Barriss Offee

Barriss Offee

Jedi Healer that can balance party Health and Dispel allied Jedi frequently

  • Power
    9012
  • Speed
    116
  • Health
    25,707
Alignment / Role / Affiliations
Light Side Jedi Healer
  • Note! The ability mechanic pages are considered BETA. There will be issues with display and representing all the information. If you find anything that may be an issue, contact me on Reddit (/u/czarbss).
    Invigorating Strike
    Invigorating Strike
    Barriss Offee
  • DamageContext #0basicability_barrissoffee_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 92.7% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query StatContext #1basicability_barrissoffee_query_health
    Find Self who is Alive
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    15%
    RecoverContext #2basicability_barrissoffee_recover_health
    For All from Ally Side who are Alive
    Only rolls the chance one time for target(s) to have the effect applied
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #0basicability_barrissoffee_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 97.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query StatContext #1basicability_barrissoffee_query_health
    Find Self who is Alive
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    15%
    RecoverContext #2basicability_barrissoffee_recover_health
    For All from Ally Side who are Alive
    Only rolls the chance one time for target(s) to have the effect applied
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #0basicability_barrissoffee_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 102% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query StatContext #1basicability_barrissoffee_query_health
    Find Self who is Alive
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    15%
    RecoverContext #2basicability_barrissoffee_recover_health
    For All from Ally Side who are Alive
    Only rolls the chance one time for target(s) to have the effect applied
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #0basicability_barrissoffee_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 102% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query StatContext #1basicability_barrissoffee_query_health
    Find Self who is Alive
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    30%
    RecoverContext #2basicability_barrissoffee_recover_health_u01
    For All from Ally Side who are Alive
    Only rolls the chance one time for target(s) to have the effect applied
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #0basicability_barrissoffee_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 102% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query StatContext #1basicability_barrissoffee_query_health
    Find Self who is Alive
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    30%
    RecoverContext #2basicability_barrissoffee_recover_health_u02
    For All from Ally Side who are Alive
    Only rolls the chance one time for target(s) to have the effect applied
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 6% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #0basicability_barrissoffee_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 106.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query StatContext #1basicability_barrissoffee_query_health
    Find Self who is Alive
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    30%
    RecoverContext #2basicability_barrissoffee_recover_health_u02
    For All from Ally Side who are Alive
    Only rolls the chance one time for target(s) to have the effect applied
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 6% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #0basicability_barrissoffee_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 106.6% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query StatContext #1basicability_barrissoffee_query_health
    Find Self who is Alive
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    45%
    RecoverContext #2basicability_barrissoffee_recover_health_u03
    For All from Ally Side who are Alive
    Only rolls the chance one time for target(s) to have the effect applied
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 6% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #0basicability_barrissoffee_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 120.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Query StatContext #1basicability_barrissoffee_query_health
    Find Self who is Alive
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    45%
    RecoverContext #2basicability_barrissoffee_recover_health_u03
    For All from Ally Side who are Alive
    Only rolls the chance one time for target(s) to have the effect applied
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Recover 6% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained