• Bowcaster
    Bowcaster
    Clone Wars Chewbacca
  • DamageContext #0basicability_clonewarschewbacca_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 98.2% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    DamageContext #0basicability_clonewarschewbacca_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 103.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    DamageContext #0basicability_clonewarschewbacca_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 103.1% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    25%
    RecoverContext #1clonewarschewbacca_basic_delay_single_01
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    DamageContext #0basicability_clonewarschewbacca_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 108% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    25%
    RecoverContext #1clonewarschewbacca_basic_delay_single_01
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    DamageContext #0basicability_clonewarschewbacca_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 108% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    40%
    RecoverContext #1clonewarschewbacca_basic_delay_single_02
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    DamageContext #0basicability_clonewarschewbacca_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 112.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    40%
    RecoverContext #1clonewarschewbacca_basic_delay_single_02
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    DamageContext #0basicability_clonewarschewbacca_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 117.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    40%
    RecoverContext #1clonewarschewbacca_basic_delay_single_02
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
    DamageContext #0basicability_clonewarschewbacca_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 117.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    55%
    RecoverContext #1clonewarschewbacca_basic_delay_single_03
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover -50% Turn Meter
    Descriptivedelay
    Context Returned: Speed amount gained
 
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