• Cara Dune · Relic Tier List

  • Total Mats

    Credits 3.51M Carbonite Circuit Board 200 Bronzium Wiring 220 Chromium Transistor 180 Aurodium Heatsink 100 Electrium Conductor 80 Zinbiddle Card 50 Impulse Detector 40 Aeromagnifier 40 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 165 Incomplete Signal Data 170 Flawed Signal Data 175
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 34132 +2,286 +2,286
    Protection 60230 +1,100 +1,100
    Physical Damage 2797 +178 +178
    Special Damage 707 +182 +182
    Armor 28.9% +3.1% +3.1%
    Resistance 25.5% +0.6% +0.6%
    Physical Critical Rating 39.29% +1.17% +1.17%
    Mastery 5 +5 +5
    Health Steal 15.75% +0.75% +0.75%

    Required Materials

    Credits 10K Carbonite Circuit Board 40
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 37048 +2,916 +5,202
    Protection 61330 +1,100 +2,200
    Physical Damage 3024 +227 +405
    Special Damage 1075 +368 +550
    Armor 32.4% +3.5% +6.7%
    Resistance 26.9% +1.4% +2%
    Physical Critical Rating 41.67% +2.37% +3.54%
    Mastery 10 +5 +10
    Health Steal 16.5% +0.75% +1.5%

    Required Materials

    Credits 25K Carbonite Circuit Board 30 Bronzium Wiring 40 Fragmented Signal Data 15
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 39946 +2,898 +8,100
    Protection 62430 +1,100 +3,300
    Physical Damage 3249 +225 +630
    Special Damage 1442 +367 +917
    Armor 35.7% +3.3% +10%
    Resistance 28.1% +1.2% +3.2%
    Physical Critical Rating 44.08% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 17.25% +0.75% +2.25%

    Required Materials

    Credits 50K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 20 Fragmented Signal Data 20 Incomplete Signal Data 15
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 42862 +2,916 +11,016
    Protection 63530 +1,100 +4,400
    Physical Damage 3476 +227 +857
    Special Damage 1809 +367 +1,284
    Armor 38.7% +3% +12.9%
    Resistance 29.3% +1.2% +4.4%
    Physical Critical Rating 46.5% +2.42% +8.38%
    Mastery 20 +5 +20
    Health Steal 18% +0.75% +3%

    Required Materials

    Credits 75K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 40 Fragmented Signal Data 20 Incomplete Signal Data 25
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 45760 +2,898 +13,914
    Protection 64630 +1,100 +5,500
    Physical Damage 3702 +226 +1,083
    Special Damage 2176 +367 +1,651
    Armor 41.3% +2.7% +15.6%
    Resistance 30.4% +1.2% +5.6%
    Physical Critical Rating 48.92% +2.42% +10.79%
    Mastery 25 +5 +25
    Health Steal 18.75% +0.75% +3.75%

    Required Materials

    Credits 100K Carbonite Circuit Board 30 Bronzium Wiring 40 Chromium Transistor 30 Aurodium Heatsink 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 15
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 48676 +2,916 +16,830
    Protection 66830 +2,200 +7,700
    Physical Damage 3928 +226 +1,309
    Special Damage 2543 +367 +2,018
    Armor 44.5% +3.2% +18.8%
    Resistance 31.6% +1.2% +6.8%
    Physical Critical Rating 51.29% +2.38% +13.17%
    Mastery 35 +10 +35
    Health Steal 20.25% +1.5% +5.25%

    Required Materials

    Credits 250K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 30 Aurodium Heatsink 20 Electrium Conductor 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 25
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 51574 +2,898 +19,728
    Protection 69030 +2,200 +9,900
    Physical Damage 4154 +226 +1,535
    Special Damage 2911 +368 +2,386
    Armor 47.4% +2.9% +21.7%
    Resistance 32.7% +1.1% +7.9%
    Physical Critical Rating 53.71% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 21.75% +1.5% +6.75%

    Required Materials

    Credits 500K Carbonite Circuit Board 20 Bronzium Wiring 30 Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 10 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 35
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 54490 +2,916 +22,644
    Protection 72330 +3,300 +13,200
    Physical Damage 4381 +227 +1,762
    Special Damage 3278 +367 +2,753
    Armor 50.6% +3.2% +24.9%
    Resistance 33.8% +1% +8.9%
    Physical Critical Rating 56.12% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 24% +2.25% +9%

    Required Materials

    Credits 1M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Fragmented Signal Data 20 Incomplete Signal Data 25 Flawed Signal Data 45
  • Tier 9

    Stat Total Changes
    Prev Tier Overall
    Health 67714 +13,224 +35,868
    Protection 92530 +20,200 +33,400
    Physical Damage 4476 +95 +1,857
    Special Damage 3463 +185 +2,938
    Armor 52.3% +1.7% +26.6%
    Resistance 34.3% +0.5% +9.4%
    Physical Critical Rating 57.83% +1.71% +19.71%
    Mastery 70 +10 +70
    Health Steal 25.5% +1.5% +10.5%

    Required Materials

    Credits 1.5M Chromium Transistor 20 Aurodium Heatsink 20 Electrium Conductor 20 Zinbiddle Card 20 Impulse Detector 20 Aeromagnifier 20 Gyrda Keypad 20 Droid Brain 20 Fragmented Signal Data 30 Incomplete Signal Data 30 Flawed Signal Data 55
 
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