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Embo

Embo

Deadly Bounty Hunter Attacker that consumes his Protection to boost his damage

  • Power
    34605
  • Speed
    160
  • Health
    29,962
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Alignment / Role / Affiliations
Dark Side Attacker Bounty Hunter Leader Scoundrel
  • The Quiet Assassin
    The Quiet Assassin
    Embo
  • Modify StatContext #0leaderability_embo_counterchance_BASE
    For All from Ally Side who are Alive
    Modify stat Counter Attack Rating by 20% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_embo_healthsteal_BASE
    For All from Ally Side who are Alive
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_embo_counterchance_u01
    For All from Ally Side who are Alive
    Modify stat Counter Attack Rating by 25% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_embo_healthsteal_BASE
    For All from Ally Side who are Alive
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_embo_counterchance_u02
    For All from Ally Side who are Alive
    Modify stat Counter Attack Rating by 30% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_embo_healthsteal_BASE
    For All from Ally Side who are Alive
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_embo_counterchance_u03
    For All from Ally Side who are Alive
    Modify stat Counter Attack Rating by 35% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_embo_healthsteal_BASE
    For All from Ally Side who are Alive
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_embo_counterchance_u03
    For All from Ally Side who are Alive
    Modify stat Counter Attack Rating by 35% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_embo_healthsteal_BASE
    For All from Ally Side who are Alive
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2leaderabilty_bounty_hunter_query
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Query CountContext #3leaderabilty_bounty_hunter_query02
    Find Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #4contractability_embo01_contract_handler_CE
    To Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Persistent Effect Add Instancecontract_reward
    Child effect is applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_embo01_nobuff_enemy_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have tagignore_me or doesn't have tagembo_nobuff_handler or doesn't have tagclearable_buff or doesn't have tagcountable_buff or doesn't have tagcountable_special_buff
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveembo_nobuff_handler
    Effect expires on:Round End
    Child effects are applied on:profession_bountyhunterxReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0leaderability_embo_blackboard_add
    For All from Enemy Side who are Alive or Dead
    Add 1 (additive) to value on blackboard embo_contract_count
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #1leaderability_embo_query_amount_less_than_15
    For All from Enemy Side who are Alive or Dead
    Check if target(s) blackboard embo_contract_count value is less than 15
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    RecoverContext #2contractability_embo01_contract_cooldown_decrease_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -70
    Descriptivebounty_hunter_cooldown_tracking
    Effectedcharacter_contract
    Context Returned: Last ability's cooldown amount lowered
    Blackboard QueryContext #3leaderability_embo_query_amount_at_15
    For All from Enemy Side who are Alive or Dead
    Check if target(s) blackboard embo_contract_count value is equal to 15
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    RecoverContext #4contractability_embo01_contract_cooldown_decrease_u01_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -20
    Descriptivebounty_hunter_cooldown_tracking
    Effectedcharacter_contract
    Context Returned: Last ability's cooldown amount lowered
    ImmunityContext #5embo_contract_marker_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveembo_contract_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #5uniqueability_embo01_LEADER_contract_completion_handler_BASE_CE
    To Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Add Persistent Effectembo_contract_marker
    Child effects are applied on:Add Persistent Effectembo_contract_marker
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0contractability_embo_contract_stack_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedembo_contract_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1contractability_embo_bountyhunter_attack_damage
    For All from Ally Side who are Alive or Dead
    Modify stat Physical Damage by 50% (multiplicative)
    Descriptivecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2contractability_embo_bountyhunter_ability_power
    For All from Ally Side who are Alive or Dead
    Modify stat Special Damage by 50% (multiplicative)
    Descriptivecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3contractability_embo_bountyhunter_bonus_damage_handler
    To All from Ally Side who are Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Attack
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_max_protection_single
    Find Current Target from Enemy Side who is Alive
    Puts the target(s) and their Max Protection value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    Apply EffectContext #1contractability_embo_bountyhunter_bonus_damage_trigger
    To Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Pre Damage,Perform Move,Death,Round End
    Child effects are applied on:Pre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_max_protection_single
    Find Current Target from Enemy Side who is Alive
    Puts the target(s) and their Max Protection value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    DamageContext #1contractability_embo_bountyhunter_bonus_damage
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 1 Max Protection to target(s) with an additional 7% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #6mark_nobuff_embo_handler_CE
    To All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Persistent Effect Add Instancecontract_reward
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0mark_nobuff_embo
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tagignore_me or doesn't have tagcountable_buff or doesn't have tagcountable_special_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1generic_query_self_player_side_CE
    Find Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    ImmunityContext #2mark_nobuff_embo_VFX_CE
    For All from Enemy Side who are Alive
    Where an active effect has tagbounty_hunter_target
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivegeneric_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #7generic_bounty_leader_marker
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_leader
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_embo_counterchance_u04
    For All from Ally Side who are Alive
    Modify stat Counter Attack Rating by 40% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_embo_healthsteal_BASE
    For All from Ally Side who are Alive
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2leaderabilty_bounty_hunter_query
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Query CountContext #3leaderabilty_bounty_hunter_query02
    Find Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #4contractability_embo01_contract_handler_CE
    To Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Persistent Effect Add Instancecontract_reward
    Child effect is applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_embo01_nobuff_enemy_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have tagignore_me or doesn't have tagembo_nobuff_handler or doesn't have tagclearable_buff or doesn't have tagcountable_buff or doesn't have tagcountable_special_buff
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveembo_nobuff_handler
    Effect expires on:Round End
    Child effects are applied on:profession_bountyhunterxReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0leaderability_embo_blackboard_add
    For All from Enemy Side who are Alive or Dead
    Add 1 (additive) to value on blackboard embo_contract_count
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #1leaderability_embo_query_amount_less_than_15
    For All from Enemy Side who are Alive or Dead
    Check if target(s) blackboard embo_contract_count value is less than 15
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    RecoverContext #2contractability_embo01_contract_cooldown_decrease_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -70
    Descriptivebounty_hunter_cooldown_tracking
    Effectedcharacter_contract
    Context Returned: Last ability's cooldown amount lowered
    Blackboard QueryContext #3leaderability_embo_query_amount_at_15
    For All from Enemy Side who are Alive or Dead
    Check if target(s) blackboard embo_contract_count value is equal to 15
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    RecoverContext #4contractability_embo01_contract_cooldown_decrease_u01_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -20
    Descriptivebounty_hunter_cooldown_tracking
    Effectedcharacter_contract
    Context Returned: Last ability's cooldown amount lowered
    ImmunityContext #5embo_contract_marker_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveembo_contract_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #5uniqueability_embo01_LEADER_contract_completion_handler_BASE_CE
    To Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Add Persistent Effectembo_contract_marker
    Child effects are applied on:Add Persistent Effectembo_contract_marker
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0contractability_embo_contract_stack_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedembo_contract_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1contractability_embo_bountyhunter_attack_damage
    For All from Ally Side who are Alive or Dead
    Modify stat Physical Damage by 50% (multiplicative)
    Descriptivecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2contractability_embo_bountyhunter_ability_power
    For All from Ally Side who are Alive or Dead
    Modify stat Special Damage by 50% (multiplicative)
    Descriptivecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3contractability_embo_bountyhunter_bonus_damage_handler
    To All from Ally Side who are Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Attack
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_max_protection_single
    Find Current Target from Enemy Side who is Alive
    Puts the target(s) and their Max Protection value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    Apply EffectContext #1contractability_embo_bountyhunter_bonus_damage_trigger
    To Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Pre Damage,Perform Move,Death,Round End
    Child effects are applied on:Pre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_max_protection_single
    Find Current Target from Enemy Side who is Alive
    Puts the target(s) and their Max Protection value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    DamageContext #1contractability_embo_bountyhunter_bonus_damage
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 1 Max Protection to target(s) with an additional 7% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #6mark_nobuff_embo_handler_CE
    To All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Persistent Effect Add Instancecontract_reward
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0mark_nobuff_embo
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tagignore_me or doesn't have tagcountable_buff or doesn't have tagcountable_special_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1generic_query_self_player_side_CE
    Find Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    ImmunityContext #2mark_nobuff_embo_VFX_CE
    For All from Enemy Side who are Alive
    Where an active effect has tagbounty_hunter_target
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivegeneric_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #7generic_bounty_leader_marker
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_leader
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_embo_counterchance_u05
    For All from Ally Side who are Alive
    Modify stat Counter Attack Rating by 50% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_embo_healthsteal_BASE
    For All from Ally Side who are Alive
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2leaderabilty_bounty_hunter_query
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Query CountContext #3leaderabilty_bounty_hunter_query02
    Find Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #4contractability_embo01_contract_handler_CE
    To Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Persistent Effect Add Instancecontract_reward
    Child effect is applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_embo01_nobuff_enemy_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have tagignore_me or doesn't have tagembo_nobuff_handler or doesn't have tagclearable_buff or doesn't have tagcountable_buff or doesn't have tagcountable_special_buff
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveembo_nobuff_handler
    Effect expires on:Round End
    Child effects are applied on:profession_bountyhunterxReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0leaderability_embo_blackboard_add
    For All from Enemy Side who are Alive or Dead
    Add 1 (additive) to value on blackboard embo_contract_count
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #1leaderability_embo_query_amount_less_than_15
    For All from Enemy Side who are Alive or Dead
    Check if target(s) blackboard embo_contract_count value is less than 15
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    RecoverContext #2contractability_embo01_contract_cooldown_decrease_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -70
    Descriptivebounty_hunter_cooldown_tracking
    Effectedcharacter_contract
    Context Returned: Last ability's cooldown amount lowered
    Blackboard QueryContext #3leaderability_embo_query_amount_at_15
    For All from Enemy Side who are Alive or Dead
    Check if target(s) blackboard embo_contract_count value is equal to 15
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    RecoverContext #4contractability_embo01_contract_cooldown_decrease_u01_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -20
    Descriptivebounty_hunter_cooldown_tracking
    Effectedcharacter_contract
    Context Returned: Last ability's cooldown amount lowered
    ImmunityContext #5embo_contract_marker_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveembo_contract_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #5uniqueability_embo01_LEADER_contract_completion_handler_BASE_CE
    To Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Add Persistent Effectembo_contract_marker
    Child effects are applied on:Add Persistent Effectembo_contract_marker
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0contractability_embo_contract_stack_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedembo_contract_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1contractability_embo_bountyhunter_attack_damage
    For All from Ally Side who are Alive or Dead
    Modify stat Physical Damage by 50% (multiplicative)
    Descriptivecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2contractability_embo_bountyhunter_ability_power
    For All from Ally Side who are Alive or Dead
    Modify stat Special Damage by 50% (multiplicative)
    Descriptivecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3contractability_embo_bountyhunter_bonus_damage_handler
    To All from Ally Side who are Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Attack
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_max_protection_single
    Find Current Target from Enemy Side who is Alive
    Puts the target(s) and their Max Protection value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    Apply EffectContext #1contractability_embo_bountyhunter_bonus_damage_trigger
    To Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Pre Damage,Perform Move,Death,Round End
    Child effects are applied on:Pre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_max_protection_single
    Find Current Target from Enemy Side who is Alive
    Puts the target(s) and their Max Protection value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    DamageContext #1contractability_embo_bountyhunter_bonus_damage
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 1 Max Protection to target(s) with an additional 7% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #6mark_nobuff_embo_handler_CE
    To All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Persistent Effect Add Instancecontract_reward
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0mark_nobuff_embo
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tagignore_me or doesn't have tagcountable_buff or doesn't have tagcountable_special_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1generic_query_self_player_side_CE
    Find Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    ImmunityContext #2mark_nobuff_embo_VFX_CE
    For All from Enemy Side who are Alive
    Where an active effect has tagbounty_hunter_target
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivegeneric_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #7generic_bounty_leader_marker
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_leader
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_embo_counterchance_u05
    For All from Ally Side who are Alive
    Modify stat Counter Attack Rating by 50% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_embo_healthsteal_BASE
    For All from Ally Side who are Alive
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2leaderabilty_bounty_hunter_query
    Find Self who is Alive
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Query CountContext #3leaderabilty_bounty_hunter_query02
    Find Leader from Ally Side who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    Apply EffectContext #4contractability_embo01_contract_handler_CE
    To Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Persistent Effect Add Instancecontract_reward
    Child effect is applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_embo01_nobuff_enemy_handler
    To All from Enemy Side who are Alive
    Where an active effect doesn't have tagignore_me or doesn't have tagembo_nobuff_handler or doesn't have tagclearable_buff or doesn't have tagcountable_buff or doesn't have tagcountable_special_buff
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveembo_nobuff_handler
    Effect expires on:Round End
    Child effects are applied on:profession_bountyhunterxReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Blackboard ModifyContext #0leaderability_embo_blackboard_add
    For All from Enemy Side who are Alive or Dead
    Add 1 (additive) to value on blackboard embo_contract_count
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #1leaderability_embo_query_amount_less_than_15
    For All from Enemy Side who are Alive or Dead
    Check if target(s) blackboard embo_contract_count value is less than 15
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    RecoverContext #2contractability_embo01_contract_cooldown_decrease_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -70
    Descriptivebounty_hunter_cooldown_tracking
    Effectedcharacter_contract
    Context Returned: Last ability's cooldown amount lowered
    Blackboard QueryContext #3leaderability_embo_query_amount_at_15
    For All from Enemy Side who are Alive or Dead
    Check if target(s) blackboard embo_contract_count value is equal to 15
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    RecoverContext #4contractability_embo01_contract_cooldown_decrease_u01_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Recover ability cooldowns for abilities in effected tags by -20
    Descriptivebounty_hunter_cooldown_tracking
    Effectedcharacter_contract
    Context Returned: Last ability's cooldown amount lowered
    ImmunityContext #5embo_contract_marker_CE
    For All from Enemy Side who are Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveembo_contract_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #5uniqueability_embo01_LEADER_contract_completion_handler_BASE_CE
    To Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Add Persistent Effectembo_contract_marker
    Child effects are applied on:Add Persistent Effectembo_contract_marker
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0contractability_embo_contract_stack_dispel
    For All from Ally Side who are Alive
    Dispels effects from the target(s) with corresponding effected tags
    Effect is unresistable
    Effectedembo_contract_marker
    Context Returned: Target(s) and their number of effect(s) dispelled
    Modify StatContext #1contractability_embo_bountyhunter_attack_damage
    For All from Ally Side who are Alive or Dead
    Modify stat Physical Damage by 50% (multiplicative)
    Descriptivecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2contractability_embo_bountyhunter_ability_power
    For All from Ally Side who are Alive or Dead
    Modify stat Special Damage by 50% (multiplicative)
    Descriptivecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3contractability_embo_bountyhunter_bonus_damage_handler
    To All from Ally Side who are Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Attack
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_max_protection_single
    Find Current Target from Enemy Side who is Alive
    Puts the target(s) and their Max Protection value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    Apply EffectContext #1contractability_embo_bountyhunter_bonus_damage_trigger
    To Self who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Pre Damage,Perform Move,Death,Round End
    Child effects are applied on:Pre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_max_protection_single
    Find Current Target from Enemy Side who is Alive
    Puts the target(s) and their Max Protection value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    DamageContext #1contractability_embo_bountyhunter_bonus_damage
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Deals 1 Max Protection to target(s) with an additional 7% on top for each CONTEXT_VALUE in previous effect
    Damage variance is 0
    Damage can't health steal
    Damage can't trigger counter attack
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #6mark_nobuff_embo_handler_CE
    To All from Ally Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Persistent Effect Add Instancecontract_reward
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0mark_nobuff_embo
    For All from Enemy Side who are Alive
    Where an active effect doesn't have tagignore_me or doesn't have tagcountable_buff or doesn't have tagcountable_special_buff
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #1generic_query_self_player_side_CE
    Find Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s)
    ImmunityContext #2mark_nobuff_embo_VFX_CE
    For All from Enemy Side who are Alive
    Where an active effect has tagbounty_hunter_target
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivegeneric_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #7generic_bounty_leader_marker
    For All from Ally Side who are Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_leader
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #8leaderability_embo_offense_up_handler_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_embo_offense_up_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Round End
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_attack_buff_1turn
    For Self who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_ability_power_buff_1turn
    For Self who is Alive
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:Full Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
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