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  • Making an Impression
    Making an Impression
    Fennec Shand
  • Query CountContext #0uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #1generic_bounty_hunters_resolve_revive_handler_CE
    To Self who is Alive
    Where an active effect doesn't have tagbounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivespecial_buffcountable_special_buffbuffbounty_hunters_resolve
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0generic_bounty_hunters_resolve_revive
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2generic_bounty_hunters_resolve_ignore_taunt_handler_CE
    To Self who is Alive
    Where an active effect doesn't have taggeneric_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivegeneric_bounty_hunters_resolve_ignore_taunt_handler
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_bounty_hunters_resolve_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagignore_me or doesn't have tagstealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptiveinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_fennecshand01_tenacity_up_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on:Persistent Effect Add Instancetenacity_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0uniqueability_fennecshand_blackboard_reset
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #1uniqueability_fennecshand_beskar_mando_query
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Blackboard ModifyContext #2uniqueability_fennecshand_blackboard_plus_one_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #3uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Blackboard ModifyContext #4uniqueability_fennecshand_blackboard_multiply_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #5uniqueability_fennecshand_blackboard_query_amount
    For Self who is Alive
    Check if target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value is 0
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #6uniqueability_fennecshand_attack_damage_increase_u01
    For Self who is Alive
    Modify stat Physical Damage by 2% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #7uniqueability_fennecshand_ability_power_increase_u01
    For Self who is Alive
    Modify stat Special Damage by 2% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #1generic_bounty_hunters_resolve_revive_handler_CE
    To Self who is Alive
    Where an active effect doesn't have tagbounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivespecial_buffcountable_special_buffbuffbounty_hunters_resolve
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0generic_bounty_hunters_resolve_revive
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2generic_bounty_hunters_resolve_ignore_taunt_handler_CE
    To Self who is Alive
    Where an active effect doesn't have taggeneric_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivegeneric_bounty_hunters_resolve_ignore_taunt_handler
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_bounty_hunters_resolve_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagignore_me or doesn't have tagstealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptiveinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_fennecshand01_tenacity_up_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on:Persistent Effect Add Instancetenacity_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0uniqueability_fennecshand_blackboard_reset
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #1uniqueability_fennecshand_beskar_mando_query
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Blackboard ModifyContext #2uniqueability_fennecshand_blackboard_plus_one_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #3uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Blackboard ModifyContext #4uniqueability_fennecshand_blackboard_multiply_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #5uniqueability_fennecshand_blackboard_query_amount
    For Self who is Alive
    Check if target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value is 0
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #6uniqueability_fennecshand_attack_damage_increase_u02
    For Self who is Alive
    Modify stat Physical Damage by 3% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #7uniqueability_fennecshand_ability_power_increase_u02
    For Self who is Alive
    Modify stat Special Damage by 3% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #1generic_bounty_hunters_resolve_revive_handler_CE
    To Self who is Alive
    Where an active effect doesn't have tagbounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivespecial_buffcountable_special_buffbuffbounty_hunters_resolve
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0generic_bounty_hunters_resolve_revive
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2generic_bounty_hunters_resolve_ignore_taunt_handler_CE
    To Self who is Alive
    Where an active effect doesn't have taggeneric_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivegeneric_bounty_hunters_resolve_ignore_taunt_handler
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_bounty_hunters_resolve_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagignore_me or doesn't have tagstealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptiveinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_fennecshand01_tenacity_up_handler_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on:Persistent Effect Add Instancetenacity_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0uniqueability_fennecshand_blackboard_reset
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #1uniqueability_fennecshand_beskar_mando_query
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Blackboard ModifyContext #2uniqueability_fennecshand_blackboard_plus_one_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #3uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Blackboard ModifyContext #4uniqueability_fennecshand_blackboard_multiply_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #5uniqueability_fennecshand_blackboard_query_amount
    For Self who is Alive
    Check if target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value is 0
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #6uniqueability_fennecshand_attack_damage_increase_u03
    For Self who is Alive
    Modify stat Physical Damage by 4% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #7uniqueability_fennecshand_ability_power_increase_u03
    For Self who is Alive
    Modify stat Special Damage by 4% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #1generic_bounty_hunters_resolve_revive_handler_CE
    To Self who is Alive
    Where an active effect doesn't have tagbounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivespecial_buffcountable_special_buffbuffbounty_hunters_resolve
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0generic_bounty_hunters_resolve_revive
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2generic_bounty_hunters_resolve_ignore_taunt_handler_CE
    To Self who is Alive
    Where an active effect doesn't have taggeneric_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivegeneric_bounty_hunters_resolve_ignore_taunt_handler
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_bounty_hunters_resolve_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagignore_me or doesn't have tagstealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptiveinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_fennecshand01_tenacity_up_handler_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on:Persistent Effect Add Instancetenacity_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0uniqueability_fennecshand_blackboard_reset
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #1uniqueability_fennecshand_beskar_mando_query
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Blackboard ModifyContext #2uniqueability_fennecshand_blackboard_plus_one_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #3uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Blackboard ModifyContext #4uniqueability_fennecshand_blackboard_multiply_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #5uniqueability_fennecshand_blackboard_query_amount
    For Self who is Alive
    Check if target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value is 0
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #6uniqueability_fennecshand_attack_damage_increase_u04
    For Self who is Alive
    Modify stat Physical Damage by 5% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #7uniqueability_fennecshand_ability_power_increase_u04
    For Self who is Alive
    Modify stat Special Damage by 5% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #1generic_bounty_hunters_resolve_revive_handler_CE
    To Self who is Alive
    Where an active effect doesn't have tagbounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivespecial_buffcountable_special_buffbuffbounty_hunters_resolve
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0generic_bounty_hunters_resolve_revive
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2generic_bounty_hunters_resolve_ignore_taunt_handler_CE
    To Self who is Alive
    Where an active effect doesn't have taggeneric_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivegeneric_bounty_hunters_resolve_ignore_taunt_handler
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_bounty_hunters_resolve_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagignore_me or doesn't have tagstealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptiveinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_fennecshand01_tenacity_up_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on:Persistent Effect Add Instancetenacity_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0uniqueability_fennecshand_blackboard_reset
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #1uniqueability_fennecshand_beskar_mando_query
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Blackboard ModifyContext #2uniqueability_fennecshand_blackboard_plus_one_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #3uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Blackboard ModifyContext #4uniqueability_fennecshand_blackboard_multiply_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #5uniqueability_fennecshand_blackboard_query_amount
    For Self who is Alive
    Check if target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value is 0
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #6uniqueability_fennecshand_attack_damage_increase_u05
    For Self who is Alive
    Modify stat Physical Damage by 7% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #7uniqueability_fennecshand_ability_power_increase_u05
    For Self who is Alive
    Modify stat Special Damage by 7% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #1generic_bounty_hunters_resolve_revive_handler_CE
    To Self who is Alive
    Where an active effect doesn't have tagbounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivespecial_buffcountable_special_buffbuffbounty_hunters_resolve
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0generic_bounty_hunters_resolve_revive
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2generic_bounty_hunters_resolve_ignore_taunt_handler_CE
    To Self who is Alive
    Where an active effect doesn't have taggeneric_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivegeneric_bounty_hunters_resolve_ignore_taunt_handler
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_bounty_hunters_resolve_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagignore_me or doesn't have tagstealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptiveinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_fennecshand01_tenacity_up_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on:Persistent Effect Add Instancetenacity_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0uniqueability_fennecshand_blackboard_reset
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #1uniqueability_fennecshand_beskar_mando_query
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Blackboard ModifyContext #2uniqueability_fennecshand_blackboard_plus_one_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #3uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Blackboard ModifyContext #4uniqueability_fennecshand_blackboard_multiply_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #5uniqueability_fennecshand_blackboard_query_amount
    For Self who is Alive
    Check if target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value is 0
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #6uniqueability_fennecshand_attack_damage_increase_u06
    For Self who is Alive
    Modify stat Physical Damage by 10% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #7uniqueability_fennecshand_ability_power_increase_u06
    For Self who is Alive
    Modify stat Special Damage by 10% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #1generic_bounty_hunters_resolve_revive_handler_CE
    To Self who is Alive
    Where an active effect doesn't have tagbounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivespecial_buffcountable_special_buffbuffbounty_hunters_resolve
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0generic_bounty_hunters_resolve_revive
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2generic_bounty_hunters_resolve_ignore_taunt_handler_CE
    To Self who is Alive
    Where an active effect doesn't have taggeneric_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivegeneric_bounty_hunters_resolve_ignore_taunt_handler
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_bounty_hunters_resolve_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagignore_me or doesn't have tagstealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptiveinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_fennecshand01_tenacity_up_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on:Persistent Effect Add Instancetenacity_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0uniqueability_fennecshand_blackboard_reset
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #1uniqueability_fennecshand_beskar_mando_query
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Blackboard ModifyContext #2uniqueability_fennecshand_blackboard_plus_one_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #3uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Blackboard ModifyContext #4uniqueability_fennecshand_blackboard_multiply_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #5uniqueability_fennecshand_blackboard_query_amount
    For Self who is Alive
    Check if target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value is 0
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #6uniqueability_fennecshand_attack_damage_increase_u06
    For Self who is Alive
    Modify stat Physical Damage by 10% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #7uniqueability_fennecshand_ability_power_increase_u06
    For Self who is Alive
    Modify stat Special Damage by 10% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_fennecshand01_overconfident_removal_handler
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_fennecshand01_overconfident_removal_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_fennecshand01_overconfident_removal_handler
    Child effect is applied on:Persistent Effect Remove Instanceoverconfident_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_fennecshand_quicken_BASE
    For All from Ally Side who are Alive
    Recover 20% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #5uniqueability_fennecshand01_ally_summon_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_fennecshand01_overconfident_removal_handler
    To All from Ally Side who are Alive
    Where an active effect doesn't have taguniqueability_fennecshand01_overconfident_removal_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_fennecshand01_overconfident_removal_handler
    Child effect is applied on:Persistent Effect Remove Instanceoverconfident_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_fennecshand_quicken_BASE
    For All from Ally Side who are Alive
    Recover 20% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Query CountContext #0uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #1generic_bounty_hunters_resolve_revive_handler_CE
    To Self who is Alive
    Where an active effect doesn't have tagbounty_hunters_resolve
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivespecial_buffcountable_special_buffbuffbounty_hunters_resolve
    Effect expires on:Death
    Child effects are applied on:Death
    Context Returned: Target(s) and if effect succeeded in applying
    Revive UnitContext #0generic_bounty_hunters_resolve_revive
    For Self who is Dead
    Revive the target(s) at 100% of revived unit's Health
    Descriptiverevive
    Context Returned: Target(s) and their Health recovered on Revive
    DispelContext #1uniqueability_bobafett_taunt_dispel
    For All from Enemy Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedbountyhunterresolve_taunt
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2generic_bounty_hunters_resolve_ignore_taunt_handler_CE
    To Self who is Alive
    Where an active effect doesn't have taggeneric_bounty_hunters_resolve_ignore_taunt_handler
    This effect will EXECUTE if the context #0 query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivegeneric_bounty_hunters_resolve_ignore_taunt_handler
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_bounty_hunters_resolve_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagignore_me or doesn't have tagstealth_buff
    Gain Taunt
    Effect is unresistable
    Descriptiveinvisible_taunt_ignore_effect
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_fennecshand01_tenacity_up_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_fennecshand01_tenacity_up_handler
    Child effects are applied on:Persistent Effect Add Instancetenacity_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0uniqueability_fennecshand_blackboard_reset
    For Self who is Alive
    Set value to 1 (additive) on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #1uniqueability_fennecshand_beskar_mando_query
    Find All from Ally Side who are Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Blackboard ModifyContext #2uniqueability_fennecshand_blackboard_plus_one_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Query CountContext #3uniqueability_fennecshand_boba_query
    Find Leader from Ally Side who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Blackboard ModifyContext #4uniqueability_fennecshand_blackboard_multiply_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (multiplicative) to value on blackboard uniqueability_fennecshand_tenacity_buff_blackboard
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #5uniqueability_fennecshand_blackboard_query_amount
    For Self who is Alive
    Check if target(s) blackboard uniqueability_fennecshand_tenacity_buff_blackboard value is 0
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Modify StatContext #6uniqueability_fennecshand_attack_damage_increase_BASE
    For Self who is Alive
    Modify stat Physical Damage by 1% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #7uniqueability_fennecshand_ability_power_increase_BASE
    For Self who is Alive
    Modify stat Special Damage by 1% * CONTEXT_VALUE (additive)
    Effect expires on:Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
 
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