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  • Cara Dune · Relic Tier List

  • Total Mats

    220
    Carbonite Circuit Board
    250
    Bronzium Wiring
    160
    Chromium Transistor
    80
    Aurodium Heatsink
    60
    Electrium Conductor
    30
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    135
    Fragmented Signal Data
    140
    Incomplete Signal Data
    120
    Flawed Signal Data
  • Tier 1

    Stat Total Changes
    Prev Tier Overall
    Health 45310 +2304 +2304
    Physical Damage 3667 +180 +180
    Special Damage 1809 +182 +182
    Armor 37.22% +2.44% +2.44%
    Resistance 29.28% +0.55% +0.55%
    Physical Critical Chance 46.92% +1.12% +1.12%
    Mastery 5 +5 +5
    Health Steal 15.75% +0.75% +0.75%
    Protection 60230 +1100 +1100

    Required Materials

    10k
    Credits
    40
    Carbonite Circuit Board
  • Tier 2

    Stat Total Changes
    Prev Tier Overall
    Health 48208 +2898 +5202
    Physical Damage 3892 +225 +405
    Special Damage 2176 +367 +549
    Armor 40% +2.78% +5.22%
    Resistance 30.44% +1.16% +1.71%
    Physical Critical Chance 49.33% +2.42% +3.54%
    Mastery 10 +5 +10
    Health Steal 16.5% +0.75% +1.5%
    Protection 61330 +1100 +2200

    Required Materials

    25k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    15
    Fragmented Signal Data
  • Tier 3

    Stat Total Changes
    Prev Tier Overall
    Health 51124 +2916 +8118
    Physical Damage 4119 +227 +632
    Special Damage 2543 +367 +916
    Armor 42.59% +2.59% +7.81%
    Resistance 31.64% +1.19% +2.9%
    Physical Critical Chance 51.75% +2.42% +5.96%
    Mastery 15 +5 +15
    Health Steal 17.25% +0.75% +2.25%
    Protection 62430 +1100 +3300

    Required Materials

    50k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Fragmented Signal Data
    15
    Incomplete Signal Data
  • Tier 4

    Stat Total Changes
    Prev Tier Overall
    Health 54022 +2898 +11016
    Physical Damage 4344 +225 +857
    Special Damage 2911 +368 +1284
    Armor 44.97% +2.38% +10.19%
    Resistance 32.72% +1.08% +3.99%
    Physical Critical Chance 54.12% +2.38% +8.33%
    Mastery 20 +5 +20
    Health Steal 18% +0.75% +3%
    Protection 63530 +1100 +4400

    Required Materials

    75k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    40
    Chromium Transistor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
  • Tier 5

    Stat Total Changes
    Prev Tier Overall
    Health 56938 +2916 +13932
    Physical Damage 4571 +227 +1084
    Special Damage 3278 +367 +1651
    Armor 47.12% +2.15% +12.33%
    Resistance 33.77% +1.05% +5.04%
    Physical Critical Chance 56.54% +2.42% +10.75%
    Mastery 25 +5 +25
    Health Steal 18.75% +0.75% +3.75%
    Protection 64630 +1100 +5500

    Required Materials

    100k
    Credits
    30
    Carbonite Circuit Board
    40
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    15
    Flawed Signal Data
  • Tier 6

    Stat Total Changes
    Prev Tier Overall
    Health 59836 +2898 +16830
    Physical Damage 4796 +225 +1309
    Special Damage 3645 +367 +2018
    Armor 49.74% +2.63% +14.96%
    Resistance 34.85% +1.08% +6.12%
    Physical Critical Chance 58.96% +2.42% +13.17%
    Mastery 35 +10 +35
    Health Steal 20.25% +1.5% +5.25%
    Protection 66830 +2200 +7700

    Required Materials

    250k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    30
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    25
    Flawed Signal Data
  • Tier 7

    Stat Total Changes
    Prev Tier Overall
    Health 62752 +2916 +19746
    Physical Damage 5023 +227 +1536
    Special Damage 4012 +367 +2385
    Armor 52.12% +2.38% +17.34%
    Resistance 35.83% +0.98% +7.1%
    Physical Critical Chance 61.38% +2.42% +15.58%
    Mastery 45 +10 +45
    Health Steal 21.75% +1.5% +6.75%
    Protection 69030 +2200 +9900

    Required Materials

    500k
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    10
    Zinbiddle Card
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    35
    Flawed Signal Data
  • Tier 8

    Stat Total Changes
    Prev Tier Overall
    Health 65650 +2898 +22644
    Physical Damage 5249 +226 +1762
    Special Damage 4379 +367 +2752
    Armor 54.77% +2.65% +19.99%
    Resistance 36.79% +0.95% +8.06%
    Physical Critical Chance 63.79% +2.42% +18%
    Mastery 60 +15 +60
    Health Steal 24% +2.25% +9%
    Protection 72330 +3300 +13200

    Required Materials

    1m
    Credits
    20
    Carbonite Circuit Board
    30
    Bronzium Wiring
    20
    Chromium Transistor
    20
    Aurodium Heatsink
    20
    Electrium Conductor
    20
    Zinbiddle Card
    20
    Impulse Detector
    20
    Aeromagnifier
    20
    Fragmented Signal Data
    25
    Incomplete Signal Data
    45
    Flawed Signal Data
 
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