• General Kenobi · Relic Tier List

  • Total Mats

    200
    Carbonite Circuit Board
    220
    Bronzium Wiring
    180
    Chromium Transistor
    100
    Aurodium Heatsink
    80
    Electrium Conductor
    50
    Zinbiddle Card
    40
    Impulse Detector
    40
    Aeromagnifier
    20
    Gyrda Keypad
    20
    Droid Brain
    165
    Fragmented Signal Data
    170
    Incomplete Signal Data
    175
    Flawed Signal Data
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 39264 +2304 +2304
    Physical Damage 3357 +179 +179
    Special Damage 2176 +182 +182
    Armor 47.38% +1.7% +1.7%
    Resistance 43.46% +0.35% +0.35%
    Physical Critical Chance 29.75% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 10.75% +0.75% +0.75%
    Protection 51419 +1100 +1100

    Required Materials

    1k
    Credits
    40
    Carbonite Circuit Board
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 42162 +2898 +5202
    Physical Damage 3582 +225 +404
    Special Damage 2543 +367 +549
    Armor 49.34% +1.97% +3.67%
    Resistance 44.2% +0.74% +1.1%
    Physical Critical Chance 32.17% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 11.5% +0.75% +1.5%
    Protection 52519 +1100 +2200

    Required Materials

    25k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    15
    Fragmented Signal Data
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 45078 +2916 +8118
    Physical Damage 3809 +227 +631
    Special Damage 2910 +367 +916
    Armor 51.21% +1.86% +5.53%
    Resistance 44.97% +0.77% +1.87%
    Physical Critical Chance 34.58% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 12.25% +0.75% +2.25%
    Protection 53619 +1100 +3300

    Required Materials

    5k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Fragmented Signal Data
    15
    Incomplete Signal Data
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 47976 +2898 +11016
    Physical Damage 4034 +225 +856
    Special Damage 3278 +368 +1284
    Armor 52.93% +1.73% +7.26%
    Resistance 45.68% +0.7% +2.57%
    Physical Critical Chance 37% +2.42% +8.38%
    Mastery 20 +5 +20
    Health Steal 13% +0.75% +3%
    Protection 54719 +1100 +4400

    Required Materials

    75k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    40
    Chromium Transistor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 50892 +2916 +13932
    Physical Damage 4261 +227 +1083
    Special Damage 3645 +367 +1651
    Armor 54.55% +1.61% +8.87%
    Resistance 46.36% +0.69% +3.26%
    Physical Critical Chance 39.38% +2.38% +10.75%
    Mastery 25 +5 +25
    Health Steal 13.75% +0.75% +3.75%
    Protection 55819 +1100 +5500

    Required Materials

    1k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    15
    Flawed Signal Data
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 53790 +2898 +16830
    Physical Damage 4487 +226 +1309
    Special Damage 4012 +367 +2018
    Armor 56.47% +1.92% +10.79%
    Resistance 47.07% +0.71% +3.97%
    Physical Critical Chance 41.79% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 15.25% +1.5% +5.25%
    Protection 58019 +2200 +7700

    Required Materials

    25k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    25
    Flawed Signal Data
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 56706 +2916 +19746
    Physical Damage 4713 +226 +1535
    Special Damage 4379 +367 +2385
    Armor 58.27% +1.8% +12.59%
    Resistance 47.72% +0.65% +4.62%
    Physical Critical Chance 44.21% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 16.75% +1.5% +6.75%
    Protection 60219 +2200 +9900

    Required Materials

    5k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    10
    Zinbiddle Card
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    35
    Flawed Signal Data
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 59604 +2898 +22644
    Physical Damage 4939 +226 +1761
    Special Damage 4746 +367 +2752
    Armor 60.29% +2.03% +14.62%
    Resistance 48.36% +0.64% +5.25%
    Physical Critical Chance 46.63% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 19% +2.25% +9%
    Protection 63519 +3300 +13200

    Required Materials

    1m
    Credits
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    45
    Flawed Signal Data
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 72828 +13224 +35868
    Physical Damage 5034 +95 +1856
    Special Damage 4931 +185 +2937
    Armor 61.4% +1.11% +15.72%
    Resistance 48.69% +0.33% +5.59%
    Physical Critical Chance 48.29% +1.67% +19.67%
    Mastery 70 +10 +70
    Health Steal 20.5% +1.5% +10.5%
    Protection 83719 +20200 +33400

    Required Materials

    2m
    Credits
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Gyrda Keypad
    20
    Droid Brain
    30
    Fragmented Signal Data
    30
    Incomplete Signal Data
    55
    Flawed Signal Data
 
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