• A Different Path
    A Different Path
    Hunter
  • Modify StatContext #0leaderability_badbatchhunter_health_BASE
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Health by 15% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_badbatchhunter_protection_BASE
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Protection by 15% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2leaderability_badbatchhunter_potency_BASE
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Potency by 30% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_health_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Health by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_badbatchhunter_protection_BASE
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Protection by 15% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2leaderability_badbatchhunter_potency_BASE
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Potency by 30% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_health_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Health by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_badbatchhunter_protection_BASE
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Protection by 15% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2leaderability_badbatchhunter_potency_BASE
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Potency by 30% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3leaderability_badbatchhunter_evasion_up_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Add Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_crit_avoidance
    For Self who is Alive
    Modify stat Critical Negate Chance Percent Additive by 50% (additive)
    Effect expires on:Remove Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_health_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Health by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_badbatchhunter_protection_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Protection by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2leaderability_badbatchhunter_potency_BASE
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Potency by 30% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3leaderability_badbatchhunter_evasion_up_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Add Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_crit_avoidance
    For Self who is Alive
    Modify stat Critical Negate Chance Percent Additive by 50% (additive)
    Effect expires on:Remove Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_health_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Health by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_badbatchhunter_protection_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Protection by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2leaderability_badbatchhunter_potency_BASE
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Potency by 30% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3leaderability_badbatchhunter_evasion_up_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Add Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_crit_avoidance
    For Self who is Alive
    Modify stat Critical Negate Chance Percent Additive by 50% (additive)
    Effect expires on:Remove Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4leaderability_badbatchhunter_target_lock_start_move_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_single
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1leaderability_badbatchhunter_target_lock_counter_reduction_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Counter Attack Rating by -999900% (additive)
    Effect is unresistable
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_health_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Health by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_badbatchhunter_protection_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Protection by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2leaderability_badbatchhunter_potency_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Potency by 50% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3leaderability_badbatchhunter_evasion_up_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Add Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_crit_avoidance
    For Self who is Alive
    Modify stat Critical Negate Chance Percent Additive by 50% (additive)
    Effect expires on:Remove Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4leaderability_badbatchhunter_target_lock_start_move_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_single
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1leaderability_badbatchhunter_target_lock_counter_reduction_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Counter Attack Rating by -999900% (additive)
    Effect is unresistable
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_health_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Health by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_badbatchhunter_protection_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Protection by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2leaderability_badbatchhunter_potency_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Potency by 50% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3leaderability_badbatchhunter_evasion_up_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Add Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_crit_avoidance
    For Self who is Alive
    Modify stat Critical Negate Chance Percent Additive by 50% (additive)
    Effect expires on:Remove Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4leaderability_badbatchhunter_target_lock_start_move_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_single
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1leaderability_badbatchhunter_target_lock_counter_reduction_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Counter Attack Rating by -999900% (additive)
    Effect is unresistable
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #5leaderability_badbatchhunter_expose_handler_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effect is applied on:physical_damagexPre Damage,special_damagexPre Damage,unmitigable_damagexPre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_badbatchhunter_expose_handler
    To All from Enemy Side who are Alive
    Where an active effect has tagexpose
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:expose_damagexReceive Damage
    Child effects are applied on:expose_damagexReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0leaderability_badbatchhunter_expose_delay_droid_separatist
    For Self who is Alive and is species_droid or role_raidboss or affiliation_separatist or galactic_legend
    Recover -100% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    RecoverContext #1leaderability_badbatchhunter_expose_delay_other
    For Self who is Alive and is species_droid or role_raidboss or affiliation_separatist or galactic_legend
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    Modify StatContext #0leaderability_badbatchhunter_health_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Health by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_badbatchhunter_protection_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Max Protection by 35% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2leaderability_badbatchhunter_potency_u01
    For All from Ally Side who are Alive and is affiliation_badbatch
    Modify stat Potency by 50% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3leaderability_badbatchhunter_evasion_up_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Add Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_badbatchhunter_crit_avoidance
    For Self who is Alive
    Modify stat Critical Negate Chance Percent Additive by 50% (additive)
    Effect expires on:Remove Persistent Effectdodge_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4leaderability_badbatchhunter_target_lock_start_move_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_target_lock_query_single
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagtarget_lock or has tagspecial_target_lock
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1leaderability_badbatchhunter_target_lock_counter_reduction_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Counter Attack Rating by -999900% (additive)
    Effect is unresistable
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #5leaderability_badbatchhunter_expose_handler_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effect is applied on:physical_damagexPre Damage,special_damagexPre Damage,unmitigable_damagexPre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_badbatchhunter_expose_handler
    To All from Enemy Side who are Alive
    Where an active effect has tagexpose
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:expose_damagexReceive Damage
    Child effects are applied on:expose_damagexReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0leaderability_badbatchhunter_expose_delay_droid_separatist
    For Self who is Alive and is species_droid or role_raidboss or affiliation_separatist or galactic_legend
    Recover -100% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    RecoverContext #1leaderability_badbatchhunter_expose_delay_other
    For Self who is Alive and is species_droid or role_raidboss or affiliation_separatist or galactic_legend
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    Apply EffectContext #6leaderability_badbatchhunter_defense_up_handler
    To All from Ally Side who are Alive and is affiliation_badbatch
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Add Persistent Effectarmor_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_badbatchhunter_defense_up_damage_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Remove Persistent Effectarmor_buff
    Child effect is applied on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #0leaderability_badbatchhunter_defense_up_damage
    For All from Enemy Side who are Alive
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 0
    Descriptiveunmitigable_damage
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #7leaderability_badbatchhunter_defense_up_damage_handler_all
    To All from Ally Side who are Alive and is affiliation_badbatch
    Where an active effect has tagarmor_buff
    Apply child effect(s) based on condition triggers
    Effect expires on:Remove Persistent Effectarmor_buff
    Child effect is applied on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #0leaderability_badbatchhunter_defense_up_damage
    For All from Enemy Side who are Alive
    Deals 120% of the attacker's Physical Damage to target(s)
    Damage variance is 0
    Descriptiveunmitigable_damage
    Context Returned: Target(s) and damage amount received
 
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