• Admiral Trench

    Non-Droid Separatist allies start the encounter with Tactical Supremacy for 2 turns. Whenever Separatist allies gain a stack of Heal Over Time they gain 5% Critical Chance (stacking, max 200%) for the rest of the encounter. Whenever allies gain a stack Protection Over Time they gain 5% Defense (stacking, max 200%) for the rest of the encounter. Whenever Admiral Trench uses his Basic ability on his turn, call all allies with Riposte to assist. Whenever Trench Shocks an enemy, he gains Protection Up (25%) for 1 turn.

  • Apply Effect Context: #0 datacron_character_trench_001_SOE_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Encounter Start
    Apply Effect Context: #0 specialability_trench01_tactical_supremacy_buff_part1 Unavoidable
    For All from Ally Side who are Alive and is not species_droid or affiliation_separatist
    Apply child effect(s) based on condition triggers
    Descriptive generic_tactical_supremacy_buff_part1 tactical_supremacy_buff special_buff clearable_buff countable_buff
    Effect expires on: Encounter End, 2x Full Turn Complete, Death
    Child effectis applied on: Turn Start
    Recover Context: #0 generic_recover_protection_self_10pct Unavoidable
    For Self who is Alive
    Recover 10% Protection (multiplicative)
    Descriptive protection_recovery
    Modify Stat Context: #1 generic_tactical_supremacy_buff_part2 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_tactical_supremacy_buff_part2 , and does have tag generic_tactical_supremacy_buff_part1
    Modify stat Potency by 30% (additive)
    Descriptive generic_tactical_supremacy_buff_part2
    Effect expires on: Remove Persistent Effectgeneric_tactical_supremacy_buff_part1
    Modify Stat Context: #2 generic_tactical_supremacy_buff_part3 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_tactical_supremacy_buff_part3 , and does have tag generic_tactical_supremacy_buff_part1
    Modify stat Critical Damage by 30% (additive)
    Descriptive generic_tactical_supremacy_buff_part3
    Effect expires on: Remove Persistent Effectgeneric_tactical_supremacy_buff_part1
    Apply Effect Context: #3 generic_tactical_supremacy_buff_part4 Unavoidable
    For All from Both Sides who are Alive
    Where an active effect doesn't have tag generic_tactical_supremacy_buff_part4 , and does have tag generic_tactical_supremacy_buff_part1
    Apply child effect(s) based on condition triggers
    Descriptive generic_tactical_supremacy_buff_part4
    Effect expires on: Remove Persistent Effectgeneric_tactical_supremacy_buff_part1
    Child effects are applied on: Persistent Effect Was Dispelledgeneric_tactical_supremacy_buff_part1
    Recover Context: #0 recover_health_40pct_self_INSTANT Unavoidable
    For Self who is Alive
    Recover 40% Health (multiplicative)
    Descriptive health_recovery
    Apply Effect Context: #1 generic_tactical_supremacy_EOR_buffs_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Round End
    Child effects are applied on: Round End
    Apply Effect Context: #0 generic_advantage_trigger Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive advantage advantage_buff clearable_buff countable_buff featcounter_advantage_buff buff
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, 2x Full Turn Complete, Encounter End
    Child effects are applied on: Start Move
    Modify Stat Context: #0 generic_advantage_physcrit Unavoidable
    For Self who is Alive
    Modify stat Physical Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Modify Stat Context: #1 generic_advantage_abilitycrit Unavoidable
    For Self who is Alive
    Modify stat Special Critical Chance by 200% (additive)
    Effect is unresistable
    Descriptive advantage
    Effect expires on: Remove Persistent Effectadvantage_expire_trigger, Death, Perform Move, Round End
    Apply Effect Context: #2 generic_advantage_trigger_step2 Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect expires on: Critical, Perform Move
    Child effectis applied on: Critical
    Immunity Context: #0 advantage_expire_trigger Unavoidable
    For Self who is Alive
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive advantage_expire_trigger
    Effected Tags derp
    Effect expires on: Perform Move, Round End
    Modify Stat Context: #1 generic_foresight_dodge_self Unavoidable
    For Self who is Alive
    Modify stat Dodge by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_part1 featcounter_foresight foresight_dodge clearable_buff countable_buff buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Modify Stat Context: #2 generic_foresight_deflection_self Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Deflection by 999,900% (additive)
    Effect is unresistable
    Descriptive foresight foresight_deflection clearable_buff
    Effect expires on: Death, 2x Full Turn Complete, Add Persistent Effectdispel_marker, Dodged, Dodge Post Evasion Eval, Remove Persistent Effectforesight, Encounter End
    Apply Effect Context: #4 datacron_character_trench_001_hot_bonuses_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Where an active effect doesn't have tag datacron_character_trench_001_hot_bonuses_handler
    Apply child effect(s) based on condition triggers
    Descriptive datacron_character_trench_001_hot_bonuses_handler
    Child effects are applied on: Persistent Effect Add Instanceheal_over_time, Persistent Effect Add Instancespecial_heal_over_time
    Blackboard Query Context: #0 datacron_character_trench_001_hot_blackboard_less_than_max_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard datacron_character_trench_001_hot_blackboard value is less than or equal to 39
    Effect expires on: Encounter End
    Modify Stat Context: #1 datacron_character_trench_001_hot_attack_critical_increase_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Chance by 5% (additive)
    Modify Stat Context: #2 datacron_character_trench_001_hot_ability_critical_increase Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 5% (additive)
    Blackboard Modify Context: #3 datacron_character_trench_001_hot_blackboard_increase_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard datacron_character_trench_001_hot_blackboard
    Apply Effect Context: #5 datacron_character_trench_001_pot_bonuses_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Where an active effect doesn't have tag datacron_character_trench_001_pot_bonuses_handler
    Apply child effect(s) based on condition triggers
    Descriptive datacron_character_trench_001_pot_bonuses_handler
    Child effects are applied on: Persistent Effect Add Instanceprotection_over_time, Persistent Effect Add Instancespecial_protection_over_time
    Blackboard Query Context: #0 datacron_character_trench_001_pot_blackboard_less_than_max_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard datacron_character_trench_001_pot_blackboard value is less than or equal to 39
    Effect expires on: Encounter End
    Modify Stat Context: #1 datacron_character_trench_001_armor_up_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 5% (multiplicative)
    Modify Stat Context: #2 datacron_character_trench_001_suppression_up Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 5% (multiplicative)
    Blackboard Modify Context: #3 datacron_character_trench_001_pot_blackboard_increase_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard datacron_character_trench_001_pot_blackboard
    Apply Effect Context: #6 generic_myturn_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_myturn_handler
    Apply child effect(s) based on condition triggers
    Descriptive generic_myturn_handler
    Effect expires on: Add Persistent Effectleaderability_myturn_handler
    Child effectis applied on: Turn Start
    Immunity Context: #0 generic_myturn_marker Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag myturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive myturn_marker
    Effected Tags derp
    Effect expires on: Turn End, Encounter End
    Apply Effect Context: #1 datacron_character_trench_001_ally_summon_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Ally Summoned
    Apply Effect Context: #0 datacron_character_trench_001_hot_bonuses_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Where an active effect doesn't have tag datacron_character_trench_001_hot_bonuses_handler
    Apply child effect(s) based on condition triggers
    Descriptive datacron_character_trench_001_hot_bonuses_handler
    Child effects are applied on: Persistent Effect Add Instanceheal_over_time, Persistent Effect Add Instancespecial_heal_over_time
    Blackboard Query Context: #0 datacron_character_trench_001_hot_blackboard_less_than_max_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard datacron_character_trench_001_hot_blackboard value is less than or equal to 39
    Effect expires on: Encounter End
    Modify Stat Context: #1 datacron_character_trench_001_hot_attack_critical_increase_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Physical Critical Chance by 5% (additive)
    Modify Stat Context: #2 datacron_character_trench_001_hot_ability_critical_increase Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Special Critical Chance by 5% (additive)
    Blackboard Modify Context: #3 datacron_character_trench_001_hot_blackboard_increase_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard datacron_character_trench_001_hot_blackboard
    Apply Effect Context: #1 datacron_character_trench_001_pot_bonuses_handler Unavoidable
    For All from Ally Side who are Alive and is affiliation_separatist
    Where an active effect doesn't have tag datacron_character_trench_001_pot_bonuses_handler
    Apply child effect(s) based on condition triggers
    Descriptive datacron_character_trench_001_pot_bonuses_handler
    Child effects are applied on: Persistent Effect Add Instanceprotection_over_time, Persistent Effect Add Instancespecial_protection_over_time
    Blackboard Query Context: #0 datacron_character_trench_001_pot_blackboard_less_than_max_query Unavoidable
    For Self who is Alive
    Check target(s) blackboard datacron_character_trench_001_pot_blackboard value is less than or equal to 39
    Effect expires on: Encounter End
    Modify Stat Context: #1 datacron_character_trench_001_armor_up_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Armor by 5% (multiplicative)
    Modify Stat Context: #2 datacron_character_trench_001_suppression_up Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Modify stat Resistance by 5% (multiplicative)
    Blackboard Modify Context: #3 datacron_character_trench_001_pot_blackboard_increase_CE Unavoidable
    For Self who is Alive
    This effect will EXECUTE if the previous effect successfully executed
    Add 1 (additive) to value on blackboard datacron_character_trench_001_pot_blackboard
    Apply Effect Context: #2 generic_myturn_handler Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag generic_myturn_handler
    Apply child effect(s) based on condition triggers
    Descriptive generic_myturn_handler
    Effect expires on: Add Persistent Effectleaderability_myturn_handler
    Child effectis applied on: Turn Start
    Immunity Context: #0 generic_myturn_marker Unavoidable
    For Self who is Alive
    Where an active effect doesn't have tag myturn_marker
    Applies an Immunity effect to the target(s)
    Effect is unresistable
    Descriptive myturn_marker
    Effected Tags derp
    Effect expires on: Turn End, Encounter End
    Apply Effect Context: #2 datacron_character_trench_001_basic_call_assist_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effects are applied on: Start Attack
    Query Count Context: #0 myturn_check_self Unavoidable
    For Self who is Alive
    Where an active effect does have tags myturn_marker or myturn_marker
    Puts the target(s) from this query into CONTEXT_VALUE
    Bonus Move Context: #1 datacron_character_trench_001_riposte_assist_attack_CE Unavoidable
    For All from Ally Side (excluding self) who are Alive
    Where an active effect doesn't have tags paralysis_debuff or daze_debuff or no_assist , and does have tag riposte_buff
    This effect will EXECUTE if the previous query returned CONTEXT_VALUE > 0
    The target(s) perform 1 bonus moves
    Max number of attacks in single turn for this effect: 6
    Descriptive bonus_move
    Apply Effect Context: #3 datacron_character_trench_001_shock_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Child effectis applied on: Persistent Effect Inflicted Instanceshock_debuff, Persistent Effect Inflicted Instancespecial_shock_debuff
    Grant Shield Context: #0 datacron_character_trench_001_protectionup_buff Unavoidable
    For Self who is Alive
    Add a shield of 25% Max Health (multiplicative)
    Effect is unresistable
    Descriptive shield_buff featcounter_shield_buff shield_buff_25pct clearable_buff countable_buff buff
    Effect expires on: 1x Full Turn Complete, Death, Encounter End
 
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