• Trandoshan Rage
    Trandoshan Rage
    Bossk
  • Apply EffectContext #0uniqueability_bossk01_taunt_self_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Add Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_bossk01_armor_buff_BASE
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_armor
    Modify stat Armor by 30% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_taunt_statuniqueability_bossk01_armor
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_bossk01_suppression_buff_BASE
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_suppression
    Modify stat Resistance by 30% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_suppressionuniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_max_health_buff_BASE
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_max_health
    Modify stat Max Health by 30% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increaseuniqueability_bossk01_taunt_statuniqueability_bossk01_max_health
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bossk01_taunt_stat_dispel_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Remove Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_taunt_self
    Find Self who is Alive
    Where an active effect has tagtaunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1uniqueability_bossk01_stat_dispel_CS
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_bossk01_taunt_enemy_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0buff_check_target
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagclearable_buff or has tagclearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_bossk01_attack_damage_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_abilitypower_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_bossk01_healthsteal_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_bossk01_targeting_marker_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Persistent Effect Add Instancecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_taunt_self_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Add Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_bossk01_armor_buff_u01
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_armor
    Modify stat Armor by 40% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_taunt_statuniqueability_bossk01_armor
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_bossk01_suppression_buff_u01
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_suppression
    Modify stat Resistance by 40% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_suppressionuniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_max_health_buff_BASE
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_max_health
    Modify stat Max Health by 30% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increaseuniqueability_bossk01_taunt_statuniqueability_bossk01_max_health
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bossk01_taunt_stat_dispel_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Remove Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_taunt_self
    Find Self who is Alive
    Where an active effect has tagtaunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1uniqueability_bossk01_stat_dispel_CS
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_bossk01_taunt_enemy_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0buff_check_target
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagclearable_buff or has tagclearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_bossk01_attack_damage_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_abilitypower_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_bossk01_healthsteal_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_bossk01_targeting_marker_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Persistent Effect Add Instancecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_taunt_self_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Add Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_bossk01_armor_buff_u01
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_armor
    Modify stat Armor by 40% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_taunt_statuniqueability_bossk01_armor
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_bossk01_suppression_buff_u01
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_suppression
    Modify stat Resistance by 40% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_suppressionuniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_max_health_buff_u01
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_max_health
    Modify stat Max Health by 40% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increaseuniqueability_bossk01_taunt_statuniqueability_bossk01_max_health
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bossk01_taunt_stat_dispel_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Remove Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_taunt_self
    Find Self who is Alive
    Where an active effect has tagtaunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1uniqueability_bossk01_stat_dispel_CS
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_bossk01_taunt_enemy_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0buff_check_target
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagclearable_buff or has tagclearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_bossk01_attack_damage_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_abilitypower_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_bossk01_healthsteal_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_bossk01_targeting_marker_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Persistent Effect Add Instancecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_taunt_self_u03
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Add Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_bossk01_armor_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_armor
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_taunt_statuniqueability_bossk01_armor
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_bossk01_suppression_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_suppression
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_suppressionuniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_max_health_buff_u01
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_max_health
    Modify stat Max Health by 40% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increaseuniqueability_bossk01_taunt_statuniqueability_bossk01_max_health
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bossk01_taunt_stat_dispel_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Remove Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_taunt_self
    Find Self who is Alive
    Where an active effect has tagtaunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1uniqueability_bossk01_stat_dispel_CS
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_bossk01_taunt_enemy_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0buff_check_target
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagclearable_buff or has tagclearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_bossk01_attack_damage_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_abilitypower_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_bossk01_healthsteal_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_bossk01_targeting_marker_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Persistent Effect Add Instancecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_taunt_self_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Add Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_bossk01_armor_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_armor
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_taunt_statuniqueability_bossk01_armor
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_bossk01_suppression_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_suppression
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_suppressionuniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_max_health_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_max_health
    Modify stat Max Health by 50% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increaseuniqueability_bossk01_taunt_statuniqueability_bossk01_max_health
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bossk01_taunt_stat_dispel_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Remove Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_taunt_self
    Find Self who is Alive
    Where an active effect has tagtaunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1uniqueability_bossk01_stat_dispel_CS
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_bossk01_taunt_enemy_BASE
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0buff_check_target
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagclearable_buff or has tagclearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_bossk01_attack_damage_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_abilitypower_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 30% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_bossk01_healthsteal_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_bossk01_targeting_marker_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Persistent Effect Add Instancecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_taunt_self_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Add Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_bossk01_armor_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_armor
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_taunt_statuniqueability_bossk01_armor
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_bossk01_suppression_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_suppression
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_suppressionuniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_max_health_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_max_health
    Modify stat Max Health by 50% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increaseuniqueability_bossk01_taunt_statuniqueability_bossk01_max_health
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bossk01_taunt_stat_dispel_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Remove Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_taunt_self
    Find Self who is Alive
    Where an active effect has tagtaunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1uniqueability_bossk01_stat_dispel_CS
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_bossk01_taunt_enemy_u01
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0buff_check_target
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagclearable_buff or has tagclearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_bossk01_attack_damage_buff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_abilitypower_buff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_bossk01_healthsteal_buff_BASE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 30% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_bossk01_targeting_marker_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Persistent Effect Add Instancecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_taunt_self_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Add Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_bossk01_armor_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_armor
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_taunt_statuniqueability_bossk01_armor
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_bossk01_suppression_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_suppression
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_suppressionuniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_max_health_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_max_health
    Modify stat Max Health by 50% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increaseuniqueability_bossk01_taunt_statuniqueability_bossk01_max_health
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bossk01_taunt_stat_dispel_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Remove Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_taunt_self
    Find Self who is Alive
    Where an active effect has tagtaunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1uniqueability_bossk01_stat_dispel_CS
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_bossk01_taunt_enemy_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0buff_check_target
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagclearable_buff or has tagclearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_bossk01_attack_damage_buff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_abilitypower_buff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_bossk01_healthsteal_buff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_bossk01_targeting_marker_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Persistent Effect Add Instancecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_taunt_self_u04
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Add Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0uniqueability_bossk01_armor_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_armor
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_taunt_statuniqueability_bossk01_armor
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1uniqueability_bossk01_suppression_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_suppression
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptiveuniqueability_bossk01_suppressionuniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_max_health_buff_u02
    For Self who is Alive
    Where an active effect doesn't have taguniqueability_bossk01_max_health
    Modify stat Max Health by 50% (multiplicative)
    Effect is unresistable
    Descriptivemax_health_increaseuniqueability_bossk01_taunt_statuniqueability_bossk01_max_health
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #1uniqueability_bossk01_taunt_stat_dispel_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Remove Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0generic_query_taunt_self
    Find Self who is Alive
    Where an active effect has tagtaunt_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    DispelContext #1uniqueability_bossk01_stat_dispel_CS
    For Self who is Alive
    This effect will SKIP EXECUTION if the previous query returned CONTEXT_VALUE > 0
    Dispels effects from the target(s) with corresponding effected tags
    Effecteduniqueability_bossk01_taunt_stat
    Context Returned: Target(s) and their number of effect(s) dispelled
    Apply EffectContext #2uniqueability_bossk01_taunt_enemy_u02
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on:Start Move
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0buff_check_target
    Find Current Target from Enemy Side who is Alive
    Where an active effect has tagclearable_buff or has tagclearable_buff
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #1uniqueability_bossk01_attack_damage_buff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2uniqueability_bossk01_abilitypower_buff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by 50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3uniqueability_bossk01_healthsteal_buff_u01
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Health Steal by 50% (additive)
    Effect is unresistable
    Effect expires on:Perform Move
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #3uniqueability_bossk01_taunt_frenzy_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on:Remove Persistent Effecttaunt_buff
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #0uniqueability_bossk01_weakest_enemy_query
    Find Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Query CountContext #1uniqueability_bossk01_weakest_protection
    Find Previous from Enemy Side who is Alive
    Where Shield %
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #2generic_taunt_1turn_CE
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Gain Taunt
    Effect is unresistable
    Descriptiveclearable_bufftaunt_buffcountable_buffbufffeatcounter_taunt_buff
    Effect expires on:Full Turn Complete,Encounter End,Death
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #5uniqueability_bossk01_targeting_marker_handler
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effect is applied on:Persistent Effect Add Instancecontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #0uniqueability_bossk01_targeting_marker
    To Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on:Persistent Effect Add Instancebounty_leader
    Child effect is applied on:Turn Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bossk_targeting_weakest_enemy
    For Lowest Survivability from Enemy Side who is Alive and is targeting_sets_exclude
    Where an active effect doesn't have tagignore_me
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebounty_hunter_target
    Effectedderp
    Effect expires on:Round End
    Context Returned: Target(s) and if effect succeeded in applying
 
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