Jawa Scavenger

Jawa Scavenger

Versatile Jawa Support who can detonate Thermal Detonators to inflict a large variety of status effects

  • Power
    17523
  • Speed
    119
  • Health
    26,493
Alignment / Role / Affiliations
Jawa Light Side Support
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Salvaged Equipment
    Salvaged Equipment
    Jawa Scavenger
  • Apply EffectContext #0uniqueability_jawascavenger02_stealthed_buffs_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #1uniqueability_jawascavenger02_armor_buff_ally_BASE
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagarmor_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffarmor_buffcountable_buff
    Effect expires on:Turn End,Add Persistent Effectdispel_marker,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #3uniqueability_jawascavenger02_attack_buff_ally_BASE
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagattack_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buff
    Effect expires on:Death,Turn End,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_jawascavenger02_stealthed_buffs_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    65%
    Modify StatContext #1uniqueability_jawascavenger02_armor_buff_ally_u01
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagarmor_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffarmor_buffcountable_buff
    Effect expires on:Turn End,Add Persistent Effectdispel_marker,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #3uniqueability_jawascavenger02_attack_buff_ally_BASE
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagattack_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buff
    Effect expires on:Death,Turn End,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_jawascavenger02_stealthed_buffs_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    65%
    Modify StatContext #1uniqueability_jawascavenger02_armor_buff_ally_u02
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagarmor_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffarmor_buffcountable_buff
    Effect expires on:2xTurn End,Add Persistent Effectdispel_marker,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Modify StatContext #3uniqueability_jawascavenger02_attack_buff_ally_BASE
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagattack_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buff
    Effect expires on:Death,Turn End,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_jawascavenger02_stealthed_buffs_handler_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    65%
    Modify StatContext #1uniqueability_jawascavenger02_armor_buff_ally_u02
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagarmor_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffarmor_buffcountable_buff
    Effect expires on:2xTurn End,Add Persistent Effectdispel_marker,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    65%
    Modify StatContext #3uniqueability_jawascavenger02_attack_buff_ally_u01
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagattack_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buff
    Effect expires on:Death,Turn End,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_jawascavenger02_stealthed_buffs_handler_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    65%
    Modify StatContext #1uniqueability_jawascavenger02_armor_buff_ally_u02
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagarmor_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffarmor_buffcountable_buff
    Effect expires on:2xTurn End,Add Persistent Effectdispel_marker,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    65%
    Modify StatContext #3uniqueability_jawascavenger02_attack_buff_ally_u02
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagattack_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buff
    Effect expires on:Death,2xTurn End,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_jawascavenger02_stealthed_buffs_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    80%
    Modify StatContext #1uniqueability_jawascavenger02_armor_buff_ally_u03
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagarmor_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffarmor_buffcountable_buff
    Effect expires on:2xTurn End,Add Persistent Effectdispel_marker,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    80%
    Modify StatContext #3uniqueability_jawascavenger02_attack_buff_ally_u03
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagattack_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buff
    Effect expires on:Death,2xTurn End,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_jawascavenger02_stealthed_buffs_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    80%
    Modify StatContext #1uniqueability_jawascavenger02_armor_buff_ally_u03
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagarmor_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffarmor_buffcountable_buff
    Effect expires on:2xTurn End,Add Persistent Effectdispel_marker,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    80%
    Modify StatContext #3uniqueability_jawascavenger02_armor_buff_ally_u03
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagarmor_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffarmor_buffcountable_buff
    Effect expires on:2xTurn End,Add Persistent Effectdispel_marker,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4stealth_check_self
    Find Self who is Alive
    Where an active effect has tagstealth_buff or has tagstealth_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    80%
    Modify StatContext #5uniqueability_jawascavenger02_attack_buff_ally_u03
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagattack_buff
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buff
    Effect expires on:Death,2xTurn End,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying