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  • Vaapad
    Vaapad
    Mace Windu
  • Modify StatContext #0uniqueability_macewindu01_healthup_self_BASE
    For Self who is Alive
    Modify stat Max Health by 10% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increase
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_macewindu01_taunt_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Persistent Effect Add Instancetaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0generic_dispel_taunt_self
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedtaunt_buff
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #4generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #3uniqueability_macewindu01_ally_summoned_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_am_i_alive
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_BASE_CE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_macewindu01_death_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_macewindu01_dispel_ally_damaged
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_macewindu01_ally_damaged_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #5uniqueability_macewindu01_revive_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Revive
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_macewindu01_healthup_self_u01
    For Self who is Alive
    Modify stat Max Health by 15% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increase
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_macewindu01_taunt_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Persistent Effect Add Instancetaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0generic_dispel_taunt_self
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedtaunt_buff
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #4generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #3uniqueability_macewindu01_ally_summoned_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_am_i_alive
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_BASE_CE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_macewindu01_death_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_macewindu01_dispel_ally_damaged
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_macewindu01_ally_damaged_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #5uniqueability_macewindu01_revive_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Revive
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_macewindu01_healthup_self_u02
    For Self who is Alive
    Modify stat Max Health by 20% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increase
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_macewindu01_taunt_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Persistent Effect Add Instancetaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0generic_dispel_taunt_self
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedtaunt_buff
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #4generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #3uniqueability_macewindu01_ally_summoned_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_am_i_alive
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_BASE_CE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_macewindu01_death_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_macewindu01_dispel_ally_damaged
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_macewindu01_ally_damaged_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #5uniqueability_macewindu01_revive_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Revive
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_macewindu01_healthup_self_u02
    For Self who is Alive
    Modify stat Max Health by 20% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increase
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_u01
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_u01_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #2uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #5generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #6uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_macewindu01_taunt_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Persistent Effect Add Instancetaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0generic_dispel_taunt_self
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedtaunt_buff
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #4generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #3uniqueability_macewindu01_ally_summoned_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_am_i_alive
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_u01_CE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_u01_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #2uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #5generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #6uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_macewindu01_death_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_macewindu01_dispel_ally_damaged
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_macewindu01_ally_damaged_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #5uniqueability_macewindu01_revive_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Revive
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_macewindu01_healthup_self_u03
    For Self who is Alive
    Modify stat Max Health by 25% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increase
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_u01
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_u01_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #2uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #5generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #6uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_macewindu01_taunt_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Persistent Effect Add Instancetaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0generic_dispel_taunt_self
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedtaunt_buff
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #4generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #3uniqueability_macewindu01_ally_summoned_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_am_i_alive
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_u01_CE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_u01_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #2uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #5generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #6uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_macewindu01_death_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_macewindu01_dispel_ally_damaged
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_macewindu01_ally_damaged_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #5uniqueability_macewindu01_revive_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Revive
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_macewindu01_healthup_self_u04
    For Self who is Alive
    Modify stat Max Health by 30% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increase
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_u01
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_u01_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #2uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #5generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #6uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_macewindu01_taunt_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Persistent Effect Add Instancetaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0generic_dispel_taunt_self
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedtaunt_buff
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #4generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #3uniqueability_macewindu01_ally_summoned_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_am_i_alive
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_u01_CE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_u01_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #2uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #5generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #6uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_macewindu01_death_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_macewindu01_dispel_ally_damaged
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_macewindu01_ally_damaged_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #5uniqueability_macewindu01_revive_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Revive
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_macewindu01_healthup_self_u04
    For Self who is Alive
    Modify stat Max Health by 30% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increase
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_u02
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_u02_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #2uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #4uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #5generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #6generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #7generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #8uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_macewindu01_taunt_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Persistent Effect Add Instancetaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0generic_dispel_taunt_self
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedtaunt_buff
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #4generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #3uniqueability_macewindu01_ally_summoned_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_am_i_alive
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_u02_CE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_u02_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #2uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #4uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #5generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #6generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #7generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #8uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_macewindu01_death_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_macewindu01_dispel_ally_damaged
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_macewindu01_ally_damaged_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #5uniqueability_macewindu01_revive_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Revive
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_macewindu01_healthup_self_u04
    For Self who is Alive
    Modify stat Max Health by 30% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increase
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_u02
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_u02_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #2uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #4uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #5generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #6generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #7generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #8uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_macewindu01_taunt_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Persistent Effect Add Instancetaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0generic_dispel_taunt_self
    For Self who is Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedtaunt_buff
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #4generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #3uniqueability_macewindu01_ally_summoned_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0query_am_i_alive
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_ally_damaged_handler_u02_CE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_u02_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #2uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #3generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #4uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #5generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #6generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #7generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #8uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_macewindu01_death_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_macewindu01_dispel_ally_damaged
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_macewindu01_ally_damaged_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #5uniqueability_macewindu01_revive_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Revive
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_macewindu01_ally_damaged_handler_BASE
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_macewindu01_ally_damaged_handler
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_ally_damaged_handler
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #1uniqueability_macewindu01_end_of_round_handler_BASE_CE
    To All from Ally Side who are Alive and is selftag_macewindu
    Where an active effect doesn't have taguniqueability_macewindu01_end_of_round_handler or doesn't have taguniqueability_macewindu01_marker
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Descriptiveuniqueability_macewindu01_end_of_round_handler
    Effect expires on:Round End
    Child effects are applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard QueryContext #0uniqueability_macewindu01_resilient_defense_buff_lessthan_8_query
    For Self who is Alive
    Check if target(s) blackboard generic_resilient_defense_buff value is less than 8
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #1generic_resilient_defense_buff_part1_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Descriptiveclearable_buffcountable_buffresilient_defense
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_resilient_defense_buff_part2
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part2
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part2
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense,Add Persistent Effectgeneric_resilient_defense_buff_part3
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Blackboard ModifyContext #1generic_resilient_defense_blackboard_set
    For Self who is Alive or Dead
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard generic_resilient_defense_buff
    Context Returned: Target(s) that had their blackboard modified
    Apply EffectContext #3generic_resilient_defense_buff_part3
    To Self who is Alive
    Where an active effect has tagresilient_defense or doesn't have taggeneric_resilient_defense_buff_part3
    Apply child effect(s) based on condition triggers
    Descriptivegeneric_resilient_defense_buff_part3
    Effect expires on:Remove Persistent Effectresilient_defense
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_whodunit_enemy_unithealthstateany
    Find All from Enemy Side who are Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1generic_resilient_defense_buff_dispel_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Dispels effects from the target(s) with corresponding effected tags
    Effectedresilient_defense
    Context Returned: Target(s) and their number of effect(s) dispelled
    ImmunityContext #4uniqueability_macewindu01_marker_CE
    For All from Ally Side who are Alive or Dead and is selftag_macewindu
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_macewindu01_marker
    Effectedderp
    Effect expires on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #6uniqueability_macewindu01_counterattack_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Add Persistent Effectresilient_defense
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_macewindu01_counter_attack_100pct
    For Self who is Alive
    Modify stat Counter Attack Rating by 100% (additive)
    Effect expires on:Remove Persistent Effectresilient_defense
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #7uniqueability_macewindu01_offense_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Persistent Effect Add Instanceresilient_defense,Persistent Effect Remove Instanceresilient_defense
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_macewindu01_dispel_offense
    For Self who is Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effecteduniqueability_macewindu01_attack_buff
    Context Returned: Target(s) and their number of effect(s) dispelled
    Query CountContext #1generic_resilient_defense_buff_count
    Find Self who is Alive or Dead
    Puts the target(s) from this query into CONTEXT_VALUE
    Effectedresilient_defense
    Context Returned: Target(s)
    Modify StatContext #2uniqueability_macewindu01_attack_buff
    For Self who is Alive
    Modify stat Physical Damage by 10% * CONTEXT_VALUE (additive)
    Descriptiveuniqueability_macewindu01_attack_buff
    Effect expires on:Remove Persistent Effectresilient_defense,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_macewindu01_abilitypower_buff
    For Self who is Alive
    Modify stat Special Damage by 10% * CONTEXT_VALUE (additive)
    Descriptiveuniqueability_macewindu01_attack_buff
    Effect expires on:Remove Persistent Effectresilient_defense,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
 
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