Advertisement - Remove
Enfys Nest

Enfys Nest

Powerhouse attacker that stacks Protection when attacked, then dismantles enemy defenses with Dispels and Turn Meter manipulation

  • Power
    31624
  • Speed
    179
  • Health
    35,974
Advertisement - Remove
Alignment / Role / Affiliations
Light Side Attacker Scoundrel Smuggler
  • Fighting Instinct
    Fighting Instinct
    Enfys Nest
  • Modify StatContext #0uniqueability_enfysnest01_counter
    For Self who is Alive
    Modify stat Counter Attack Rating by 80% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_enfysnest01_damage_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_shield_handler_BASE
    To Self who is Alive
    Where an active effect doesn't have tagenfysnest_shield_handler
    Apply child effect(s) based on condition triggers
    Descriptiveenfysnest_shield_handler
    Effect expires on:Receive Post Effect
    Child effects are applied on:Receive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_enfysnest01_stack_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_stack_marker
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1uniqueability_enfysnest01_stack_count
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteduniqueability_enfysnest01_stack_marker
    Context Returned: Target(s)
    Grant ShieldContext #2uniqueability_enfysnest01_buff_protection_BASE
    For Self who is Alive
    Add a shield of using previous effect's context (CONTEXT_VALUES_SUM * 20%) * TARGET_MAX_HP as Shield
    Effect is unresistable
    Descriptivebonus_max_protection
    Effect expires on:Turn End
    Context Returned: Shield amount gained
    Modify StatContext #1uniqueability_enfysnest01_physcrit_BASE
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_enfysnest01_specialcrit_BASE
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_enfysnest01_enemy_setup_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_enemy_handler_BASE
    To All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_enfysnest01_enemy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_enemy_handler
    Child effect is applied on:Persistent Effect Remove Instancecountable_buff,Persistent Effect Remove Instancecountable_debuff,Persistent Effect Remove Instancecountable_special_buff,Persistent Effect Remove Instancecountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_critdamage_BASE
    For All from Enemy Side who are Alive
    Modify stat Critical Damage by 2% (additive)
    Effect is unresistable
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_counter
    For Self who is Alive
    Modify stat Counter Attack Rating by 80% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_enfysnest01_damage_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_shield_handler_BASE
    To Self who is Alive
    Where an active effect doesn't have tagenfysnest_shield_handler
    Apply child effect(s) based on condition triggers
    Descriptiveenfysnest_shield_handler
    Effect expires on:Receive Post Effect
    Child effects are applied on:Receive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_enfysnest01_stack_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_stack_marker
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1uniqueability_enfysnest01_stack_count
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteduniqueability_enfysnest01_stack_marker
    Context Returned: Target(s)
    Grant ShieldContext #2uniqueability_enfysnest01_buff_protection_BASE
    For Self who is Alive
    Add a shield of using previous effect's context (CONTEXT_VALUES_SUM * 20%) * TARGET_MAX_HP as Shield
    Effect is unresistable
    Descriptivebonus_max_protection
    Effect expires on:Turn End
    Context Returned: Shield amount gained
    Modify StatContext #1uniqueability_enfysnest01_physcrit_u01
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 15% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_enfysnest01_specialcrit_u01
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 15% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_enfysnest01_enemy_setup_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_enemy_handler_BASE
    To All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_enfysnest01_enemy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_enemy_handler
    Child effect is applied on:Persistent Effect Remove Instancecountable_buff,Persistent Effect Remove Instancecountable_debuff,Persistent Effect Remove Instancecountable_special_buff,Persistent Effect Remove Instancecountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_critdamage_BASE
    For All from Enemy Side who are Alive
    Modify stat Critical Damage by 2% (additive)
    Effect is unresistable
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_counter
    For Self who is Alive
    Modify stat Counter Attack Rating by 80% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_enfysnest01_damage_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_shield_handler_BASE
    To Self who is Alive
    Where an active effect doesn't have tagenfysnest_shield_handler
    Apply child effect(s) based on condition triggers
    Descriptiveenfysnest_shield_handler
    Effect expires on:Receive Post Effect
    Child effects are applied on:Receive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_enfysnest01_stack_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_stack_marker
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1uniqueability_enfysnest01_stack_count
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteduniqueability_enfysnest01_stack_marker
    Context Returned: Target(s)
    Grant ShieldContext #2uniqueability_enfysnest01_buff_protection_BASE
    For Self who is Alive
    Add a shield of using previous effect's context (CONTEXT_VALUES_SUM * 20%) * TARGET_MAX_HP as Shield
    Effect is unresistable
    Descriptivebonus_max_protection
    Effect expires on:Turn End
    Context Returned: Shield amount gained
    Modify StatContext #1uniqueability_enfysnest01_physcrit_u02
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 20% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_enfysnest01_specialcrit_u02
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 20% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_enfysnest01_enemy_setup_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_enemy_handler_BASE
    To All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_enfysnest01_enemy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_enemy_handler
    Child effect is applied on:Persistent Effect Remove Instancecountable_buff,Persistent Effect Remove Instancecountable_debuff,Persistent Effect Remove Instancecountable_special_buff,Persistent Effect Remove Instancecountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_critdamage_BASE
    For All from Enemy Side who are Alive
    Modify stat Critical Damage by 2% (additive)
    Effect is unresistable
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_counter
    For Self who is Alive
    Modify stat Counter Attack Rating by 80% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_enfysnest01_damage_handler_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_shield_handler_u01
    To Self who is Alive
    Where an active effect doesn't have tagenfysnest_shield_handler
    Apply child effect(s) based on condition triggers
    Descriptiveenfysnest_shield_handler
    Effect expires on:Receive Post Effect
    Child effects are applied on:Receive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_enfysnest01_stack_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_stack_marker
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1uniqueability_enfysnest01_stack_count
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteduniqueability_enfysnest01_stack_marker
    Context Returned: Target(s)
    Grant ShieldContext #2uniqueability_enfysnest01_buff_protection_u01
    For Self who is Alive
    Add a shield of using previous effect's context (CONTEXT_VALUES_SUM * 30%) * TARGET_MAX_HP as Shield
    Effect is unresistable
    Descriptivebonus_max_protection
    Effect expires on:Turn End
    Context Returned: Shield amount gained
    Modify StatContext #1uniqueability_enfysnest01_physcrit_u02
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 20% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_enfysnest01_specialcrit_u02
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 20% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_enfysnest01_enemy_setup_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_enemy_handler_BASE
    To All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_enfysnest01_enemy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_enemy_handler
    Child effect is applied on:Persistent Effect Remove Instancecountable_buff,Persistent Effect Remove Instancecountable_debuff,Persistent Effect Remove Instancecountable_special_buff,Persistent Effect Remove Instancecountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_critdamage_BASE
    For All from Enemy Side who are Alive
    Modify stat Critical Damage by 2% (additive)
    Effect is unresistable
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_counter
    For Self who is Alive
    Modify stat Counter Attack Rating by 80% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_enfysnest01_damage_handler_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_shield_handler_u01
    To Self who is Alive
    Where an active effect doesn't have tagenfysnest_shield_handler
    Apply child effect(s) based on condition triggers
    Descriptiveenfysnest_shield_handler
    Effect expires on:Receive Post Effect
    Child effects are applied on:Receive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_enfysnest01_stack_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_stack_marker
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1uniqueability_enfysnest01_stack_count
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteduniqueability_enfysnest01_stack_marker
    Context Returned: Target(s)
    Grant ShieldContext #2uniqueability_enfysnest01_buff_protection_u01
    For Self who is Alive
    Add a shield of using previous effect's context (CONTEXT_VALUES_SUM * 30%) * TARGET_MAX_HP as Shield
    Effect is unresistable
    Descriptivebonus_max_protection
    Effect expires on:Turn End
    Context Returned: Shield amount gained
    Modify StatContext #1uniqueability_enfysnest01_physcrit_u03
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 25% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_enfysnest01_specialcrit_u03
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 25% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_enfysnest01_enemy_setup_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_enemy_handler_BASE
    To All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_enfysnest01_enemy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_enemy_handler
    Child effect is applied on:Persistent Effect Remove Instancecountable_buff,Persistent Effect Remove Instancecountable_debuff,Persistent Effect Remove Instancecountable_special_buff,Persistent Effect Remove Instancecountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_critdamage_BASE
    For All from Enemy Side who are Alive
    Modify stat Critical Damage by 2% (additive)
    Effect is unresistable
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_counter
    For Self who is Alive
    Modify stat Counter Attack Rating by 80% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_enfysnest01_damage_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_shield_handler_u01
    To Self who is Alive
    Where an active effect doesn't have tagenfysnest_shield_handler
    Apply child effect(s) based on condition triggers
    Descriptiveenfysnest_shield_handler
    Effect expires on:Receive Post Effect
    Child effects are applied on:Receive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_enfysnest01_stack_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_stack_marker
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1uniqueability_enfysnest01_stack_count
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteduniqueability_enfysnest01_stack_marker
    Context Returned: Target(s)
    Grant ShieldContext #2uniqueability_enfysnest01_buff_protection_u01
    For Self who is Alive
    Add a shield of using previous effect's context (CONTEXT_VALUES_SUM * 30%) * TARGET_MAX_HP as Shield
    Effect is unresistable
    Descriptivebonus_max_protection
    Effect expires on:Turn End
    Context Returned: Shield amount gained
    Modify StatContext #1uniqueability_enfysnest01_physcrit_u04
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 30% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_enfysnest01_specialcrit_u04
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 30% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_enfysnest01_enemy_setup_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_enemy_handler_BASE
    To All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_enfysnest01_enemy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_enemy_handler
    Child effect is applied on:Persistent Effect Remove Instancecountable_buff,Persistent Effect Remove Instancecountable_debuff,Persistent Effect Remove Instancecountable_special_buff,Persistent Effect Remove Instancecountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_critdamage_BASE
    For All from Enemy Side who are Alive
    Modify stat Critical Damage by 2% (additive)
    Effect is unresistable
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_counter
    For Self who is Alive
    Modify stat Counter Attack Rating by 80% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_enfysnest01_damage_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_shield_handler_u02
    To Self who is Alive
    Where an active effect doesn't have tagenfysnest_shield_handler
    Apply child effect(s) based on condition triggers
    Descriptiveenfysnest_shield_handler
    Effect expires on:Receive Post Effect
    Child effects are applied on:Receive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_enfysnest01_stack_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_stack_marker
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1uniqueability_enfysnest01_stack_count
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteduniqueability_enfysnest01_stack_marker
    Context Returned: Target(s)
    Grant ShieldContext #2uniqueability_enfysnest01_buff_protection_u02
    For Self who is Alive
    Add a shield of using previous effect's context (CONTEXT_VALUES_SUM * 40%) * TARGET_MAX_HP as Shield
    Effect is unresistable
    Descriptivebonus_max_protection
    Effect expires on:Turn End
    Context Returned: Shield amount gained
    Modify StatContext #1uniqueability_enfysnest01_physcrit_u04
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 30% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_enfysnest01_specialcrit_u04
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 30% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_enfysnest01_enemy_setup_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_enemy_handler_BASE
    To All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_enfysnest01_enemy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_enemy_handler
    Child effect is applied on:Persistent Effect Remove Instancecountable_buff,Persistent Effect Remove Instancecountable_debuff,Persistent Effect Remove Instancecountable_special_buff,Persistent Effect Remove Instancecountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_critdamage_BASE
    For All from Enemy Side who are Alive
    Modify stat Critical Damage by 2% (additive)
    Effect is unresistable
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_counter
    For Self who is Alive
    Modify stat Counter Attack Rating by 80% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_enfysnest_taunt_handler
    To Self who is Alive
    Where an active effect doesn't have tagenfysnest_taunt_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveenfysnest_taunt_handler
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_enfysnest_marker
    For All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have tagtaunt_buff or doesn't have tagstealth_buff or doesn't have tagspecial_deathmark_debuff or doesn't have tagmarked_debuff or doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_enfysnest_marker
    Effectedderp
    Effect expires on:Round End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_enfysnest_taunt
    For All from Enemy Side who are Alive or Dead
    Where an active effect has taguniqueability_enfysnest_marker
    Gain Taunt
    Effect is unresistable
    Descriptivebountyhunterresolve_taunt
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_enfysnest01_damage_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_shield_handler_u02
    To Self who is Alive
    Where an active effect doesn't have tagenfysnest_shield_handler
    Apply child effect(s) based on condition triggers
    Descriptiveenfysnest_shield_handler
    Effect expires on:Receive Post Effect
    Child effects are applied on:Receive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0uniqueability_enfysnest01_stack_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_stack_marker
    Effectedderp
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1uniqueability_enfysnest01_stack_count
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effecteduniqueability_enfysnest01_stack_marker
    Context Returned: Target(s)
    Grant ShieldContext #2uniqueability_enfysnest01_buff_protection_u02
    For Self who is Alive
    Add a shield of using previous effect's context (CONTEXT_VALUES_SUM * 40%) * TARGET_MAX_HP as Shield
    Effect is unresistable
    Descriptivebonus_max_protection
    Effect expires on:Turn End
    Context Returned: Shield amount gained
    Modify StatContext #1uniqueability_enfysnest01_physcrit_u04
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 30% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_enfysnest01_specialcrit_u04
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 30% (additive)
    Effect is unresistable
    Effect expires on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_enfysnest01_enemy_setup_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start,Enemy Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_enfysnest01_enemy_handler_u01
    To All from Enemy Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_enfysnest01_enemy_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_enfysnest01_enemy_handler
    Child effects are applied on:Persistent Effect Remove Instancecountable_buff,Persistent Effect Remove Instancecountable_debuff,Persistent Effect Remove Instancecountable_special_buff,Persistent Effect Remove Instancecountable_special_debuff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_enfysnest01_critdamage_BASE
    For All from Enemy Side who are Alive
    Modify stat Critical Damage by 2% (additive)
    Effect is unresistable
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_enfysnest01_healthsteal_BASE
    For All from Enemy Side who are Alive
    Modify stat Health Steal by 2% (additive)
    Effect is unresistable
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
Advertisement - Remove
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker