• Finn · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 30804 +2,286 +2,286
    Protection 49936 +1,100 +1,100
    Physical Damage 2012 +178 +178
    Special Damage 1264 +183 +183
    Armor 44.9% +1.8% +1.8%
    Resistance 43.7% +0.4% +0.4%
    Physical Critical Rating 22.79% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 25.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 33720 +2,916 +5,202
    Protection 51036 +1,100 +2,200
    Physical Damage 2239 +227 +405
    Special Damage 1631 +367 +550
    Armor 47.1% +2.2% +4%
    Resistance 44.4% +0.7% +1.1%
    Physical Critical Rating 25.17% +2.38% +3.5%
    Mastery 10 +5 +10
    Health Steal 26.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 36618 +2,898 +8,100
    Protection 52136 +1,100 +3,300
    Physical Damage 2464 +225 +630
    Special Damage 1998 +367 +917
    Armor 49.1% +2% +6%
    Resistance 45.1% +0.7% +1.9%
    Physical Critical Rating 27.58% +2.42% +5.92%
    Mastery 15 +5 +15
    Health Steal 27.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 39534 +2,916 +11,016
    Protection 53236 +1,100 +4,400
    Physical Damage 2691 +227 +857
    Special Damage 2365 +367 +1,284
    Armor 51% +1.8% +7.9%
    Resistance 45.9% +0.7% +2.6%
    Physical Critical Rating 30% +2.42% +8.33%
    Mastery 20 +5 +20
    Health Steal 28% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 42432 +2,898 +13,914
    Protection 54336 +1,100 +5,500
    Physical Damage 2916 +225 +1,082
    Special Damage 2733 +368 +1,652
    Armor 52.7% +1.7% +9.6%
    Resistance 46.5% +0.7% +3.3%
    Physical Critical Rating 32.42% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 28.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 45348 +2,916 +16,830
    Protection 56536 +2,200 +7,700
    Physical Damage 3143 +227 +1,309
    Special Damage 3100 +367 +2,019
    Armor 54.8% +2.1% +11.7%
    Resistance 47.2% +0.7% +3.9%
    Physical Critical Rating 34.83% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 30.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 48246 +2,898 +19,728
    Protection 58736 +2,200 +9,900
    Physical Damage 3368 +225 +1,534
    Special Damage 3467 +367 +2,386
    Armor 56.8% +1.9% +13.7%
    Resistance 47.9% +0.7% +4.6%
    Physical Critical Rating 37.25% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 31.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 51162 +2,916 +22,644
    Protection 62036 +3,300 +13,200
    Physical Damage 3595 +227 +1,761
    Special Damage 3834 +367 +2,753
    Armor 58.9% +2.1% +15.8%
    Resistance 48.5% +0.6% +5.3%
    Physical Critical Rating 39.62% +2.37% +17.96%
    Mastery 60 +15 +60
    Health Steal 34% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 64386 +13,224 +35,868
    Protection 82236 +20,200 +33,400
    Physical Damage 3690 +95 +1,856
    Special Damage 4019 +185 +2,938
    Armor 60.1% +1.2% +17%
    Resistance 48.9% +0.3% +5.6%
    Physical Critical Rating 41.33% +1.71% +19.67%
    Mastery 70 +10 +70
    Health Steal 35.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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