Han Solo

Han Solo

Daring Attacker that stacks Criticals in his favor and always shoots first

  • Power
    19929
  • Speed
    136
  • Health
    26,003
Alignment / Role / Affiliations
Attacker Light Side Rebel Scoundrel
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Quick Draw
    Quick Draw
    Han Solo
  • Query CountContext #0generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_hansolo_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 123.3% of the attacker's Physical Damage to target(s) with an additional 25% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_hansolo_shootfirst_check
    Find Self who is Alive
    Where an active effect has taghansolo_shootfirst
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ParalysisContext #3basicability_hansolo_shootfirst_stun
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Effect is unresistable
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assist
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_hansolo_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 129.5% of the attacker's Physical Damage to target(s) with an additional 25% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_hansolo_shootfirst_check
    Find Self who is Alive
    Where an active effect has taghansolo_shootfirst
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ParalysisContext #3basicability_hansolo_shootfirst_stun
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Effect is unresistable
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assist
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_hansolo_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 148% of the attacker's Physical Damage to target(s) with an additional 25% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_hansolo_shootfirst_check
    Find Self who is Alive
    Where an active effect has taghansolo_shootfirst
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ParalysisContext #3basicability_hansolo_shootfirst_stun
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Effect is unresistable
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assist
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_hansolo_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 154.1% of the attacker's Physical Damage to target(s) with an additional 25% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_hansolo_shootfirst_check
    Find Self who is Alive
    Where an active effect has taghansolo_shootfirst
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ParalysisContext #3basicability_hansolo_shootfirst_stun
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Effect is unresistable
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assist
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_hansolo_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 160.3% of the attacker's Physical Damage to target(s) with an additional 25% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_hansolo_shootfirst_check
    Find Self who is Alive
    Where an active effect has taghansolo_shootfirst
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ParalysisContext #3basicability_hansolo_shootfirst_stun
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Effect is unresistable
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assist
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_hansolo_damage_u05
    For Current Target from Enemy Side who is Alive
    Deals 160.3% of the attacker's Physical Damage to target(s) with an additional 50% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_hansolo_shootfirst_check
    Find Self who is Alive
    Where an active effect has taghansolo_shootfirst
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ParalysisContext #3basicability_hansolo_shootfirst_stun
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Effect is unresistable
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assist
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_hansolo_damage_u06
    For Current Target from Enemy Side who is Alive
    Deals 166.5% of the attacker's Physical Damage to target(s) with an additional 50% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_hansolo_shootfirst_check
    Find Self who is Alive
    Where an active effect has taghansolo_shootfirst
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ParalysisContext #3basicability_hansolo_shootfirst_stun
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Effect is unresistable
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assist
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_below_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % < 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DamageContext #1basicability_hansolo_damage_u07
    For Current Target from Enemy Side who is Alive
    Deals 185% of the attacker's Physical Damage to target(s) with an additional 75% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2generic_query_above_half_turnmeter
    Find Current Target from Enemy Side who is Alive
    Where Turn Meter % >= 50%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #3basicability_hansolo_delay_enemy
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover -35% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    Query CountContext #4basicability_hansolo_shootfirst_check
    Find Self who is Alive
    Where an active effect has taghansolo_shootfirst
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ParalysisContext #5basicability_hansolo_shootfirst_stun
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies a Paralysis effect to the target(s)
    Effect is unresistable
    Descriptiveclearable_debuffparalysis_debuffcountable_debuffno_assist
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
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