Side who is Alive
    Deals 371.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query CountContext #1buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2specialability_rey01_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3specialability_rey01_ability_power_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #5specialability_rey01_foresight_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodge
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #6generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #0specialability_rey01_damage_u07
    For Current Target from Enemy Side who is Alive
    Deals 409% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query CountContext #1buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2specialability_rey01_attack_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3specialability_rey01_ability_power_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Death,3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4buff_check_self
    Find Self who is Alive
    Where an active effect has tagclearable_buff or has tagcountable_buff or has tagcountable_special_buff or has tagmorale_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #5specialability_rey01_foresight_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodge
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #6generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
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