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Embo

Embo

Deadly Bounty Hunter Attacker that consumes his Protection to boost his damage

  • Power
    34605
  • Speed
    160
  • Health
    29,962
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Alignment / Role / Affiliations
Dark Side Attacker Bounty Hunter Leader Scoundrel
  • Embo's Payout
    Embo's Payout
    Embo
  • RecoverContext #0contractability_embo01_cooldown_reset
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effect is unresistable
    Effectedcontractability_embo01
    Context Returned: Last ability's cooldown amount lowered
    Apply EffectContext #1uniqueability_embo01_SELF_contract_completion_handler_BASE
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivecharacter_contract
    Child effect is applied on:Add Persistent Effectcontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0contractability_embo_bonusturn_handler_BASE
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Descriptivepayout_active
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    50%
    RecoverContext #0contractability_embo_bonusturn_BASE
    For Self who is Alive
    Where an active effect doesn't have tagembo_bonusturn_marker
    Recover 100% Turn Meter
    Effect is unresistable
    Descriptivebonus_turn
    Context Returned: Speed amount gained
    ImmunityContext #1embo_bonusturn_marker
    For Self who is Alive
    Where an active effect doesn't have tagembo_bonusturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveembo_bonusturn_marker
    Effectedderp
    Effect expires on:Full Turn Complete,Death
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0contractability_embo01_cooldown_reset
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effect is unresistable
    Effectedcontractability_embo01
    Context Returned: Last ability's cooldown amount lowered
    Apply EffectContext #1uniqueability_embo01_SELF_contract_completion_handler_u01
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivecharacter_contract
    Child effect is applied on:Add Persistent Effectcontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0contractability_embo_bonusturn_handler_u01
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Descriptivepayout_active
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0contractability_embo_bonusturn_u01
    For Self who is Alive
    Where an active effect doesn't have tagembo_bonusturn_marker
    Recover 100% Turn Meter
    Effect is unresistable
    Descriptivebonus_turn
    Context Returned: Speed amount gained
    ImmunityContext #1embo_bonusturn_marker
    For Self who is Alive
    Where an active effect doesn't have tagembo_bonusturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveembo_bonusturn_marker
    Effectedderp
    Effect expires on:Full Turn Complete,Death
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0contractability_embo01_cooldown_reset
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effect is unresistable
    Effectedcontractability_embo01
    Context Returned: Last ability's cooldown amount lowered
    Apply EffectContext #1uniqueability_embo01_SELF_contract_completion_handler_u02
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivecharacter_contract
    Child effects are applied on:Add Persistent Effectcontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0contractability_embo_bonusturn_handler_u01
    To Self who is Alive or Dead
    Apply child effect(s) based on condition triggers
    Descriptivepayout_active
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0contractability_embo_bonusturn_u01
    For Self who is Alive
    Where an active effect doesn't have tagembo_bonusturn_marker
    Recover 100% Turn Meter
    Effect is unresistable
    Descriptivebonus_turn
    Context Returned: Speed amount gained
    ImmunityContext #1embo_bonusturn_marker
    For Self who is Alive
    Where an active effect doesn't have tagembo_bonusturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveembo_bonusturn_marker
    Effectedderp
    Effect expires on:Full Turn Complete,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Grant AbilityContext #1contractability_embo_grant_ability
    For Self who is Alive or Dead
    Grants ability id(s): grantedability_embo
    Effectedgrantedability_embo
    Context Returned: Target(s) and if effect succeeded in applying
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