Advertisement - Remove
Captain Phasma

Captain Phasma

High-damage First Order support that can grant allies many extra attacks

  • Power
    31624
  • Speed
    141
  • Health
    33,350
Advertisement - Remove
Alignment / Role / Affiliations
Dark Side First Order Leader Support
  • Fire at Will
    Fire at Will
    Captain Phasma
  • Apply EffectContext #0leaderability_phasma_handler_BASE
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_attack_check
    To All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Receive Pre Evasion Eval,Round End,Death
    Child effect is applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0leaderability_phasma_attack_confirm_marker
    For All from Enemy Side who are Alive
    Where an active effect has tagleaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveleaderability_phasma_attack_confirm_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1leaderability_phasma_handler_active_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptiveleaderability_phasma_handler_active
    Effect expires on:Turn End,Encounter End,Death
    Child effects are applied on:Post Effect
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0leaderability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    10%
    Bonus MoveContext #1leaderability_phasma_bonusmove_BASE
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #2leaderability_phasma_attackdown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3leaderability_phasma_abilitydown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #5leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #6leaderability_phasma_marker_check_FO
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    20%
    Bonus MoveContext #7leaderability_phasma_bonusmove_FO_BASE
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #8leaderability_phasma_attackdown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #9leaderability_phasma_abilitydown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #10leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #11leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2ewok_magic_assist_marker_self
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveewok_magic_assist_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_handler_u01
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_attack_check
    To All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Receive Pre Evasion Eval,Round End,Death
    Child effect is applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0leaderability_phasma_attack_confirm_marker
    For All from Enemy Side who are Alive
    Where an active effect has tagleaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveleaderability_phasma_attack_confirm_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1leaderability_phasma_handler_active_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptiveleaderability_phasma_handler_active
    Effect expires on:Turn End,Encounter End,Death
    Child effects are applied on:Post Effect
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0leaderability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    12%
    Bonus MoveContext #1leaderability_phasma_bonusmove_u01
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #2leaderability_phasma_attackdown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3leaderability_phasma_abilitydown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #5leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #6leaderability_phasma_marker_check_FO
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    24%
    Bonus MoveContext #7leaderability_phasma_bonusmove_FO_u01
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #8leaderability_phasma_attackdown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #9leaderability_phasma_abilitydown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #10leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #11leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2ewok_magic_assist_marker_self
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveewok_magic_assist_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_handler_u02
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_attack_check
    To All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Receive Pre Evasion Eval,Round End,Death
    Child effect is applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0leaderability_phasma_attack_confirm_marker
    For All from Enemy Side who are Alive
    Where an active effect has tagleaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveleaderability_phasma_attack_confirm_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1leaderability_phasma_handler_active_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptiveleaderability_phasma_handler_active
    Effect expires on:Turn End,Encounter End,Death
    Child effects are applied on:Post Effect
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0leaderability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    14%
    Bonus MoveContext #1leaderability_phasma_bonusmove_u02
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #2leaderability_phasma_attackdown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3leaderability_phasma_abilitydown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #5leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #6leaderability_phasma_marker_check_FO
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    28%
    Bonus MoveContext #7leaderability_phasma_bonusmove_FO_u02
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #8leaderability_phasma_attackdown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #9leaderability_phasma_abilitydown_BASE
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -30% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #10leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #11leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2ewok_magic_assist_marker_self
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveewok_magic_assist_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_handler_u03
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_attack_check
    To All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Receive Pre Evasion Eval,Round End,Death
    Child effect is applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0leaderability_phasma_attack_confirm_marker
    For All from Enemy Side who are Alive
    Where an active effect has tagleaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveleaderability_phasma_attack_confirm_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1leaderability_phasma_handler_active_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptiveleaderability_phasma_handler_active
    Effect expires on:Turn End,Encounter End,Death
    Child effects are applied on:Post Effect
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0leaderability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    14%
    Bonus MoveContext #1leaderability_phasma_bonusmove_u02
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #2leaderability_phasma_attackdown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3leaderability_phasma_abilitydown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #5leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #6leaderability_phasma_marker_check_FO
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    28%
    Bonus MoveContext #7leaderability_phasma_bonusmove_FO_u02
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #8leaderability_phasma_attackdown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #9leaderability_phasma_abilitydown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #10leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #11leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2ewok_magic_assist_marker_self
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveewok_magic_assist_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_handler_u04
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_attack_check
    To All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Receive Pre Evasion Eval,Round End,Death
    Child effect is applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0leaderability_phasma_attack_confirm_marker
    For All from Enemy Side who are Alive
    Where an active effect has tagleaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveleaderability_phasma_attack_confirm_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1leaderability_phasma_handler_active_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptiveleaderability_phasma_handler_active
    Effect expires on:Turn End,Encounter End,Death
    Child effects are applied on:Post Effect
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0leaderability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    16%
    Bonus MoveContext #1leaderability_phasma_bonusmove_u03
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #2leaderability_phasma_attackdown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3leaderability_phasma_abilitydown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #5leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #6leaderability_phasma_marker_check_FO
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    32%
    Bonus MoveContext #7leaderability_phasma_bonusmove_FO_u03
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #8leaderability_phasma_attackdown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #9leaderability_phasma_abilitydown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #10leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #11leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2ewok_magic_assist_marker_self
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveewok_magic_assist_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_handler_u05
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_attack_check
    To All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Receive Pre Evasion Eval,Round End,Death
    Child effect is applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0leaderability_phasma_attack_confirm_marker
    For All from Enemy Side who are Alive
    Where an active effect has tagleaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveleaderability_phasma_attack_confirm_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1leaderability_phasma_handler_active_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptiveleaderability_phasma_handler_active
    Effect expires on:Turn End,Encounter End,Death
    Child effects are applied on:Post Effect
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0leaderability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    18%
    Bonus MoveContext #1leaderability_phasma_bonusmove_u04
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #2leaderability_phasma_attackdown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3leaderability_phasma_abilitydown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #5leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #6leaderability_phasma_marker_check_FO
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    36%
    Bonus MoveContext #7leaderability_phasma_bonusmove_FO_u04
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #8leaderability_phasma_attackdown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #9leaderability_phasma_abilitydown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #10leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #11leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2ewok_magic_assist_marker_self
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveewok_magic_assist_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_handler_u06
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_attack_check
    To All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Receive Pre Evasion Eval,Round End,Death
    Child effect is applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0leaderability_phasma_attack_confirm_marker
    For All from Enemy Side who are Alive
    Where an active effect has tagleaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveleaderability_phasma_attack_confirm_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1leaderability_phasma_handler_active_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptiveleaderability_phasma_handler_active
    Effect expires on:Turn End,Encounter End,Death
    Child effects are applied on:Post Effect
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0leaderability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    20%
    Bonus MoveContext #1leaderability_phasma_bonusmove_u05
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #2leaderability_phasma_attackdown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3leaderability_phasma_abilitydown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #5leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #6leaderability_phasma_marker_check_FO
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    40%
    Bonus MoveContext #7leaderability_phasma_bonusmove_FO_u05
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #8leaderability_phasma_attackdown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #9leaderability_phasma_abilitydown_u01
    For Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -15% (multiplicative)
    Effect is unresistable
    Effect expires on:Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #10leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #11leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2ewok_magic_assist_marker_self
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveewok_magic_assist_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_handler_u07
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_attack_check
    To All from Enemy Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Effect expires on:Receive Pre Evasion Eval,Round End,Death
    Child effect is applied on:Receive Pre Evasion Eval
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0leaderability_phasma_attack_confirm_marker
    For All from Enemy Side who are Alive
    Where an active effect has tagleaderability_phasma_handler_active
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveleaderability_phasma_attack_confirm_marker
    Effectedderp
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1leaderability_phasma_handler_active_u07
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptiveleaderability_phasma_handler_active
    Effect expires on:Turn End,Encounter End,Death
    Child effects are applied on:Post Effect
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0leaderability_phasma_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    20%
    Bonus MoveContext #1leaderability_phasma_bonusmove_u05
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Query CountContext #2leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #3leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #4leaderability_phasma_marker_check_FO
    Find Self who is Alive
    Where an active effect has tagleaderability_phasma_attack_confirm_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    60%
    Bonus MoveContext #5leaderability_phasma_bonusmove_FO_u06
    For Random from Ally Side who is Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagleaderability_phasma_handler_active or doesn't have tagno_assist
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Query CountContext #6leaderability_phasma_advantage_check
    Find Previous from Ally Side who is Alive
    Where an active effect has tagadvantage
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #7leaderability_phasma_advantage_handler_BASE
    To Previous from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Apply child effect(s) based on condition triggers
    Effect expires on:Death,Round End
    Child effect is applied on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0generic_advantage_trigger
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #2ewok_magic_assist_marker_self
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveewok_magic_assist_marker
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1leaderability_phasma_critimmunity_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Add Persistent Effectadvantage_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0leaderability_phasma_attack_crit_avoidance
    For Self who is Alive
    Where an active effect has tagadvantage_buff
    Modify stat Physical Critical Negate Percent Additive by 9.9999e+06% (additive)
    Effect is unresistable
    Effect expires on:Remove Persistent Effectadvantage_buff,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1leaderability_phasma_ability_crit_avoidance
    For Self who is Alive
    Where an active effect has tagadvantage_buff
    Modify stat Special Critical Negate Percent Additive by 9.9999e+06% (additive)
    Effect is unresistable
    Effect expires on:Remove Persistent Effectadvantage_buff,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2leaderability_phasma_advantage_start
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3leaderability_phasma_advantage_handler
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0leaderability_phasma_advantage_start
    To All from Ally Side who are Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptiveclearable_buffadvantagecountable_buffadvantage_buffbuff
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,2xFull Turn Complete,Encounter End
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0generic_advantage_physcrit
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1generic_advantage_abilitycrit
    For Self who is Alive
    Modify stat Special Critical Percent Additive by 200% (additive)
    Effect is unresistable
    Descriptiveadvantage
    Effect expires on:Remove Persistent Effectadvantage_expire_trigger,Death,Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2generic_advantage_trigger_step2
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Critical,Perform Move
    Child effect is applied on:Critical
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0advantage_expire_trigger
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptiveadvantage_expire_trigger
    Effectedderp
    Effect expires on:Perform Move,Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_phasma_potency
    For All from Ally Side who are Alive
    Modify stat Potency by 20% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
Advertisement - Remove
SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD.
Privacy Policy | Public Issue Tracker