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Rey (Scavenger)

Rey (Scavenger)

Risky Attacker that has high damage and evasion, but is vulnerable to debuffs

  • Power
    34527
  • Speed
    184
  • Health
    31,612
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Alignment / Role / Affiliations
Light Side Attacker Resistance Unaligned Force User
Ability Classes
Daze Foresight Offense Up
  • Focused Strikes
    Focused Strikes
    Rey (Scavenger)
  • Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_rey01_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectcountable_debuff,Add Persistent Effectcountable_special_debuff,Remove Persistent Effectcountable_debuff,Remove Persistent Effectcountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u01
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 15% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_rey01_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectcountable_debuff,Add Persistent Effectcountable_special_debuff,Remove Persistent Effectcountable_debuff,Remove Persistent Effectcountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u01
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 15% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u02
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 17% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_rey01_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectcountable_debuff,Add Persistent Effectcountable_special_debuff,Remove Persistent Effectcountable_debuff,Remove Persistent Effectcountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u02
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 17% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u03
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 19% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_rey01_handler_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectcountable_debuff,Add Persistent Effectcountable_special_debuff,Remove Persistent Effectcountable_debuff,Remove Persistent Effectcountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u03
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 19% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u04
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 21% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_rey01_handler_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectcountable_debuff,Add Persistent Effectcountable_special_debuff,Remove Persistent Effectcountable_debuff,Remove Persistent Effectcountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u04
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 21% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u05
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 23% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_rey01_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectcountable_debuff,Add Persistent Effectcountable_special_debuff,Remove Persistent Effectcountable_debuff,Remove Persistent Effectcountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u05
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 23% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u06
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 25% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_rey01_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectcountable_debuff,Add Persistent Effectcountable_special_debuff,Remove Persistent Effectcountable_debuff,Remove Persistent Effectcountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u06
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 25% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u06
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by 25% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_rey01_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectcountable_debuff,Add Persistent Effectcountable_special_debuff,Remove Persistent Effectcountable_debuff,Remove Persistent Effectcountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_rey01_attack_u06
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Damage by 25% (multiplicative)
    Effect is unresistable
    Effect expires on:Add Persistent Effectclearable_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_rey01_daze_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Limit Break
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_debuffed_self
    Find Self who is Alive
    Where an active effect has tagclearable_debuff or has tagcountable_special_debuff or has tagcountable_debuff or has tagtopple_debuff
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_rey01_daze_part1
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveclearable_debuffdaze_debuffspeed_recovery_immunitycountable_debuffno_assistfeatcounter_daze_debuff
    Effectedspeed_recoverybonus_move
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_daze_part2
    For Current Target from Enemy Side who is Alive
    Where an active effect has tagdaze_debuff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Counter Attack Rating by -999900% (additive)
    Effect is unresistable
    Effect expires on:2xFull Turn Complete,Death,Encounter End,Remove Persistent Effectdaze_debuff
    Context Returned: Target(s) and if effect succeeded in applying
 
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