Advertisement - Remove
Darth Maul

Darth Maul

Deadly Attacker that gains power and extra turns as enemies are defeated

  • Power
    31624
  • Speed
    120
  • Health
    32,001
Advertisement - Remove
Alignment / Role / Affiliations
Dark Side Attacker Leader Sith
  • Raging Storm
    Raging Storm
    Darth Maul
  • Apply EffectContext #0basicability_maul_trigger_kill
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0basicability_maul_refill_speed_self
    For Self who is Alive
    Recover 100% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    DamageContext #1basicability_maul_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 145.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #2uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #3basicability_maul_damage_jedi_BASE
    For Current Target from Enemy Side who is Alive
    Deals 293.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #4uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_maul_trigger_kill
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0basicability_maul_refill_speed_self
    For Self who is Alive
    Recover 100% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    DamageContext #1basicability_maul_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 153.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #2uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #3basicability_maul_damage_jedi_u01
    For Current Target from Enemy Side who is Alive
    Deals 308.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #4uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_maul_trigger_kill
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0basicability_maul_refill_speed_self
    For Self who is Alive
    Recover 100% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #1basicability_maul_trigger_kill_offense
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,2xFull Turn Complete
    Child effects are applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    50%
    Modify StatContext #0generic_attack_buff_5050
    For Self who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xTurn End,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_ability_power_buff_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:2xFull Turn Complete,Death,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #2basicability_maul_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 153.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #3uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #4basicability_maul_damage_jedi_u01
    For Current Target from Enemy Side who is Alive
    Deals 308.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #5uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_maul_trigger_kill
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0basicability_maul_refill_speed_self
    For Self who is Alive
    Recover 100% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #1basicability_maul_trigger_kill_offense
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,2xFull Turn Complete
    Child effects are applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    50%
    Modify StatContext #0generic_attack_buff_5050
    For Self who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xTurn End,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_ability_power_buff_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:2xFull Turn Complete,Death,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #2basicability_maul_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 160.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #3uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #4basicability_maul_damage_jedi_u02
    For Current Target from Enemy Side who is Alive
    Deals 323.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #5uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_maul_trigger_kill
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0basicability_maul_refill_speed_self
    For Self who is Alive
    Recover 100% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #1basicability_maul_trigger_kill_offense
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,2xFull Turn Complete
    Child effects are applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    50%
    Modify StatContext #0generic_attack_buff_5050
    For Self who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xTurn End,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_ability_power_buff_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:2xFull Turn Complete,Death,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #2basicability_maul_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 182.4% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #3uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #4basicability_maul_damage_jedi_u03
    For Current Target from Enemy Side who is Alive
    Deals 367.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #5uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_maul_trigger_kill
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0basicability_maul_refill_speed_self
    For Self who is Alive
    Recover 100% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #1basicability_maul_trigger_kill_offense
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,2xFull Turn Complete
    Child effects are applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    50%
    Modify StatContext #0generic_attack_buff_5050
    For Self who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xTurn End,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_ability_power_buff_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:2xFull Turn Complete,Death,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #2basicability_maul_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 189.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #3uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #4basicability_maul_damage_jedi_u04
    For Current Target from Enemy Side who is Alive
    Deals 382% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #5uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_maul_trigger_kill
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0basicability_maul_refill_speed_self
    For Self who is Alive
    Recover 100% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #1basicability_maul_trigger_kill_offense
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,2xFull Turn Complete
    Child effects are applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    50%
    Modify StatContext #0generic_attack_buff_5050
    For Self who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:Death,3xTurn End,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_ability_power_buff_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:2xFull Turn Complete,Death,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #2basicability_maul_damage_u05
    For Current Target from Enemy Side who is Alive
    Deals 197% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #3uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #4basicability_maul_damage_jedi_u05
    For Current Target from Enemy Side who is Alive
    Deals 396.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #5uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_maul_trigger_kill
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0basicability_maul_refill_speed_self
    For Self who is Alive
    Recover 100% Turn Meter
    Descriptivespeed_recovery
    Context Returned: Speed amount gained
    Apply EffectContext #1basicability_maul_trigger_kill_offense_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,2xFull Turn Complete
    Child effects are applied on:Kill
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_attack_buff
    For Self who is Alive
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffattack_buffcountable_buffbuff
    Effect expires on:2xFull Turn Complete,Death,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_ability_power_buff_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffability_power_buff
    Effect expires on:2xFull Turn Complete,Death,Add Persistent Effectdispel_marker,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #2basicability_maul_damage_u05
    For Current Target from Enemy Side who is Alive
    Deals 197% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #3uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #4basicability_maul_damage_jedi_u05
    For Current Target from Enemy Side who is Alive
    Deals 396.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Modify StatContext #5uniqueability_maul01_health
    For Self who is Alive
    Where an active effect has taguniqueability_maul01_health_marker
    Modify stat Max Health by 10% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
Advertisement - Remove
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker