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Captain Han Solo

Captain Han Solo

Daring Rebel Support that risks himself to Revive allies and Daze enemies

  • Power
    21378
  • Speed
    149
  • Health
    34,168
Alignment / Role / Affiliations
Light Side Rebel Scoundrel Support
Ability Classes
Daze Dispel Gain Turn Meter Revive
  • Nick of Time
    Nick of Time
    Captain Han Solo
  • Modify StatContext #0uniqueability_hothhan01_crit_BASE
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 5% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_hothhan01_critdamage_BASE
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_hothhan01_heal_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_health_full
    Find Self who is Alive
    Where Health % >= 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_hothhan01_heal_ally_BASE
    For Lowest Survivability from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2generic_query_self_health_not_full
    Find Self who is Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #3uniqueability_hothhan01_heal_self_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #0uniqueability_hothhan01_crit_u01
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 7% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_hothhan01_critdamage_BASE
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_hothhan01_heal_handler_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_health_full
    Find Self who is Alive
    Where Health % >= 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_hothhan01_heal_ally_BASE
    For Lowest Survivability from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2generic_query_self_health_not_full
    Find Self who is Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #3uniqueability_hothhan01_heal_self_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #0uniqueability_hothhan01_crit_u01
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 7% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_hothhan01_critdamage_BASE
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_hothhan01_heal_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_health_full
    Find Self who is Alive
    Where Health % >= 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_hothhan01_heal_ally_u01
    For Lowest Survivability from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 7% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2generic_query_self_health_not_full
    Find Self who is Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #3uniqueability_hothhan01_heal_self_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 7% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #0uniqueability_hothhan01_crit_u02
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_hothhan01_critdamage_BASE
    For Self who is Alive
    Modify stat Critical Damage by 10% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_hothhan01_heal_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_health_full
    Find Self who is Alive
    Where Health % >= 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_hothhan01_heal_ally_u01
    For Lowest Survivability from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 7% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2generic_query_self_health_not_full
    Find Self who is Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #3uniqueability_hothhan01_heal_self_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 7% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #0uniqueability_hothhan01_crit_u02
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 10% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_hothhan01_critdamage_u01
    For Self who is Alive
    Modify stat Critical Damage by 30% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_hothhan01_heal_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_health_full
    Find Self who is Alive
    Where Health % >= 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_hothhan01_heal_ally_u01
    For Lowest Survivability from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 7% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2generic_query_self_health_not_full
    Find Self who is Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #3uniqueability_hothhan01_heal_self_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 7% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #0uniqueability_hothhan01_crit_u03
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 15% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_hothhan01_critdamage_u01
    For Self who is Alive
    Modify stat Critical Damage by 30% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_hothhan01_heal_handler_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_health_full
    Find Self who is Alive
    Where Health % >= 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_hothhan01_heal_ally_u01
    For Lowest Survivability from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 7% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2generic_query_self_health_not_full
    Find Self who is Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #3uniqueability_hothhan01_heal_self_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 7% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #0uniqueability_hothhan01_crit_u03
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 15% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_hothhan01_critdamage_u01
    For Self who is Alive
    Modify stat Critical Damage by 30% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_hothhan01_heal_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_health_full
    Find Self who is Alive
    Where Health % >= 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_hothhan01_heal_ally_u02
    For Lowest Survivability from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2generic_query_self_health_not_full
    Find Self who is Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #3uniqueability_hothhan01_heal_self_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Modify StatContext #0uniqueability_hothhan01_crit_u03
    For Self who is Alive
    Modify stat Physical Critical Percent Additive by 15% (additive)
    Effect is unresistable
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_hothhan01_critdamage_u01
    For Self who is Alive
    Modify stat Critical Damage by 30% (additive)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #2uniqueability_hothhan01_heal_handler_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Turn End
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_self_health_full
    Find Self who is Alive
    Where Health % >= 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #1uniqueability_hothhan01_heal_ally_u02
    For Lowest Survivability from Ally Side who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2generic_query_self_health_not_full
    Find Self who is Alive
    Where Health % < 100%
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    RecoverContext #3uniqueability_hothhan01_heal_self_u02
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 10% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Apply EffectContext #3uniqueability_hothhan01_zeta_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effect is applied on:Attack
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_hothhan01_zeta_maxhealth
    For Self who is Alive
    Modify stat Max Health by 10% (multiplicative)
    Effect is unresistable
    Effect expires on:3xFull Turn Complete,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
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