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Nightsister Acolyte

Nightsister Acolyte

Stealth attacker with some enemy debuffing and self healing ability.

  • Power
    26367
  • Speed
    167
  • Health
    30,400
Alignment / Role / Affiliations
Dark Side Attacker Nightsister
Ability Classes
Dispel Gain Turn Meter Stealth
  • Thrill of Victory
    Thrill of Victory
    Nightsister Acolyte
  • Apply EffectContext #0uniqueability_nightsisteracolyte01_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_nightsisteracolyte01_heal_BASE
    For Self who is Alive
    Recover 10% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #1uniqueability_nightsisteracolyte01_attack_crit_BASE
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisteracolyte01_ability_crit_BASE
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisteracolyte01_trigger_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_nightsisteracolyte01_heal_u01
    For Self who is Alive
    Recover 12% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #1uniqueability_nightsisteracolyte01_attack_crit_BASE
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisteracolyte01_ability_crit_BASE
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisteracolyte01_trigger_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_nightsisteracolyte01_heal_u02
    For Self who is Alive
    Recover 15% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #1uniqueability_nightsisteracolyte01_attack_crit_BASE
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisteracolyte01_ability_crit_BASE
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisteracolyte01_trigger_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_nightsisteracolyte01_heal_u02
    For Self who is Alive
    Recover 15% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #1uniqueability_nightsisteracolyte01_attack_crit_u01
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 15% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisteracolyte01_ability_crit_u01
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 15% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisteracolyte01_trigger_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_nightsisteracolyte01_heal_u03
    For Self who is Alive
    Recover 17% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #1uniqueability_nightsisteracolyte01_attack_crit_u01
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 15% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisteracolyte01_ability_crit_u01
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 15% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisteracolyte01_trigger_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_nightsisteracolyte01_heal_u03
    For Self who is Alive
    Recover 17% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #1uniqueability_nightsisteracolyte01_attack_crit_u02
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 20% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisteracolyte01_ability_crit_u02
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 20% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisteracolyte01_trigger_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_nightsisteracolyte01_heal_u04
    For Self who is Alive
    Recover 40% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #1uniqueability_nightsisteracolyte01_attack_crit_u02
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 20% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisteracolyte01_ability_crit_u02
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 20% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_nightsisteracolyte01_trigger_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_nightsisteracolyte01_heal_u04
    For Self who is Alive
    Recover 40% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #1uniqueability_nightsisteracolyte01_attack_crit_u03
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 25% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_nightsisteracolyte01_ability_crit_u03
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 25% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_nightsisteracolyte01_stealthdamage_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Add Persistent Effectstealth_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_nightsisteracolyte01_stealth_attackdamage
    For Self who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect expires on:Remove Persistent Effectstealth_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_nightsisteracolyte01_stealth_abilitydamage
    For Self who is Alive
    Modify stat Special Damage by 50% (multiplicative)
    Effect expires on:Remove Persistent Effectstealth_buff
    Context Returned: Target(s) and if effect succeeded in applying
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