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B1 Battle Droid

B1 Battle Droid

Fragile Separatist Attacker that overwhelms their enemies with numbers

  • Power
    31624
  • Speed
    165
  • Health
    20,693
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Alignment / Role / Affiliations
Dark Side Attacker Droid Separatist
  • B1 Barrage
    B1 Barrage
    B1 Battle Droid
  • Apply EffectContext #0basicability_b1_battledroid_enemy_heal_handler_BASE
    To Current Target from Enemy Side who is Alive or Dead
    Where an active effect has tagtarget_lock or doesn't have tagbasicability_b1_battledroid_enemy_heal_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasicability_b1_battledroid_enemy_heal_handler
    Effect expires on:Round End
    Child effects are applied on:selftag_b1battledroidv2xReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_health_enemy_leader
    Find Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    RecoverContext #1basicability_recover_health_1pct_droids_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 1% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #1basicability_b1battledroidv2_damage_BASE
    For Current Target from Enemy Side who is Alive
    Deals 55% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #0basicability_b1_battledroid_enemy_heal_handler_BASE
    To Current Target from Enemy Side who is Alive or Dead
    Where an active effect has tagtarget_lock or doesn't have tagbasicability_b1_battledroid_enemy_heal_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasicability_b1_battledroid_enemy_heal_handler
    Effect expires on:Round End
    Child effects are applied on:selftag_b1battledroidv2xReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_health_enemy_leader
    Find Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    RecoverContext #1basicability_recover_health_1pct_droids_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 1% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #1basicability_b1battledroidv2_damage_u01
    For Current Target from Enemy Side who is Alive
    Deals 57.8% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #0basicability_b1_battledroid_enemy_heal_handler_BASE
    To Current Target from Enemy Side who is Alive or Dead
    Where an active effect has tagtarget_lock or doesn't have tagbasicability_b1_battledroid_enemy_heal_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasicability_b1_battledroid_enemy_heal_handler
    Effect expires on:Round End
    Child effects are applied on:selftag_b1battledroidv2xReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_health_enemy_leader
    Find Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    RecoverContext #1basicability_recover_health_1pct_droids_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 1% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #1basicability_b1battledroidv2_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 63.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #0basicability_b1_battledroid_enemy_heal_handler_u01
    To Current Target from Enemy Side who is Alive or Dead
    Where an active effect has tagtarget_lock or doesn't have tagbasicability_b1_battledroid_enemy_heal_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasicability_b1_battledroid_enemy_heal_handler
    Effect expires on:Round End
    Child effects are applied on:selftag_b1battledroidv2xReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_health_enemy_leader
    Find Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    RecoverContext #1basicability_recover_health_3pct_droids_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #1basicability_b1battledroidv2_damage_u02
    For Current Target from Enemy Side who is Alive
    Deals 63.3% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #0basicability_b1_battledroid_enemy_heal_handler_u01
    To Current Target from Enemy Side who is Alive or Dead
    Where an active effect has tagtarget_lock or doesn't have tagbasicability_b1_battledroid_enemy_heal_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasicability_b1_battledroid_enemy_heal_handler
    Effect expires on:Round End
    Child effects are applied on:selftag_b1battledroidv2xReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_health_enemy_leader
    Find Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    RecoverContext #1basicability_recover_health_3pct_droids_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #1basicability_b1battledroidv2_damage_u03
    For Current Target from Enemy Side who is Alive
    Deals 71.5% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #0basicability_b1_battledroid_enemy_heal_handler_u01
    To Current Target from Enemy Side who is Alive or Dead
    Where an active effect has tagtarget_lock or doesn't have tagbasicability_b1_battledroid_enemy_heal_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasicability_b1_battledroid_enemy_heal_handler
    Effect expires on:Round End
    Child effects are applied on:selftag_b1battledroidv2xReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_health_enemy_leader
    Find Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    RecoverContext #1basicability_recover_health_3pct_droids_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 3% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #1basicability_b1battledroidv2_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 77% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #0basicability_b1_battledroid_enemy_heal_handler_u02
    To Current Target from Enemy Side who is Alive or Dead
    Where an active effect has tagtarget_lock or doesn't have tagbasicability_b1_battledroid_enemy_heal_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasicability_b1_battledroid_enemy_heal_handler
    Effect expires on:Round End
    Child effects are applied on:selftag_b1battledroidv2xReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_health_enemy_leader
    Find Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    RecoverContext #1basicability_recover_health_5pct_droids_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    DamageContext #1basicability_b1battledroidv2_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 77% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
    Apply EffectContext #0basicability_b1_battledroid_enemy_heal_handler_u03
    To Current Target from Enemy Side who is Alive or Dead
    Where an active effect has tagtarget_lock or doesn't have tagbasicability_b1_battledroid_enemy_heal_handler
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Descriptivebasicability_b1_battledroid_enemy_heal_handler
    Effect expires on:Round End
    Child effects are applied on:selftag_b1battledroidv2xReceive Damage
    Context Returned: Target(s) and if effect succeeded in applying
    Query StatContext #0generic_query_health_enemy_leader
    Find Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Max Health value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    RecoverContext #1basicability_recover_health_5pct_droids_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% of last effect's CONTEXT_VALUES_SUM as Health
    Descriptivehealth_recovery
    Context Returned: Health amount gained
    Query StatContext #2query_protection_enemy_leader_no_B1
    Find Leader from Enemy Side who is Alive or Dead
    Puts the target(s) and their Max Protection value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    Blackboard ModifyContext #3basicability_b1_negative_protection_check_blackboard_modify
    For All from Enemy Side who are Alive
    Set value to 1 * CONTEXT_VALUE (additive) on blackboard b1_protection_negative_check
    Context Returned: Target(s) that had their blackboard modified
    Blackboard QueryContext #4basicability_b1_negative_protection_check_blackboard_query
    For All from Enemy Side who are Alive
    Check if target(s) blackboard b1_protection_negative_check value is greater than 0
    Context Returned: Target(s) with a value of 1 if query is true and 0 if query is false
    Query StatContext #5query_protection_enemy_leader_no_B1_CE
    Find Leader from Enemy Side who is Alive or Dead
    This effect will EXECUTE if the previous effect successfully executed
    Puts the target(s) and their Max Protection value from this query into CONTEXT_VALUE
    Context Returned: Target(s) and their Stat Value
    RecoverContext #6basicability_recover_protection_droids_5pct_CE
    For All from Enemy Side who are Alive
    This effect will EXECUTE if the previous effect successfully executed
    Recover 5% of last effect's CONTEXT_VALUES_SUM as Protection
    Descriptiveprotection_recovery
    Context Returned: Protection amount gained
    DamageContext #1basicability_b1battledroidv2_damage_u04
    For Current Target from Enemy Side who is Alive
    Deals 77% of the attacker's Physical Damage to target(s)
    Damage variance is 500
    Descriptivephysical_damage
    Context Returned: Target(s) and damage amount received
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