First Order Officer

First Order Officer

First Order support that grants Advantage and can manipulate both ally and enemy Turn Meters

  • Power
    8354
  • Speed
    145
  • Health
    15,283
Alignment / Role / Affiliations
Human Dark Side First Order Support
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Pinning Shot
    Pinning Shot
    First Order Officer
  • DamageContext #0specialability_firstorderofficermale02_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 242.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptiveprojectile_attack
    Context Returned: Target(s) and damage amount received
    40%
    RecoverContext #1specialability_firstorderofficermale02_delay
    For Current Target from Enemy Side who is Alive
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    RecoverContext #2specialability_firstorderofficermale02_ally_quicken
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    DamageContext #0specialability_firstorderofficermale02_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 254.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptiveprojectile_attack
    Context Returned: Target(s) and damage amount received
    40%
    RecoverContext #1specialability_firstorderofficermale02_delay
    For Current Target from Enemy Side who is Alive
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    RecoverContext #2specialability_firstorderofficermale02_ally_quicken
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    DamageContext #0specialability_firstorderofficermale02_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 254.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptiveprojectile_attack
    Context Returned: Target(s) and damage amount received
    55%
    RecoverContext #1specialability_firstorderofficermale02_delay_u01
    For Current Target from Enemy Side who is Alive
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    RecoverContext #2specialability_firstorderofficermale02_ally_quicken
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    DamageContext #0specialability_firstorderofficermale02_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 266.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptiveprojectile_attack
    Context Returned: Target(s) and damage amount received
    55%
    RecoverContext #1specialability_firstorderofficermale02_delay_u01
    For Current Target from Enemy Side who is Alive
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    RecoverContext #2specialability_firstorderofficermale02_ally_quicken
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    DamageContext #0specialability_firstorderofficermale02_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 266.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptiveprojectile_attack
    Context Returned: Target(s) and damage amount received
    70%
    RecoverContext #1specialability_firstorderofficermale02_delay_u02
    For Current Target from Enemy Side who is Alive
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    RecoverContext #2specialability_firstorderofficermale02_ally_quicken
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    DamageContext #0specialability_firstorderofficermale02_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 279% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptiveprojectile_attack
    Context Returned: Target(s) and damage amount received
    70%
    RecoverContext #1specialability_firstorderofficermale02_delay_u02
    For Current Target from Enemy Side who is Alive
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    RecoverContext #2specialability_firstorderofficermale02_ally_quicken
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    DamageContext #0specialability_firstorderofficermale02_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 279% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptiveprojectile_attack
    Context Returned: Target(s) and damage amount received
    70%
    RecoverContext #1specialability_firstorderofficermale02_delay_u02
    For Current Target from Enemy Side who is Alive
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    RecoverContext #2specialability_firstorderofficermale02_ally_quicken_u01
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 15% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    DamageContext #0specialability_firstorderofficermale02_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 315.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptiveprojectile_attack
    Context Returned: Target(s) and damage amount received
    RecoverContext #1specialability_firstorderofficermale02_delay_u03
    For Current Target from Enemy Side who is Alive
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    RecoverContext #2specialability_firstorderofficermale02_ally_quicken_u01
    For All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 15% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    RecoverContext #3specialability_firstorderofficermale02_recover_cooldown
    For All from Ally Side who are Alive and is affiliation_firstorder
    Recover ability cooldowns by -1
    Descriptivecooldown_recovery
    Context Returned: Last ability's cooldown amount lowered