Join Premium to remove ads!
  • Malevolent Spirit
    Malevolent Spirit
    Nightsister Spirit
  • Apply EffectContext #0uniqueability_nightsisterspirit01_offense_shieldpen_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_nightsisterspirit01_attack_BASE
    For Self who is Alive
    Modify stat Physical Damage by 40% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_nightsisterspirit01_ability_power_BASE
    For Self who is Alive
    Modify stat Special Damage by 40% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisterspirit01_armorpen
    For Self who is Alive
    Modify stat Armor Penetration Percent Additive by 999900% (additive)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_nightsisterspirit01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_foresight_dodge_self_1turn
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisterspirit01_offense_shieldpen_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_nightsisterspirit01_attack_u01
    For Self who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_nightsisterspirit01_ability_power_u01
    For Self who is Alive
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisterspirit01_armorpen
    For Self who is Alive
    Modify stat Armor Penetration Percent Additive by 999900% (additive)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_nightsisterspirit01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_foresight_dodge_self_1turn
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisterspirit01_offense_shieldpen_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_nightsisterspirit01_attack_u02
    For Self who is Alive
    Modify stat Physical Damage by 60% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_nightsisterspirit01_ability_power_u02
    For Self who is Alive
    Modify stat Special Damage by 60% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisterspirit01_armorpen
    For Self who is Alive
    Modify stat Armor Penetration Percent Additive by 999900% (additive)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_nightsisterspirit01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_foresight_dodge_self_1turn
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisterspirit01_offense_shieldpen_handler_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_nightsisterspirit01_attack_u03
    For Self who is Alive
    Modify stat Physical Damage by 70% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_nightsisterspirit01_ability_power_u03
    For Self who is Alive
    Modify stat Special Damage by 70% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisterspirit01_armorpen
    For Self who is Alive
    Modify stat Armor Penetration Percent Additive by 999900% (additive)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_nightsisterspirit01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_foresight_dodge_self_1turn
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisterspirit01_offense_shieldpen_handler_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_nightsisterspirit01_attack_u04
    For Self who is Alive
    Modify stat Physical Damage by 80% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_nightsisterspirit01_ability_power_u04
    For Self who is Alive
    Modify stat Special Damage by 80% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisterspirit01_armorpen
    For Self who is Alive
    Modify stat Armor Penetration Percent Additive by 999900% (additive)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_nightsisterspirit01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_foresight_dodge_self_1turn
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisterspirit01_offense_shieldpen_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_nightsisterspirit01_attack_u05
    For Self who is Alive
    Modify stat Physical Damage by 90% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_nightsisterspirit01_ability_power_u05
    For Self who is Alive
    Modify stat Special Damage by 90% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisterspirit01_armorpen
    For Self who is Alive
    Modify stat Armor Penetration Percent Additive by 999900% (additive)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_nightsisterspirit01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_foresight_dodge_self_1turn
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisterspirit01_offense_shieldpen_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_nightsisterspirit01_attack_u06
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_nightsisterspirit01_ability_power_u06
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisterspirit01_armorpen
    For Self who is Alive
    Modify stat Armor Penetration Percent Additive by 999900% (additive)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_nightsisterspirit01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_foresight_dodge_self_1turn
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisterspirit01_offense_shieldpen_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_nightsisterspirit01_attack_u06
    For Self who is Alive
    Modify stat Physical Damage by 100% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_nightsisterspirit01_ability_power_u06
    For Self who is Alive
    Modify stat Special Damage by 100% (multiplicative)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisterspirit01_armorpen
    For Self who is Alive
    Modify stat Armor Penetration Percent Additive by 999900% (additive)
    Effect is unresistable
    Effect expires on:Death,Encounter End,Remove Persistent Effectforesight
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_nightsisterspirit01_foresight_bootup
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_foresight_dodge_self_1turn
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_nightsisterspirit01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_foresight_dodge_self_1turn
    For Self who is Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self_1turn
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesight
    Effect expires on:Death,Full Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord