First Order Officer

First Order Officer

First Order support that grants Advantage and can manipulate both ally and enemy Turn Meters

  • Power
    8354
  • Speed
    145
  • Health
    15,283
Alignment / Role / Affiliations
Human Dark Side First Order Support
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Capitalize
    Capitalize
    First Order Officer
  • Query CountContext #0basicability_firstorderofficermale_advantage_query
    Find All from Ally Side who are Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1basicability_firstorderofficermale_attack_crit
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #2basicability_firstorderofficermale_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 145.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #0basicability_firstorderofficermale_advantage_query
    Find All from Ally Side who are Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1basicability_firstorderofficermale_attack_crit
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #2basicability_firstorderofficermale_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 152.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #0basicability_firstorderofficermale_advantage_query
    Find All from Ally Side who are Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1basicability_firstorderofficermale_attack_crit
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2basicability_firstorderofficermale_crit_damage_BASE
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #3basicability_firstorderofficermale_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 152.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #0basicability_firstorderofficermale_advantage_query
    Find All from Ally Side who are Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1basicability_firstorderofficermale_attack_crit
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2basicability_firstorderofficermale_crit_damage_BASE
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #3basicability_firstorderofficermale_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 159.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #0basicability_firstorderofficermale_advantage_query
    Find All from Ally Side who are Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1basicability_firstorderofficermale_attack_crit
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2basicability_firstorderofficermale_crit_damage_BASE
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #3basicability_firstorderofficermale_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 167.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #0basicability_firstorderofficermale_advantage_query
    Find All from Ally Side who are Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1basicability_firstorderofficermale_attack_crit
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2basicability_firstorderofficermale_crit_damage_BASE
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #3basicability_firstorderofficermale_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 188.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #0basicability_firstorderofficermale_advantage_query
    Find All from Ally Side who are Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1basicability_firstorderofficermale_attack_crit
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2basicability_firstorderofficermale_crit_damage_BASE
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #3basicability_firstorderofficermale_damage_u05
    For Current Target from Enemy Side who is Alive
    Deals 196.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #0basicability_firstorderofficermale_advantage_query
    Find All from Ally Side who are Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1basicability_firstorderofficermale_attack_crit
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2basicability_firstorderofficermale_crit_damage_u01
    For Self who is Alive
    Modify stat Critical Damage by 20% (additive)
    Effect is unresistable
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #3basicability_firstorderofficermale_damage_u05
    For Current Target from Enemy Side who is Alive
    Deals 196.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received