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  • One That Survives
    One That Survives
    Echo
  • Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_BASE
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_BASE
    For Self who is Alive
    Recover 1% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_BASE
    For Self who is Alive
    Recover 2% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_BASE
    For Self who is Alive
    Recover 1% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_BASE
    For Self who is Alive
    Recover 2% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #1uniqueability_badbatchecho01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_badbatchecho01_cleanup
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_badbatchecho01_debuff_handleruniqueability_badbatchecho01_buff_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_badbatchecho01_revive_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Revive,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_BASE
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_BASE
    For Self who is Alive
    Recover 1% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_BASE
    For Self who is Alive
    Recover 2% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_BASE
    For Self who is Alive
    Recover 1% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_BASE
    For Self who is Alive
    Recover 2% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u01
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u01
    For Self who is Alive
    Recover 2% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u01
    For Self who is Alive
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_BASE
    For Self who is Alive
    Recover 1% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_BASE
    For Self who is Alive
    Recover 2% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #1uniqueability_badbatchecho01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_badbatchecho01_cleanup
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_badbatchecho01_debuff_handleruniqueability_badbatchecho01_buff_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_badbatchecho01_revive_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Revive,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u01
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u01
    For Self who is Alive
    Recover 2% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u01
    For Self who is Alive
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_BASE
    For Self who is Alive
    Recover 1% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_BASE
    For Self who is Alive
    Recover 2% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u02
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u01
    For Self who is Alive
    Recover 2% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u01
    For Self who is Alive
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u01
    For Self who is Alive
    Recover 2% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u01
    For Self who is Alive
    Recover 4% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #1uniqueability_badbatchecho01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_badbatchecho01_cleanup
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_badbatchecho01_debuff_handleruniqueability_badbatchecho01_buff_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_badbatchecho01_revive_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Revive,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u02
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u01
    For Self who is Alive
    Recover 2% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u01
    For Self who is Alive
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u01
    For Self who is Alive
    Recover 2% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u01
    For Self who is Alive
    Recover 4% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u03
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u02
    For Self who is Alive
    Recover 3% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u02
    For Self who is Alive
    Recover 6% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u01
    For Self who is Alive
    Recover 2% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u01
    For Self who is Alive
    Recover 4% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #1uniqueability_badbatchecho01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_badbatchecho01_cleanup
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_badbatchecho01_debuff_handleruniqueability_badbatchecho01_buff_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_badbatchecho01_revive_handler_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Revive,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u03
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u02
    For Self who is Alive
    Recover 3% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u02
    For Self who is Alive
    Recover 6% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u01
    For Self who is Alive
    Recover 2% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u01
    For Self who is Alive
    Recover 4% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u04
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u02
    For Self who is Alive
    Recover 3% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u02
    For Self who is Alive
    Recover 6% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u02
    For Self who is Alive
    Recover 3% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u02
    For Self who is Alive
    Recover 6% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #1uniqueability_badbatchecho01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_badbatchecho01_cleanup
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_badbatchecho01_debuff_handleruniqueability_badbatchecho01_buff_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_badbatchecho01_revive_handler_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Revive,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u04
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u02
    For Self who is Alive
    Recover 3% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u02
    For Self who is Alive
    Recover 6% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u02
    For Self who is Alive
    Recover 3% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u02
    For Self who is Alive
    Recover 6% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u05
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u03
    For Self who is Alive
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u03
    For Self who is Alive
    Recover 8% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u02
    For Self who is Alive
    Recover 3% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u02
    For Self who is Alive
    Recover 6% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #1uniqueability_badbatchecho01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_badbatchecho01_cleanup
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_badbatchecho01_debuff_handleruniqueability_badbatchecho01_buff_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_badbatchecho01_revive_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Revive,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u05
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u03
    For Self who is Alive
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u03
    For Self who is Alive
    Recover 8% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u02
    For Self who is Alive
    Recover 3% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u02
    For Self who is Alive
    Recover 6% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u06
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u03
    For Self who is Alive
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u03
    For Self who is Alive
    Recover 8% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u03
    For Self who is Alive
    Recover 4% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u03
    For Self who is Alive
    Recover 8% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #1uniqueability_badbatchecho01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_badbatchecho01_cleanup
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_badbatchecho01_debuff_handleruniqueability_badbatchecho01_buff_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_badbatchecho01_revive_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Revive,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u06
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u03
    For Self who is Alive
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u03
    For Self who is Alive
    Recover 8% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u03
    For Self who is Alive
    Recover 4% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u03
    For Self who is Alive
    Recover 8% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u06
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u03
    For Self who is Alive
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u03
    For Self who is Alive
    Recover 8% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u03
    For Self who is Alive
    Recover 4% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u03
    For Self who is Alive
    Recover 8% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #1uniqueability_badbatchecho01_debuff_handler
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_debuff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_debuff_handler
    Child effects are applied on:countable_debuffxPersistent Effect Inflicted Instance,countable_special_debuffxPersistent Effect Inflicted Instance
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_loss
    For All from Enemy Side who are Alive
    Where Health % >= 50%
    Where Shield % <= 50%
    Recover -8% Health
    Effect is unresistable
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_protection_loss
    For All from Enemy Side who are Alive
    Where Shield %
    Recover -8% Protection
    Effect is unresistable
    Context Returned: Protection amount gained
    Apply EffectContext #2uniqueability_badbatchecho01_death_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    DispelContext #0uniqueability_badbatchecho01_cleanup
    For All from Ally Side who are Alive or Dead
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_badbatchecho01_debuff_handleruniqueability_badbatchecho01_buff_handler
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #3uniqueability_badbatchecho01_revive_handler_u07
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Revive,Ally Summoned
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_badbatchecho01_buff_handler_u06
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_buff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_buff_handler
    Child effects are applied on:Persistent Effect Add Instancebadbatch_countable_buff,Persistent Effect Remove Instancebadbatch_countable_buff
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_recovery_clone_u03
    For Self who is Alive
    Recover 4% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_health_recovery_badbatch_u03
    For Self who is Alive
    Recover 8% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    RecoverContext #2uniqueability_badbatchecho01_protection_recovery_clone_u03
    For Self who is Alive
    Recover 4% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    RecoverContext #3uniqueability_badbatchecho01_protection_recovery_badbatch_u03
    For Self who is Alive
    Recover 8% Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    Apply EffectContext #1uniqueability_badbatchecho01_debuff_handler
    To All from Ally Side who are Alive or Dead
    Where an active effect doesn't have taguniqueability_badbatchecho01_debuff_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveuniqueability_badbatchecho01_debuff_handler
    Child effects are applied on:countable_debuffxPersistent Effect Inflicted Instance,countable_special_debuffxPersistent Effect Inflicted Instance
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0uniqueability_badbatchecho01_health_loss
    For All from Enemy Side who are Alive
    Where Health % >= 50%
    Where Shield % <= 50%
    Recover -8% Health
    Effect is unresistable
    Context Returned: Health amount gained
    RecoverContext #1uniqueability_badbatchecho01_protection_loss
    For All from Enemy Side who are Alive
    Where Shield %
    Recover -8% Protection
    Effect is unresistable
    Context Returned: Protection amount gained
 
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