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Embo

Embo

Deadly Bounty Hunter Attacker that consumes his Protection to boost his damage

  • Power
    37507
  • Speed
    160
  • Health
    29,962
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Alignment / Role / Affiliations
Dark Side Attacker Bounty Hunter Leader Scoundrel
  • Way of the Kyuzo
    Way of the Kyuzo
    Embo
  • Grant AbilityContext #0embo_grantability
    For Self who is Alive
    Where an active effect has tagdoesnt_exist
    Grants ability id(s): grantedability_embo
    Effect is unresistable
    Effectedgrantedability_embo
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_embo01_offense_crit_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_embo01_offense_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense Percent Additive by 15% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_embo01_critical_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance Percent Additive by 15% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_embo01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_embo_physical_foresight_buff
    For Self who is Alive
    Where Shield %
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Grant AbilityContext #0embo_grantability
    For Self who is Alive
    Where an active effect has tagdoesnt_exist
    Grants ability id(s): grantedability_embo
    Effect is unresistable
    Effectedgrantedability_embo
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_embo01_offense_crit_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_embo01_offense_u01
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense Percent Additive by 20% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_embo01_critical_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance Percent Additive by 15% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_embo01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_embo_physical_foresight_buff
    For Self who is Alive
    Where Shield %
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Grant AbilityContext #0embo_grantability
    For Self who is Alive
    Where an active effect has tagdoesnt_exist
    Grants ability id(s): grantedability_embo
    Effect is unresistable
    Effectedgrantedability_embo
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_embo01_offense_crit_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_embo01_offense_u01
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense Percent Additive by 20% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_embo01_critical_u01
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance Percent Additive by 20% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_embo01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_embo_physical_foresight_buff
    For Self who is Alive
    Where Shield %
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Grant AbilityContext #0embo_grantability
    For Self who is Alive
    Where an active effect has tagdoesnt_exist
    Grants ability id(s): grantedability_embo
    Effect is unresistable
    Effectedgrantedability_embo
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_embo01_offense_crit_handler_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_embo01_offense_u02
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense Percent Additive by 25% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_embo01_critical_u01
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance Percent Additive by 20% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_embo01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_embo_physical_foresight_buff
    For Self who is Alive
    Where Shield %
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Grant AbilityContext #0embo_grantability
    For Self who is Alive
    Where an active effect has tagdoesnt_exist
    Grants ability id(s): grantedability_embo
    Effect is unresistable
    Effectedgrantedability_embo
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_embo01_offense_crit_handler_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_embo01_offense_u02
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense Percent Additive by 25% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_embo01_critical_u02
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance Percent Additive by 25% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_embo01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_embo_physical_foresight_buff
    For Self who is Alive
    Where Shield %
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Grant AbilityContext #0embo_grantability
    For Self who is Alive
    Where an active effect has tagdoesnt_exist
    Grants ability id(s): grantedability_embo
    Effect is unresistable
    Effectedgrantedability_embo
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_embo01_offense_crit_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_embo01_offense_u03
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense Percent Additive by 30% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_embo01_critical_u02
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance Percent Additive by 25% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_embo01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_embo_physical_foresight_buff
    For Self who is Alive
    Where Shield %
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Grant AbilityContext #0embo_grantability
    For Self who is Alive
    Where an active effect has tagdoesnt_exist
    Grants ability id(s): grantedability_embo
    Effect is unresistable
    Effectedgrantedability_embo
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_embo01_offense_crit_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_embo01_offense_u03
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense Percent Additive by 30% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_embo01_critical_u03
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance Percent Additive by 30% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_embo01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_embo_physical_foresight_buff
    For Self who is Alive
    Where Shield %
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Grant AbilityContext #0embo_grantability
    For Self who is Alive
    Where an active effect has tagdoesnt_exist
    Grants ability id(s): grantedability_embo
    Effect is unresistable
    Effectedgrantedability_embo
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_embo01_offense_crit_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_embo01_offense_u03
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Offense Percent Additive by 30% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2generic_query_protection_self
    Find Self who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_embo01_critical_u03
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Critical Chance Percent Additive by 30% (additive)
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_embo01_crit_immunity
    For Self who is Alive
    Modify stat Critical Negate Chance Percent Additive by 9.9999e+06% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_embo01_foresight_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Receive Damagephysical_damage,Pre Receive Damagespecial_damage,Pre Receive Damageunmitigable_damage
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_embo_physical_foresight_buff
    For Self who is Alive
    Where Shield %
    Modify stat Dodge Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightcountable_buffbuffforesight_dodgefeatcounter_foresight
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_foresight_deflection_self
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection Percent Additive by 999900% (additive)
    Effect is unresistable
    Descriptiveclearable_buffforesightforesight_deflection
    Effect expires on:Death,2xFull Turn Complete,Add Persistent Effectdispel_marker,Dodged,Dodge Post Evasion Eval,Remove Persistent Effectforesight,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
 
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