• Invincible Assault
    Invincible Assault
    Mace Windu
  • Query CountContext #0generic_query_self_above_half_health
    Find Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_macewindu_damage_BASE_CS
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 114.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #2basicability_macewindu_heal_BASE_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 50% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #3basicability_macewindu_damage_BASE_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 114.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #4basicability_macewindu_quicken_BASE_CE
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    CurseContext #5basicability_macewindu_abilityblock_single
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptiveclearable_debuffstifle_debuffcountable_debufffeatcounter_stifle_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_above_half_health
    Find Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_macewindu_damage_u01_CS
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 120% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #2basicability_macewindu_heal_BASE_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 50% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #3basicability_macewindu_damage_u01_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 120% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #4basicability_macewindu_quicken_BASE_CE
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    CurseContext #5basicability_macewindu_abilityblock_single
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptiveclearable_debuffstifle_debuffcountable_debufffeatcounter_stifle_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_above_half_health
    Find Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_macewindu_damage_u02_CS
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 131.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #2basicability_macewindu_heal_BASE_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 50% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #3basicability_macewindu_damage_u02_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 131.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #4basicability_macewindu_quicken_BASE_CE
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 5% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    CurseContext #5basicability_macewindu_abilityblock_single
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptiveclearable_debuffstifle_debuffcountable_debufffeatcounter_stifle_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_above_half_health
    Find Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_macewindu_damage_u02_CS
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 131.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #2basicability_macewindu_heal_BASE_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 50% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #3basicability_macewindu_damage_u02_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 131.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #4basicability_macewindu_quicken_u01_CE
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    CurseContext #5basicability_macewindu_abilityblock_single
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptiveclearable_debuffstifle_debuffcountable_debufffeatcounter_stifle_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_above_half_health
    Find Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_macewindu_damage_u03_CS
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 142.8% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #2basicability_macewindu_heal_BASE_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 50% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #3basicability_macewindu_damage_u03_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 142.8% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #4basicability_macewindu_quicken_u01_CE
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    CurseContext #5basicability_macewindu_abilityblock_single
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptiveclearable_debuffstifle_debuffcountable_debufffeatcounter_stifle_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_above_half_health
    Find Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_macewindu_damage_u03_CS
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 142.8% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #2basicability_macewindu_heal_u01_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #3basicability_macewindu_damage_u03_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 142.8% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #4basicability_macewindu_quicken_u01_CE
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    CurseContext #5basicability_macewindu_abilityblock_single
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptiveclearable_debuffstifle_debuffcountable_debufffeatcounter_stifle_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_above_half_health
    Find Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_macewindu_damage_u04_CS
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 154.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #2basicability_macewindu_heal_u01_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #3basicability_macewindu_damage_u04_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 154.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #4basicability_macewindu_quicken_u01_CE
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    CurseContext #5basicability_macewindu_abilityblock_single
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptiveclearable_debuffstifle_debuffcountable_debufffeatcounter_stifle_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_above_half_health
    Find Self who is Alive
    Where Health % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_macewindu_damage_u04_CS
    For Current Target from Enemy Side who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Deals 154.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #2basicability_macewindu_heal_u01_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #3basicability_macewindu_damage_max_health_CS
    For Current Target from Enemy Side who is Alive and is role_raidboss
    Where an active effect doesn't have tagpercent_health_resistant
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Deals 5% of the attacker's Max Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #4basicability_macewindu_heal_u01_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #5basicability_macewindu_damage_max_health_raid_boss_CS
    For Current Target from Enemy Side who is Alive and is role_raidboss
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Deals 0.01% of the attacker's Max Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #6basicability_macewindu_heal_u01_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #7basicability_macewindu_damage_max_health_health_resistant_CS
    For Current Target from Enemy Side who is Alive
    Where an active effect has tagpercent_health_resistant
    This effect will SKIP EXECUTION if the context #0 query returned CONTEXT_VALUE > 0
    Deals 0.01% of the attacker's Max Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #8basicability_macewindu_heal_u01_CE
    For Self who is Alive
    Where Health % < 50%
    This effect will EXECUTE if the previous effect successfully executed
    Recover 100% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #9basicability_macewindu_damage_u04_CE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 154.3% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damage
    Context Returned: Target(s) and damage amount received
    DamageContext #10basicability_macewindu_damage_max_health_CE
    For Current Target from Enemy Side who is Alive and is role_raidboss
    Where an active effect doesn't have tagpercent_health_resistant
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 5% of the attacker's Max Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damage
    Context Returned: Target(s) and damage amount received
    DamageContext #11basicability_macewindu_damage_max_health_raid_boss_CE
    For Current Target from Enemy Side who is Alive and is role_raidboss
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 0.01% of the attacker's Max Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damage
    Context Returned: Target(s) and damage amount received
    DamageContext #12basicability_macewindu_damage_max_health_health_resistant_CE
    For Current Target from Enemy Side who is Alive
    Where an active effect has tagpercent_health_resistant
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Deals 0.01% of the attacker's Max Health to target(s)
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Descriptiveunmitigable_damage
    Context Returned: Target(s) and damage amount received
    RecoverContext #13basicability_macewindu_quicken_u01_CE
    For Self who is Alive
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Recover 15% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    CurseContext #14basicability_macewindu_abilityblock_single
    For Current Target from Enemy Side who is Alive
    Applies a Curse effect to the target(s)
    Descriptiveclearable_debuffstifle_debuffcountable_debufffeatcounter_stifle_debuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
 
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker | Discord