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Captain Phasma

Captain Phasma

High-damage First Order support that can grant allies many extra attacks

  • Power
    31624
  • Speed
    141
  • Health
    33,350
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Alignment / Role / Affiliations
Dark Side First Order Leader Support
  • Onslaught
    Onslaught
    Captain Phasma
  • Apply EffectContext #0basicability_phasma_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Perform Move,Round End,Death
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0basicability_phasma_armor_debuff_BASE
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptiveclearable_debuffarmor_debuffcountable_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1basicability_phasma_resistance_debuff_BASE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_debuffsuppression_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2basicability_phasma_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebasicability_phasma_marker
    Effectedderp
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_phasma_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 153.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagbasicability_phasma_marker or has tagbasicability_phasma_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    25%
    Apply EffectContext #3basicability_phasma_advantage_BASE
    To Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_phasma_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Perform Move,Round End,Death
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0basicability_phasma_armor_debuff_BASE
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptiveclearable_debuffarmor_debuffcountable_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1basicability_phasma_resistance_debuff_BASE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_debuffsuppression_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2basicability_phasma_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebasicability_phasma_marker
    Effectedderp
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_phasma_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 161.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagbasicability_phasma_marker or has tagbasicability_phasma_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    25%
    Apply EffectContext #3basicability_phasma_advantage_BASE
    To Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_phasma_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Perform Move,Round End,Death
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0basicability_phasma_armor_debuff_BASE
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptiveclearable_debuffarmor_debuffcountable_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1basicability_phasma_resistance_debuff_BASE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_debuffsuppression_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2basicability_phasma_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebasicability_phasma_marker
    Effectedderp
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_phasma_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 184.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagbasicability_phasma_marker or has tagbasicability_phasma_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    25%
    Apply EffectContext #3basicability_phasma_advantage_BASE
    To Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_phasma_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Perform Move,Round End,Death
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0basicability_phasma_armor_debuff_BASE
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptiveclearable_debuffarmor_debuffcountable_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1basicability_phasma_resistance_debuff_BASE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_debuffsuppression_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2basicability_phasma_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebasicability_phasma_marker
    Effectedderp
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_phasma_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 192.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagbasicability_phasma_marker or has tagbasicability_phasma_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    25%
    Apply EffectContext #3basicability_phasma_advantage_BASE
    To Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_phasma_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Perform Move,Round End,Death
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0basicability_phasma_armor_debuff_BASE
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptiveclearable_debuffarmor_debuffcountable_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1basicability_phasma_resistance_debuff_BASE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_debuffsuppression_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2basicability_phasma_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebasicability_phasma_marker
    Effectedderp
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_phasma_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 199.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagbasicability_phasma_marker or has tagbasicability_phasma_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    25%
    Apply EffectContext #3basicability_phasma_advantage_BASE
    To Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_phasma_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Perform Move,Round End,Death
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0basicability_phasma_armor_debuff_BASE
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptiveclearable_debuffarmor_debuffcountable_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1basicability_phasma_resistance_debuff_BASE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_debuffsuppression_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2basicability_phasma_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebasicability_phasma_marker
    Effectedderp
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_phasma_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 199.9% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagbasicability_phasma_marker or has tagbasicability_phasma_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Apply EffectContext #3basicability_phasma_advantage_u01
    To Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_phasma_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Perform Move,Round End,Death
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0basicability_phasma_armor_debuff_BASE
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptiveclearable_debuffarmor_debuffcountable_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1basicability_phasma_resistance_debuff_BASE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_debuffsuppression_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2basicability_phasma_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebasicability_phasma_marker
    Effectedderp
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_phasma_damage_u05
    For Current Target from Enemy Side who is Alive
    Deals 207.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagbasicability_phasma_marker or has tagbasicability_phasma_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Apply EffectContext #3basicability_phasma_advantage_u01
    To Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0basicability_phasma_crit_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Perform Move,Round End,Death
    Child effects are applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0basicability_phasma_armor_debuff_BASE
    For Current Target from Enemy Side who is Alive
    Modify stat Armor by -50% (multiplicative)
    Descriptiveclearable_debuffarmor_debuffcountable_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1basicability_phasma_resistance_debuff_BASE
    For Current Target from Enemy Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by -50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_debuffsuppression_debuff
    Effect expires on:2xFull Turn Complete,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2basicability_phasma_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebasicability_phasma_marker
    Effectedderp
    Effect expires on:Perform Move,Death,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    DamageContext #1basicability_phasma_damage_u06
    For Current Target from Enemy Side who is Alive
    Deals 230.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damageprojectile_attack
    Context Returned: Target(s) and damage amount received
    Query CountContext #2basicability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagbasicability_phasma_marker or has tagbasicability_phasma_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    50%
    Apply EffectContext #3basicability_phasma_advantage_u01
    To Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
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