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Darth Maul

Darth Maul

Deadly Attacker that gains power and extra turns as enemies are defeated

  • Power
    31624
  • Speed
    120
  • Health
    32,001
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Alignment / Role / Affiliations
Dark Side Attacker Leader Sith
  • Power of Hatred
    Power of Hatred
    Darth Maul
  • Apply EffectContext #0uniqueability_maul01_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Enemy Killed
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff1
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff1 or has taguniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_maul01_dodge_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Dodge Percent Additive by 10% (additive)
    Descriptiveuniqueability_maul01_buff2
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_maul01_crit_BASE
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 10% (additive)
    Descriptiveuniqueability_maul01_buff1
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_maul01_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Enemy Killed
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff1
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff1 or has taguniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_maul01_dodge_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Dodge Percent Additive by 10% (additive)
    Descriptiveuniqueability_maul01_buff2
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_maul01_crit_u01
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 15% (additive)
    Descriptiveuniqueability_maul01_buff1
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_maul01_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Enemy Killed
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff1
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff1 or has taguniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_maul01_dodge_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Dodge Percent Additive by 15% (additive)
    Descriptiveuniqueability_maul01_buff2
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_maul01_crit_u01
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 15% (additive)
    Descriptiveuniqueability_maul01_buff1
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_maul01_handler_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Enemy Killed
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff2
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff2 or has taguniqueability_maul01_buff2
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_maul01_buff3_marker
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_maul01_buff3
    Effectedderp
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2uniqueability_maul01_query_buff1
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff1 or has taguniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_maul01_dodge_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Dodge Percent Additive by 15% (additive)
    Descriptiveuniqueability_maul01_buff2
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_maul01_crit_u01
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 15% (additive)
    Descriptiveuniqueability_maul01_buff1
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_maul01_heal_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff3
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff3 or has taguniqueability_maul01_buff3
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_maul01_heal_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 15% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Apply EffectContext #0uniqueability_maul01_handler_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Enemy Killed
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff2
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff2 or has taguniqueability_maul01_buff2
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_maul01_buff3_marker
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_maul01_buff3
    Effectedderp
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2uniqueability_maul01_query_buff1
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff1 or has taguniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_maul01_dodge_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Dodge Percent Additive by 15% (additive)
    Descriptiveuniqueability_maul01_buff2
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_maul01_crit_u02
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 20% (additive)
    Descriptiveuniqueability_maul01_buff1
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_maul01_heal_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff3
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff3 or has taguniqueability_maul01_buff3
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_maul01_heal_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 15% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Apply EffectContext #0uniqueability_maul01_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Enemy Killed
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff2
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff2 or has taguniqueability_maul01_buff2
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_maul01_buff3_marker
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_maul01_buff3
    Effectedderp
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2uniqueability_maul01_query_buff1
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff1 or has taguniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_maul01_dodge_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Dodge Percent Additive by 20% (additive)
    Descriptiveuniqueability_maul01_buff2
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_maul01_crit_u02
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 20% (additive)
    Descriptiveuniqueability_maul01_buff1
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_maul01_heal_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff3
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff3 or has taguniqueability_maul01_buff3
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_maul01_heal_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 15% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Apply EffectContext #0uniqueability_maul01_handler_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Enemy Killed
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff2
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff2 or has taguniqueability_maul01_buff2
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_maul01_buff3_marker
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_maul01_buff3
    Effectedderp
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2uniqueability_maul01_query_buff1
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff1 or has taguniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_maul01_dodge_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Dodge Percent Additive by 20% (additive)
    Descriptiveuniqueability_maul01_buff2
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_maul01_crit_u02
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous effect successfully executed
    Modify stat Physical Critical Percent Additive by 20% (additive)
    Descriptiveuniqueability_maul01_buff1
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_maul01_heal_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff3
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff3 or has taguniqueability_maul01_buff3
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_maul01_heal_u01
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 20% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #0uniqueability_maul01_health_start
    For Self who is Alive
    Modify stat Max Health by 20% (multiplicative)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #1uniqueability_maul01_health_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveuniqueability_maul01_health_marker
    Effectedderp
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_maul01_accuracy_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0query_abilitypower_self_INSTANT
    Find Self who is Alive
    Puts the target(s) and their Special Damage value from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s) and their Stat Value
    Modify StatContext #1uniqueability_maul01_accuracy_setup_1
    For Self who is Alive
    Modify stat Special Damage by -100% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Effect expires on:Round End,Persistent Effect Add Instanceuniqueability_maul01_accuracy
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #2uniqueability_maul01_query_health
    Find Self who is Alive
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    Modify StatContext #3uniqueability_maul01_accuracy_setup_2
    For Self who is Alive
    Modify stat Special Damage by 0.3% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Effect expires on:Round End,Persistent Effect Add Instanceuniqueability_maul01_accuracy
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #4query_abilitypower_self_INSTANT
    Find Self who is Alive
    Puts the target(s) and their Special Damage value from this query into CONTEXT_VALUE
    Effect is unresistable
    Context Returned: Target(s) and their Stat Value
    Modify StatContext #5uniqueability_maul01_accuracy
    For Self who is Alive
    Modify stat Potency by 1% * CONTEXT_VALUE (additive)
    Effect is unresistable
    Descriptiveuniqueability_maul01_accuracy
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_maul01_handler_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Enemy Killed
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff2
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff2 or has taguniqueability_maul01_buff2
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    ImmunityContext #1uniqueability_maul01_buff3_marker
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Applies an Immunity effect to the target(s)
    Descriptiveuniqueability_maul01_buff3
    Effectedderp
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2uniqueability_maul01_query_buff1
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff1 or has taguniqueability_maul01_buff1
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3uniqueability_maul01_dodge_u03
    For Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Dodge Percent Additive by 25% (additive)
    Descriptiveuniqueability_maul01_buff2
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4uniqueability_maul01_crit_u03
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Critical Percent Additive by 25% (additive)
    Descriptiveuniqueability_maul01_buff1
    Effect expires on:Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_maul01_heal_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Pre Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_maul01_query_buff3
    Find Self who is Alive
    Where an active effect has taguniqueability_maul01_buff3 or has taguniqueability_maul01_buff3
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_maul01_heal_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 25% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
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