• Garazeb "Zeb" Orrelios · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 33169 +2,286 +2,286
    Protection 42540 +1,100 +1,100
    Physical Damage 2924 +178 +178
    Special Damage 710 +183 +183
    Armor 37.9% +2.3% +2.3%
    Resistance 10.1% +1% +1%
    Physical Critical Rating 40.67% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 20.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 36085 +2,916 +5,202
    Protection 43640 +1,100 +2,200
    Physical Damage 3151 +227 +405
    Special Damage 1077 +367 +550
    Armor 40.7% +2.8% +5.1%
    Resistance 12% +1.9% +2.9%
    Physical Critical Rating 43.08% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 21.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 38983 +2,898 +8,100
    Protection 44740 +1,100 +3,300
    Physical Damage 3376 +225 +630
    Special Damage 1444 +367 +917
    Armor 43.2% +2.5% +7.6%
    Resistance 13.9% +1.9% +4.8%
    Physical Critical Rating 45.5% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 22.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 41899 +2,916 +11,016
    Protection 45840 +1,100 +4,400
    Physical Damage 3603 +227 +857
    Special Damage 1811 +367 +1,284
    Armor 45.5% +2.3% +10%
    Resistance 15.6% +1.7% +6.5%
    Physical Critical Rating 47.88% +2.38% +8.33%
    Mastery 20 +5 +20
    Health Steal 23% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 44797 +2,898 +13,914
    Protection 46940 +1,100 +5,500
    Physical Damage 3828 +225 +1,082
    Special Damage 2178 +367 +1,651
    Armor 47.6% +2.1% +12.1%
    Resistance 17.3% +1.6% +8.1%
    Physical Critical Rating 50.29% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 23.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 47713 +2,916 +16,830
    Protection 49140 +2,200 +7,700
    Physical Damage 4055 +227 +1,309
    Special Damage 2546 +368 +2,019
    Armor 50.2% +2.6% +14.6%
    Resistance 18.9% +1.7% +9.8%
    Physical Critical Rating 52.71% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 25.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 50611 +2,898 +19,728
    Protection 51340 +2,200 +9,900
    Physical Damage 4281 +226 +1,535
    Special Damage 2913 +367 +2,386
    Armor 52.5% +2.3% +17%
    Resistance 20.5% +1.5% +11.3%
    Physical Critical Rating 55.12% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 26.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 53527 +2,916 +22,644
    Protection 54640 +3,300 +13,200
    Physical Damage 4507 +226 +1,761
    Special Damage 3280 +367 +2,753
    Armor 55.1% +2.6% +19.5%
    Resistance 21.9% +1.5% +12.8%
    Physical Critical Rating 57.5% +2.37% +17.96%
    Mastery 60 +15 +60
    Health Steal 29% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 66751 +13,224 +35,868
    Protection 74840 +20,200 +33,400
    Physical Damage 4603 +96 +1,857
    Special Damage 3465 +185 +2,938
    Armor 56.6% +1.4% +21%
    Resistance 22.7% +0.8% +13.6%
    Physical Critical Rating 59.21% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 30.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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