• Moff Gideon · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 25674 +1,224 +1,224
    Physical Damage 3750 +262 +262
    Special Damage 2429 +406 +406
    Armor 36% +1% +1%
    Resistance 29.9% +1.1% +1.1%
    Physical Critical Rating 28.25% +1.25% +1.25%
    Mastery 5 +5 +5
    Physical Accuracy 1.5% +1.5% +1.5%
    Special Accuracy 1.5% +1.5% +1.5%
    Physical Critical Avoidance 1.5% +1.5% +1.5%
    Special Critical Avoidance 1.5% +1.5% +1.5%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 28266 +2,592 +3,816
    Physical Damage 4048 +298 +560
    Special Damage 2897 +468 +874
    Armor 38% +1.9% +2.9%
    Resistance 31.2% +1.3% +2.4%
    Physical Critical Rating 30.79% +2.54% +3.79%
    Mastery 10 +5 +10
    Physical Accuracy 3% +1.5% +3%
    Special Accuracy 3% +1.5% +3%
    Physical Critical Avoidance 3% +1.5% +3%
    Special Critical Avoidance 3% +1.5% +3%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 30876 +2,610 +6,426
    Physical Damage 4346 +298 +858
    Special Damage 3365 +468 +1,342
    Armor 39.8% +1.8% +4.7%
    Resistance 32.4% +1.2% +3.6%
    Physical Critical Rating 33.33% +2.54% +6.33%
    Mastery 15 +5 +15
    Physical Accuracy 4.5% +1.5% +4.5%
    Special Accuracy 4.5% +1.5% +4.5%
    Physical Critical Avoidance 4.5% +1.5% +4.5%
    Special Critical Avoidance 4.5% +1.5% +4.5%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 33468 +2,592 +9,018
    Physical Damage 4644 +298 +1,156
    Special Damage 3833 +468 +1,810
    Armor 41.5% +1.7% +6.4%
    Resistance 33.6% +1.2% +4.8%
    Physical Critical Rating 35.92% +2.58% +8.92%
    Mastery 20 +5 +20
    Physical Accuracy 6% +1.5% +6%
    Special Accuracy 6% +1.5% +6%
    Physical Critical Avoidance 6% +1.5% +6%
    Special Critical Avoidance 6% +1.5% +6%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 36078 +2,610 +11,628
    Physical Damage 4942 +298 +1,454
    Special Damage 4301 +468 +2,278
    Armor 43.1% +1.6% +8.1%
    Resistance 34.8% +1.2% +6%
    Physical Critical Rating 38.46% +2.54% +11.46%
    Mastery 25 +5 +25
    Physical Accuracy 7.5% +1.5% +7.5%
    Special Accuracy 7.5% +1.5% +7.5%
    Physical Critical Avoidance 7.5% +1.5% +7.5%
    Special Critical Avoidance 7.5% +1.5% +7.5%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 38670 +2,592 +14,220
    Physical Damage 5300 +358 +1,812
    Special Damage 4829 +528 +2,806
    Armor 44.6% +1.5% +9.6%
    Resistance 35.9% +1.1% +7.1%
    Physical Critical Rating 41% +2.54% +14%
    Mastery 35 +10 +35
    Physical Accuracy 10.5% +3% +10.5%
    Special Accuracy 10.5% +3% +10.5%
    Physical Critical Avoidance 10.5% +3% +10.5%
    Special Critical Avoidance 10.5% +3% +10.5%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 41280 +2,610 +16,830
    Physical Damage 5658 +358 +2,170
    Special Damage 5357 +528 +3,334
    Armor 46.1% +1.5% +11%
    Resistance 37% +1.1% +8.2%
    Physical Critical Rating 43.54% +2.54% +16.54%
    Mastery 45 +10 +45
    Physical Accuracy 13.5% +3% +13.5%
    Special Accuracy 13.5% +3% +13.5%
    Physical Critical Avoidance 13.5% +3% +13.5%
    Special Critical Avoidance 13.5% +3% +13.5%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 43872 +2,592 +19,422
    Physical Damage 6076 +418 +2,588
    Special Damage 5945 +588 +3,922
    Armor 47.4% +1.3% +12.4%
    Resistance 38% +1% +9.2%
    Physical Critical Rating 46.08% +2.54% +19.08%
    Mastery 60 +15 +60
    Physical Accuracy 18% +4.5% +18%
    Special Accuracy 18% +4.5% +18%
    Physical Critical Avoidance 18% +4.5% +18%
    Special Critical Avoidance 18% +4.5% +18%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 52708 +8,836 +28,258
    Protection 54451 +9,000 +9,000
    Physical Damage 6243 +167 +2,755
    Special Damage 6146 +201 +4,123
    Armor 48.2% +0.8% +13.2%
    Resistance 38.2% +0.2% +9.4%
    Physical Critical Rating 47.25% +1.17% +20.25%
    Mastery 70 +10 +70
    Physical Accuracy 21% +3% +21%
    Special Accuracy 21% +3% +21%
    Physical Critical Avoidance 21% +3% +21%
    Special Critical Avoidance 21% +3% +21%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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