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Hermit Yoda

Hermit Yoda

Jedi recluse who imparts sage wisdom in the ways of the Force

  • Power
    32328
  • Speed
    180
  • Health
    45,097
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Alignment / Role / Affiliations
Light Side Jedi Support
  • Strength Flows From the Force
    Strength Flows From the Force
    Hermit Yoda
  • Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_5pct_all_INSTANT
    For All from Ally Side who are Alive
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_hermityoda
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_7pct_ally_all_INSTANT
    For All from Ally Side who are Alive
    Recover 7% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_hermityoda
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_10pct_ally_all_INSTANT
    For All from Ally Side who are Alive
    Recover 10% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_hermityoda
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_12pct_ally_all_INSTANT
    For All from Ally Side who are Alive
    Recover 12% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_hermityoda
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_15pct_ally_all_INSTANT
    For All from Ally Side who are Alive
    Recover 15% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_hermityoda
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_17pct_ally_all_INSTANT
    For All from Ally Side who are Alive
    Recover 17% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_hermityoda
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_20pct_ally_all_INSTANT
    For All from Ally Side who are Alive
    Recover 20% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_hermityoda
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_20pct_ally_all_INSTANT
    For All from Ally Side who are Alive
    Recover 20% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2generic_recover_protection_ally_all_20pct
    For All from Ally Side who are Alive
    Recover 20% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Query CountContext #3leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #4leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #5leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #6leaderability_generalkenobi_bonusmove_all_hermityoda
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #7specialability_hermityoda01_foresight_dodge_jedi
    For All from Ally Side who are Alive
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodge
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #8specialability_hermityoda01_foresight_deflection_jedi
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
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