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    Mace Windu
  • Modify StatContext #0rework_leaderability_macewindu_attack_BASE
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1rework_leaderability_macewindu_abilitypower_BASE
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2rework_leaderability_macewindu_health_BASE
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Max Health by 5% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0rework_leaderability_macewindu_attack_BASE
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1rework_leaderability_macewindu_abilitypower_BASE
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2rework_leaderability_macewindu_health_u01
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Max Health by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0rework_leaderability_macewindu_health_u01
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Max Health by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1rework_leaderability_macewindu_attack_u01
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 15% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2rework_leaderability_macewindu_abilitypower_u01
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 15% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0rework_leaderability_macewindu_attack_u02
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1rework_leaderability_macewindu_abilitypower_u02
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2rework_leaderability_macewindu_health_u01
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Max Health by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0rework_leaderability_macewindu_attack_u02
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1rework_leaderability_macewindu_abilitypower_u02
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2rework_leaderability_macewindu_health_u02
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Max Health by 15% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0rework_leaderability_macewindu_attack_u02
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1rework_leaderability_macewindu_abilitypower_u02
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2rework_leaderability_macewindu_health_u03
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Max Health by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0rework_leaderability_macewindu_attack_u02
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1rework_leaderability_macewindu_abilitypower_u02
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2rework_leaderability_macewindu_health_u03
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Max Health by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3rework_leaderability_macewindu_heal_BASE
    To All from Ally Side who are Alive and is profession_jedi
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0recover_health_10pct_self_INSTANT
    For Self who is Alive
    Recover 10% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #0rework_leaderability_macewindu_attack_BASE
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Physical Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1rework_leaderability_macewindu_abilitypower_BASE
    For All from Ally Side who are Alive and is profession_jedi
    Modify stat Special Damage by 10% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
 
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