Damage Ranges for SWGOH Characters. These values are just the base stats, and do not take into account defenses or buffs.
Damage Range: 17332 - 19156 Deal Special damage to target enemy and inflict a Thermal Detonator for 2 turns. If the ally in the Leader slot is Hutt Cartel, this attack can't be evaded. If the ally in the Leader slot is Bounty Hunter, inflict Defense Down for 2 turns. If it's Boushh's turn and the ally in the Leader slot is Smuggler, attack again.
Damage Range: 17078 - 18874 Deal Special damage to target enemy and inflict Shock for 1 turn. If the target enemy is a non-Droid and was already inflicted with Shock, Stun them for 1 turn instead. If this ability defeats an enemy, gain a stack of Translation (max 3) for 3 turns.
Damage Range: 17029 - 18821 Deal Special damage to target enemy and inflict Potency Down for 1 Turn. If that enemy has 50% or more Health, Yoda gains 40% Turn Meter and Foresight for 2 turns. If that enemy has less than 50% Health, Yoda gains Offense Up and Defense Penetration Up for 2 turns.
Damage Range: 16935 - 18717 Deal Special damage to target enemy. If that enemy wasn't Deceived, they become Deceived for 2 turns, increased to 3 turns if they are a Jedi. Deceived can't be copied, dispelled, or resisted. Sith Eternal Emperor gains Speed Up for 2 turns. This ability can't be countered. Deceived: Can't target Sith Eternal Emperor during their turn if another Sith enemy is active; when an ability is used, Sith Eternal Emperor gains 2% Ultimate Charge
Damage Range: 16922 - 18702 Deal Physical damage to target enemy and if the target was Dark Side, inflict Ability Block for 1 turn (excludes Galactic Legends). The weakest Light Side ally without Defense Penetration Up gains it for 2 turns. If this ability is used during Jedi Master Kenobi's turn, he gains 9% Ultimate Charge.
Damage Range: 16793 - 18559 Dispel all buffs and deal Physical damage to target enemy. If they are a Tank, also deal true damage to them (excludes raid bosses and Galactic Legends). Then reduce their critical damage by 10% (stacking). Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until the end of the encounter. This attack can't be countered.
Damage Range: 16284 - 17998 Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit.
Damage Range: 16219 - 17925 Deal Physical damage to target enemy and inflict Expose for 2 turns. If target enemy was debuffed, attack again.
Damage Range: 15967 - 17647 Deal Physical damage to target enemy, inflict Evasion Down for 2 turns, and gain Offense Up for 2 turns. If the target was already debuffed, gain Stealth for 2 turns. If Sith Assassin already had Stealth, ignore the target's Protection.
Damage Range: 15919 - 17593 Deal Physical damage to target enemy and inflict Daze for 2 turns.
Damage Range: 15791 - 17453 Deal Special damage to target enemy. If Resistance Hero Poe is Inspired, the target enemy becomes Vulnerable for 1 turn. Vulnerable: Will be critically hit if able
Damage Range: 15778 - 17438 Deal Physical damage to target enemy with a 70% chance to gain Potency Up for 1 turn. When attacking an enemy with a Thermal Detonator on them, this attack has +25% Critical Damage.
Damage Range: 15647 - 17293 Deal Physical damage to target enemy and inflict Offense Down for 2 turns.
Damage Range: 15626 - 17270 Deal Physical damage to target enemy and inflict Evasion Down for 2 turns.
Damage Range: 15455 - 17081 Deal Special damage to target enemy and, if they were Plagued, inflict Plague for 3 turns. Deal Special damage to all Plagued enemies, which can't be Countered.
Damage Range: 15451 - 17077 Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st. If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able. Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
Damage Range: 15390 - 17010 Deal Special damage to target enemy and inflict Vulnerable for 1 turn. If the enemy already had Vulnerable, inflict Vulnerable to all enemies for 1 turn.
Damage Range: 15333 - 16945 Deal Physical damage to target enemy and dispel all debuffs on Visas and another random debuffed ally. If the target is Sith, Visas Marr and her lowest-Health ally also recover 25% Max Health. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1.
Damage Range: 15312 - 16922 Deal Physical damage to target enemy and reduce their Offense by 20% (stacking) and Bane gains 20% Offense (stacking), which can't be resisted, for 2 turns. On a critical hit, gain 2 Siphon until the end of the encounter. If this attack defeats an enemy, gain an additional 2 Siphon. If target enemy is above 50% Health, this attack will critically hit if able. If they are below 50% Health, this attack deals 200% more damage. Enemies defeated by this attack can't be revived.
Damage Range: 15231 - 16833 Deal Physical damage to target enemy. If there is a Scoundrel ally in the leader slot, Cara Dune gains Stealth until the end of her next turn. If there is a Rebel ally in the leader slot, Cara Dune loses Stealth and gains Taunt for 2 turns.