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Jedi Consular

Jedi Consular

Well-rounded Jedi Healer with a mix of offense and defense

  • Power
    28644
  • Speed
    139
  • Health
    33,353
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Alignment / Role / Affiliations
Light Side Galactic Republic Healer Jedi
Ability Classes
Heal Reduce Cooldowns
  • Jedi Consular · Relic Tier List

  • Total Mats

    220
    Carbonite Circuit Board
    250
    Bronzium Wiring
    160
    Chromium Transistor
    80
    Aurodium Heatsink
    60
    Electrium Conductor
    30
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    135
    Fragmented Signal Data
    140
    Incomplete Signal Data
    120
    Flawed Signal Data
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 36545 +3192 +3192
    Physical Damage 3131 +201 +201
    Special Damage 4526 +345 +345
    Armor 33.9% +1.47% +1.47%
    Resistance 32.65% +1.53% +1.53%
    Physical Critical Chance 31.79% +1.88% +1.88%
    Mastery 5 +5 +5
    Physical Critical Avoidance 1.5% +1.5% +1.5%
    Special Critical Avoidance 1.5% +1.5% +1.5%

    Required Materials

    10k
    Credits
    40
    Carbonite Circuit Board
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 40799 +4254 +7446
    Physical Damage 3369 +238 +439
    Special Damage 4934 +408 +753
    Armor 36.09% +2.19% +3.66%
    Resistance 34.38% +1.73% +3.26%
    Physical Critical Chance 34.46% +2.67% +4.54%
    Mastery 10 +5 +10
    Physical Critical Avoidance 3% +1.5% +3%
    Special Critical Avoidance 3% +1.5% +3%

    Required Materials

    25k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    15
    Fragmented Signal Data
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 45053 +4254 +11700
    Physical Damage 3607 +238 +677
    Special Damage 5342 +408 +1161
    Armor 38.14% +2.05% +5.7%
    Resistance 35.96% +1.58% +4.84%
    Physical Critical Chance 37.17% +2.71% +7.25%
    Mastery 15 +5 +15
    Physical Critical Avoidance 4.5% +1.5% +4.5%
    Special Critical Avoidance 4.5% +1.5% +4.5%

    Required Materials

    50k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Fragmented Signal Data
    15
    Incomplete Signal Data
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 49307 +4254 +15954
    Physical Damage 3845 +238 +915
    Special Damage 5750 +408 +1569
    Armor 40% +1.86% +7.57%
    Resistance 37.53% +1.57% +6.41%
    Physical Critical Chance 39.83% +2.67% +9.92%
    Mastery 20 +5 +20
    Physical Critical Avoidance 6% +1.5% +6%
    Special Critical Avoidance 6% +1.5% +6%

    Required Materials

    75k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    40
    Chromium Transistor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 53561 +4254 +20208
    Physical Damage 4083 +238 +1153
    Special Damage 6158 +408 +1977
    Armor 41.81% +1.81% +9.37%
    Resistance 38.97% +1.44% +7.85%
    Physical Critical Chance 42.54% +2.71% +12.62%
    Mastery 25 +5 +25
    Physical Critical Avoidance 7.5% +1.5% +7.5%
    Special Critical Avoidance 7.5% +1.5% +7.5%

    Required Materials

    100k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    15
    Flawed Signal Data
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 59315 +5754 +25962
    Physical Damage 4321 +238 +1391
    Special Damage 6566 +408 +2385
    Armor 43.51% +1.7% +11.08%
    Resistance 40.78% +1.81% +9.66%
    Physical Critical Chance 45.25% +2.71% +15.33%
    Mastery 35 +10 +35
    Physical Critical Avoidance 10.5% +3% +10.5%
    Special Critical Avoidance 10.5% +3% +10.5%

    Required Materials

    250k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    25
    Flawed Signal Data
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 65069 +5754 +31716
    Physical Damage 4559 +238 +1629
    Special Damage 6974 +408 +2793
    Armor 45.11% +1.6% +12.68%
    Resistance 42.49% +1.71% +11.37%
    Physical Critical Chance 47.92% +2.67% +18%
    Mastery 45 +10 +45
    Physical Critical Avoidance 13.5% +3% +13.5%
    Special Critical Avoidance 13.5% +3% +13.5%

    Required Materials

    500k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    10
    Zinbiddle Card
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    35
    Flawed Signal Data
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 72323 +7254 +38970
    Physical Damage 4797 +238 +1867
    Special Damage 7382 +408 +3201
    Armor 46.59% +1.47% +14.15%
    Resistance 44.49% +2% +13.37%
    Physical Critical Chance 50.62% +2.71% +20.71%
    Mastery 60 +15 +60
    Physical Critical Avoidance 18% +4.5% +18%
    Special Critical Avoidance 18% +4.5% +18%

    Required Materials

    1m
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    45
    Flawed Signal Data
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