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  • Force Healer
    Force Healer
    Barriss Offee
  • Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_15pct_ally_all_INSTANT_BASE
    For All from Ally Side who are Alive
    Recover 2.5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_barrissoffee
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_15pct_ally_all_INSTANT_u01
    For All from Ally Side who are Alive
    Recover 5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_barrissoffee
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_15pct_ally_all_INSTANT_u02
    For All from Ally Side who are Alive
    Recover 7.5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_barrissoffee
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_15pct_ally_all_INSTANT_u03
    For All from Ally Side who are Alive
    Recover 10% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_barrissoffee
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_15pct_ally_all_INSTANT_u04
    For All from Ally Side who are Alive
    Recover 12.5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_barrissoffee
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_15pct_ally_all_INSTANT_u04
    For All from Ally Side who are Alive
    Recover 12.5% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_barrissoffee
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_15pct_ally_all_INSTANT_u05
    For All from Ally Side who are Alive
    Recover 15% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_barrissoffee
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Distribute RecoveryContext #0distributerecover_health_ally_all_INSTANT
    For All from Ally Side who are Alive
    Distributes the health of target(s)
    Descriptivedistribute_health
    Context Returned: Target(s) that failed to recover health
    RecoverContext #1recover_health_15pct_ally_all_INSTANT_u05
    For All from Ally Side who are Alive
    Recover 15% Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query CountContext #2leaderability_generalkenobi_jedi_marker_check
    Find Self who is Alive
    Where an active effect has tagleaderability_generalkenobi_jedi_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Context Returned: Target(s)
    Modify StatContext #3leaderability_generalkenobi_assist_attackdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    Modify stat Physical Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #4leaderability_generalkenobi_assist_abilitypowerdown_all
    For All from Ally Side who are Alive
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Damage by -50% (multiplicative)
    Effect is unresistable
    Effect expires on:Perform Move,Round End,Death,Encounter End
    Context Returned: Target(s) and if effect succeeded in applying
    Bonus MoveContext #5leaderability_generalkenobi_bonusmove_all_barrissoffee
    For All from Ally Side who are Alive
    Where an active effect doesn't have tagparalysis_debuff or doesn't have tagdaze_debuff or doesn't have tagno_assist
    Where Health % >= 100%
    This effect will EXECUTE if the previous effect successfully executed
    The target(s) perform 1 bonus move
    Descriptivebonus_move
    Context Returned: Target(s) and success of bonus move
    Modify StatContext #6specialability_barrissoffee01_armor_buff_all
    For All from Ally Side who are Alive
    Modify stat Armor by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffarmor_buffcountable_buffbufffeatcounter_armor_buff
    Effect expires on:3xTurn End,Death,Encounter End,Add Persistent Effectdispel_marker
    Context Returned: Target(s) and if effect succeeded in applying
    Modify StatContext #7specialability_barrissoffee01_suppression_buff_all
    For All from Ally Side who are Alive
    Modify stat Resistance by 50% (multiplicative)
    Effect is unresistable
    Descriptiveclearable_buffsuppression_buff
    Effect expires on:3xTurn End,Death,Encounter End,Add Persistent Effectdispel_marker
    Context Returned: Target(s) and if effect succeeded in applying
 
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