Cad Bane

Cad Bane

High damage attacker with a powerful stun and bonuses against Jedi characters.

  • Power
    8679
  • Speed
    113
  • Health
    14,623
Alignment / Role / Affiliations
Dark Side Scoundrel Support Bounty Hunter
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Jedi Hunter
    Jedi Hunter
    Cad Bane
  • Apply EffectContext #0uniqueability_cadbane01_trigger_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0count_jedi_target_single
    Find Current Target from Enemy Side who is Alive and is profession_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_cadbane_crit_BASE
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Physical Critical Percent Additive by 15% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_cadbane01_trigger_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0count_jedi_target_single
    Find Current Target from Enemy Side who is Alive and is profession_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_cadbane_crit_u01
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Physical Critical Percent Additive by 20% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_cadbane01_trigger_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0count_jedi_target_single
    Find Current Target from Enemy Side who is Alive and is profession_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_cadbane_crit_u01
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Physical Critical Percent Additive by 20% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_cadbane_critdamage_BASE
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Critical Damage by 10% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_cadbane01_trigger_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0count_jedi_target_single
    Find Current Target from Enemy Side who is Alive and is profession_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_cadbane_crit_u02
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Physical Critical Percent Additive by 25% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_cadbane_critdamage_BASE
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Critical Damage by 10% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_cadbane01_trigger_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0count_jedi_target_single
    Find Current Target from Enemy Side who is Alive and is profession_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_cadbane_crit_u02
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Physical Critical Percent Additive by 25% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_cadbane_critdamage_u01
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Critical Damage by 15% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_cadbane01_trigger_u05
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0count_jedi_target_single
    Find Current Target from Enemy Side who is Alive and is profession_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_cadbane_crit_u03
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Physical Critical Percent Additive by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_cadbane_critdamage_u01
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Critical Damage by 15% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_cadbane01_trigger_u06
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0count_jedi_target_single
    Find Current Target from Enemy Side who is Alive and is profession_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_cadbane_crit_u04
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Physical Critical Percent Additive by 35% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_cadbane_critdamage_u01
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Critical Damage by 15% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_cadbane01_trigger_u07
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0count_jedi_target_single
    Find Current Target from Enemy Side who is Alive and is profession_jedi
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_cadbane_crit_u04
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Physical Critical Percent Additive by 35% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_cadbane_critdamage_u02
    For Self who is Alive
    This effect will FILTER OUT available targets based on the previous effect's target(s) that failed to execute the effect
    Modify stat Critical Damage by 20% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying