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Jedi Consular

Jedi Consular

Well-rounded Jedi Healer with a mix of offense and defense

  • Power
    26367
  • Speed
    139
  • Health
    33,353
Alignment / Role / Affiliations
Light Side Galactic Republic Healer Jedi
Ability Classes
Heal Reduce Cooldowns
  • Attack as Defense
    Attack as Defense
    Jedi Consular
  • DamageContext #0specialability_jediknightconsular02_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 123.8% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    RecoverContext #1specialability_jediknightconsular02_recover_health
    For Self who is Alive
    Recover 20% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #0specialability_jediknightconsular02_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 130% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    RecoverContext #1specialability_jediknightconsular02_recover_health
    For Self who is Alive
    Recover 20% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #0specialability_jediknightconsular02_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 130% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    RecoverContext #1specialability_jediknightconsular02_recover_health02
    For Self who is Alive
    Recover 25% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #0specialability_jediknightconsular02_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 136.2% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    RecoverContext #1specialability_jediknightconsular02_recover_health02
    For Self who is Alive
    Recover 25% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    25%
    Modify StatContext #0specialability_jediknightconsular02_suppression_penetration_BASE
    For Self who is Alive
    Modify stat Resistance Penetration Percent Additive by 100% (additive)
    Effect is unresistable
    Effect expires on:Death,Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1specialability_jediknightconsular02_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 136.2% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    RecoverContext #2specialability_jediknightconsular02_recover_health02
    For Self who is Alive
    Recover 25% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    25%
    Modify StatContext #0specialability_jediknightconsular02_suppression_penetration_BASE
    For Self who is Alive
    Modify stat Resistance Penetration Percent Additive by 100% (additive)
    Effect is unresistable
    Effect expires on:Death,Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1specialability_jediknightconsular02_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 136.2% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    RecoverContext #2specialability_jediknightconsular02_recover_health03
    For Self who is Alive
    Recover 30% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    25%
    Modify StatContext #0specialability_jediknightconsular02_suppression_penetration_BASE
    For Self who is Alive
    Modify stat Resistance Penetration Percent Additive by 100% (additive)
    Effect is unresistable
    Effect expires on:Death,Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1specialability_jediknightconsular02_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 142.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    RecoverContext #2specialability_jediknightconsular02_recover_health03
    For Self who is Alive
    Recover 30% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    50%
    Modify StatContext #0specialability_jediknightconsular02_suppression_penetration_u01
    For Self who is Alive
    Modify stat Resistance Penetration Percent Additive by 100% (additive)
    Effect is unresistable
    Effect expires on:Death,Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1specialability_jediknightconsular02_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 142.4% of the attacker's Special Damage to target(s)
    Damage variance is 500
    Descriptivespecial_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    RecoverContext #2specialability_jediknightconsular02_recover_health03
    For Self who is Alive
    Recover 30% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
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