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  • Boba Fett, Scion of Jango's Payout
    Boba Fett, Scion of Jango's Payout
    Boba Fett, Scion of Jango
  • RecoverContext #0contractability_bobafettscion01_cooldown_reset
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effectedcharacter_contractcontractability_bobafettscion01
    Context Returned: Last ability's cooldown amount lowered
    Apply EffectContext #1contractability_bobafettscion01_PAYOUT_completion_handler_u01
    To Self who is Alive or Dead
    Where an active effect doesn't have tagcontractability_bobafettscion01_PAYOUT_completion_handler
    Apply child effect(s) based on condition triggers
    Descriptivecharacter_contractcontractability_bobafettscion01_PAYOUT_completion_handler
    Child effects are applied on:Add Persistent Effectlast_contract_marker,Add Persistent Effectcontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0contractability_bobafettscion01_attack_critical_negate_increase_u01
    For Self who is Alive or Dead
    Modify stat Physical Critical Negate Percent Additive by 15% (additive)
    Descriptivepayout_active
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1contractability_bobafettscion01_ability_critical_negate_increase_u01
    For Self who is Alive or Dead
    Modify stat Special Critical Negate Percent Additive by 15% (additive)
    Descriptivepayout_active
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2contractability_bobafettscion01_armor_penetration_increase_u01
    For Self who is Alive or Dead
    Modify stat Armor Penetration by 15% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3contractability_bobafettscion01_suppression_penetration_increase_u01
    For Self who is Alive or Dead
    Modify stat Resistance Penetration by 15% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4contractability_bobafettscion01_contract_momentum_increase_doubler_handler
    To Self who is Alive or Dead
    Where an active effect doesn't have tagcontractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Apply child effect(s) based on condition triggers
    Descriptivecontractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Child effect is applied on:Persistent Effect Add Instancebobafettscion_momentum_marker
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bobafettscion01_momentum_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebobafettscion_momentum_marker
    Effectedderp
    Effect expires on:3xFull Turn Complete,Encounter End,Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2query_non_bountyhunter_scoundrel_ally_leader
    Find Leader from Ally Side who is Alive and is profession_scoundrel or profession_bountyhunter
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #3bobafettscion_self_contract_payout_handler_CE
    To Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on:Encounter Start
    Child effect is applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bobafettscion_self_contract_payout
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivelast_contract_markercontract_progress_markerbobafettscion_contract_marker
    Effectedderp
    Effect expires on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0contractability_bobafettscion01_cooldown_reset
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effectedcharacter_contractcontractability_bobafettscion01
    Context Returned: Last ability's cooldown amount lowered
    Apply EffectContext #1contractability_bobafettscion01_PAYOUT_completion_handler_u02
    To Self who is Alive or Dead
    Where an active effect doesn't have tagcontractability_bobafettscion01_PAYOUT_completion_handler
    Apply child effect(s) based on condition triggers
    Descriptivecharacter_contractcontractability_bobafettscion01_PAYOUT_completion_handler
    Child effects are applied on:Add Persistent Effectlast_contract_marker,Add Persistent Effectcontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0contractability_bobafettscion01_attack_critical_negate_increase_u02
    For Self who is Alive or Dead
    Modify stat Physical Critical Negate Percent Additive by 30% (additive)
    Descriptivepayout_active
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1contractability_bobafettscion01_ability_critical_negate_increase_u02
    For Self who is Alive or Dead
    Modify stat Special Critical Negate Percent Additive by 30% (additive)
    Descriptivepayout_active
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2contractability_bobafettscion01_armor_penetration_increase_u02
    For Self who is Alive or Dead
    Modify stat Armor Penetration by 30% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3contractability_bobafettscion01_suppression_penetration_increase_u02
    For Self who is Alive or Dead
    Modify stat Resistance Penetration by 30% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4contractability_bobafettscion01_contract_momentum_increase_doubler_handler
    To Self who is Alive or Dead
    Where an active effect doesn't have tagcontractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Apply child effect(s) based on condition triggers
    Descriptivecontractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Child effect is applied on:Persistent Effect Add Instancebobafettscion_momentum_marker
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bobafettscion01_momentum_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebobafettscion_momentum_marker
    Effectedderp
    Effect expires on:3xFull Turn Complete,Encounter End,Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2query_non_bountyhunter_scoundrel_ally_leader
    Find Leader from Ally Side who is Alive and is profession_scoundrel or profession_bountyhunter
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #3bobafettscion_self_contract_payout_handler_CE
    To Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on:Encounter Start
    Child effect is applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bobafettscion_self_contract_payout
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivelast_contract_markercontract_progress_markerbobafettscion_contract_marker
    Effectedderp
    Effect expires on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
    RecoverContext #0contractability_bobafettscion01_cooldown_reset
    For Self who is Alive or Dead
    Recover ability cooldowns for abilities in effected tags by 1 * ABILITY_BASE_COOLDOWN
    Effectedcharacter_contractcontractability_bobafettscion01
    Context Returned: Last ability's cooldown amount lowered
    Apply EffectContext #1contractability_bobafettscion01_PAYOUT_completion_handler_BASE
    To Self who is Alive or Dead
    Where an active effect doesn't have tagcontractability_bobafettscion01_PAYOUT_completion_handler
    Apply child effect(s) based on condition triggers
    Descriptivecharacter_contractcontractability_bobafettscion01_PAYOUT_completion_handler
    Child effects are applied on:Add Persistent Effectlast_contract_marker,Add Persistent Effectcontract_reward
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #0contractability_bobafettscion01_attack_critical_negate_increase_BASE
    For Self who is Alive or Dead
    Modify stat Physical Critical Negate Percent Additive by 10% (additive)
    Descriptivepayout_active
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #1contractability_bobafettscion01_ability_critical_negate_increase_BASE
    For Self who is Alive or Dead
    Modify stat Special Critical Negate Percent Additive by 10% (additive)
    Descriptivepayout_active
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #2contractability_bobafettscion01_armor_penetration_increase_BASE
    For Self who is Alive or Dead
    Modify stat Armor Penetration by 10% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #3contractability_bobafettscion01_suppression_penetration_increase_BASE
    For Self who is Alive or Dead
    Modify stat Resistance Penetration by 10% (multiplicative)
    Context Returned: Target(s) and if effect succeeded in applying
    Apply EffectContext #4contractability_bobafettscion01_contract_momentum_increase_doubler_handler
    To Self who is Alive or Dead
    Where an active effect doesn't have tagcontractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Apply child effect(s) based on condition triggers
    Descriptivecontractability_bobafettscion01_contract_momentum_increase_doubler_handler
    Child effect is applied on:Persistent Effect Add Instancebobafettscion_momentum_marker
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bobafettscion01_momentum_marker
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivebobafettscion_momentum_marker
    Effectedderp
    Effect expires on:3xFull Turn Complete,Encounter End,Death,Fled
    Context Returned: Target(s) and if effect succeeded in applying
    Query CountContext #2query_non_bountyhunter_scoundrel_ally_leader
    Find Leader from Ally Side who is Alive and is profession_scoundrel or profession_bountyhunter
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Apply EffectContext #3bobafettscion_self_contract_payout_handler_CE
    To Self who is Alive
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Apply child effect(s) based on condition triggers
    Effect expires on:Encounter Start
    Child effect is applied on:Encounter Start
    Context Returned: Target(s) and if effect succeeded in applying
    ImmunityContext #0bobafettscion_self_contract_payout
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptivelast_contract_markercontract_progress_markerbobafettscion_contract_marker
    Effectedderp
    Effect expires on:Round Start
    Context Returned: Target(s) and if effect succeeded in applying
 
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